29 November 2015, 23:33 | #901 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,410
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Is this still alive?
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02 December 2015, 21:02 | #902 |
Awesome to the max
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Location: Gothenburg / Sweden
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Posts: 1,006
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Yes it is...hasn't been a lot of development lately though.
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12 December 2015, 16:26 | #903 |
Registered User
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Location: Island of Dots
Posts: 71
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I recently downgraded from XP to Win8.1 and was devastated that DeliPlayer2 no longer worked. Finding this new player has been a life saver. Seems a bit flakey at the moment, but hopefully development will continue to make it more stable. Either way, fantastic job bLAZER.
I realise that the feature requests part of your site isn't open yet, but here's a few minor ones from me: 1. Add support for the FadeLength property found in AY files. No AY player has ever supported this setting. Its intended function is to indicate how long a track will volume fade-out once the SongLength had been reached. 2. The Dumper property in AY files doesn't seem to be being read correctly by your player as it is blank for all the AY files I tried (downloaded from Project AY). |
14 December 2015, 00:41 | #904 |
Awesome to the max
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Thanks for the criticism. I'll take a look at your requests!
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09 February 2016, 02:11 | #905 | |||
Registered User
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Location: Australia
Age: 46
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Sorry to divert proceedings, but these earlier points got buried and the MIDI problems should be relatively trivial to fix.
Quote:
@meynaf: Are the files that won't play for you RIFF wrapped as well? Quote:
Quote:
My thanks and best wishes to bLAZER, Michael and Heikki. |
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09 February 2016, 10:54 | #906 |
son of 68k
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Location: Lyon / France
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Posts: 5,323
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19 June 2016, 20:35 | #907 |
Awesome to the max
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Location: Gothenburg / Sweden
Age: 47
Posts: 1,006
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VGMPlay is now working in BZR Player which means support for many different arcade, console and computer systems in .vgm.
[ Show youtube player ] |
17 August 2016, 00:20 | #908 |
Awesome to the max
Join Date: Mar 2007
Location: Gothenburg / Sweden
Age: 47
Posts: 1,006
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Lots of work behind the scenes in progress. Upgraded to latest QT-version and MingW. A bunch of sound libraries also upgraded. VGMPlay is now working properly. Hoping to release a new version pretty soon when I get everything working again with the new compiler.
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22 December 2016, 10:58 | #909 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
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Any news about the release with VGM support ?
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16 March 2017, 21:23 | #910 |
Registered User
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Location: Poland
Posts: 93
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Any news about new release???
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01 April 2017, 22:01 | #911 |
Awesome to the max
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Sorry about the delay. Had some font issues with QT (C++ library) so that the pattern view looks like crap. I'll try to finish the new release soon.
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28 March 2018, 20:24 | #912 |
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I'm back! QT apparently dropped support for bitmap fonts in Windows so I've had to rewrite a lot of the pattern views. But is going pretty good so far! So BZR Player may see a new release in the not so distant future.
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03 April 2018, 21:26 | #913 |
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There! All pattern views are now looking exactly like before. So now let's pack things up and see if we can get a new release this month.
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04 April 2018, 08:32 | #914 |
Registered User
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Location: Athens , Greece
Posts: 1,840
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Great news, will the new version support vgm?
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04 April 2018, 10:04 | #915 |
Registered User
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Age: 70
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@bLAZER
Exists or there will never be a version OS3 of BZR Player? |
04 April 2018, 23:24 | #916 |
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@vulture Yes, it's already there, vgm with arcade chips etc.
@OS3, what's that? AmigaOS? |
05 April 2018, 09:41 | #917 |
Registered User
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Location: Athens , Greece
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Strange , I tried some vgm files the other day , but couldn't replay it. Interested to send you the files?
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05 April 2018, 10:27 | #918 |
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05 April 2018, 19:47 | #919 |
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@vulture Sorry, I meant the version I'm working on.
@AMIGASYSTEM Sorry, but that's way over my head. |
06 April 2018, 02:06 | #920 |
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Ah great! Thx m8!
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