12 March 2010, 19:20 | #1 |
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Interphase
what do you think of this game?
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12 March 2010, 19:46 | #2 |
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12 March 2010, 20:00 | #3 |
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I thought the AF #18 disk of it was the complete game? no?
I love this game, Im playing it now, my only grumble is the mouse controls. the horizontal movement is normal but the vertical movement is inverted. It takes a while to get used to. |
12 March 2010, 20:03 | #4 |
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You're right, it was the full game! I recall the mouse being a bit of a nightmare going down those tunnels!...
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12 March 2010, 20:11 | #5 |
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12 March 2010, 20:50 | #6 |
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Played it with my father when I was very young. We could never do level 3.
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14 March 2010, 14:11 | #7 |
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Tell you what game reminds me instantly of Interphase - Trex!
Trex is pretty cool and addictive Bet you'd like that - came free on August 1993's The One coverdisk Last edited by Paul_s; 14 March 2010 at 14:20. |
14 March 2010, 21:38 | #8 |
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Wow Interphase - got a demo originally on an st amiga format coverdisk (i think) then later got the full game with an st format disk - so only ever played it on atari <ducks>. Awesome idea. Must go and download - I think i finished it back then... Pointless trivia - the sampled drum beat from "you drive me crazy" was the intro music
<edit> Yeah Trexx Warrior was kinda similar graphically... didn't enjoy the game quite so much however... Last edited by musojon74; 14 March 2010 at 21:39. Reason: trex |
14 March 2010, 21:50 | #9 |
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I thought Trex was amazing once you got your teeth really into it and it was one of the few games i completed for Amiga.Mind you i loved most 3d games.Worth another shot i'd say Paul
Interphase was tricky later on but remember being fasinated by it all.It was essentially a puzzler i think i recall correctly |
15 March 2010, 00:07 | #10 |
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15 March 2010, 11:23 | #11 |
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One of my favourite games.
I was initially seduced by its oddness, if I can describe it that way - for many years, I ignored following the game's plot and the objectives it threw at me, and simply floated about, exploring the surreal environment with an open mouth and awe-inspired glee. I'd go gaga at all the psychedelic colours, launch a mini-squadron of homing missiles at one large, rocket shaped entity, and have lots of fun tractor-beaming a pair of little ships that would go shooting past me at incredible speeds. And then, after many years of doing this, I realised the game had a plot. And goals. And I started to go about accomplishing them. This made me become even more immersed in this unique and eccentric game world. Unfortunately, I never made it past level four. But I didn't really care, because I was having so much fun in the process. |
15 March 2010, 14:56 | #12 |
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15 March 2010, 15:45 | #13 | |
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Quote:
An exact description of my experience with the game. I loved the computer graphics, playing around and flying through the rooms at high speed. I love the style. Then I found a walkthrough in Amiga Joker (don't remember which month), and I suddenly found out about the meaning of the game. I'm still looking for that walkthrough - Can't find one on the internetz |
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15 March 2010, 15:46 | #14 |
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For some reason "Fenny is the name of my cat" has stuck in my memory
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15 March 2010, 16:20 | #15 |
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I thought it was impressive and imaginative (especially if you like the book Neuromancer) but ultimately I wanted the 3D element to be a bit deeper than it was. Had it included a skilful combat element, and been a bit more challenging, I think it would have been a great game rather than just an innovative approach to a puzzle game with some cool 3D. |
19 March 2010, 20:31 | #16 |
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I remember the supersmooth 3D graphics and I was quite intrigued by the world that was created... I never got around finishing the game though.... Maybe I should give it another go after, what, 19+ years?
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19 March 2010, 20:32 | #17 |
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06 April 2010, 11:28 | #18 | |
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Quote:
Thank you. If anyone is interested, the Amiga game Neuromancer is actually pretty good too - although as a point and click adventure it only goes so far to capturing the flavour, I think Interphase had the better approach with its 3D representation of Cyberspace and 2D infiltration game, just lacking the depth in the 3D side, IMHO. |
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