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Old 17 May 2019, 02:26   #1
Kenshigros
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Is there a way to make Sword of Sodan better animated

Hi
Must be a stupid question but I cannot get off my head this incredible game at the time it went out
I loved it
The big sprites (if there are sprites) the big musics and colored graphics.
After many years I wonder if the animation (characters animation) could be upgraded or redone easily or has to recode the game again?
I am not a coder nor an intelligent man so I am asking to the cleverest of you all if is there a way a simple way or it is just as it is?
Thank you for your concern

Regards

C=fan forever

Last edited by Kenshigros; 17 May 2019 at 02:27. Reason: syntaxes
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Old 17 May 2019, 02:38   #2
roondar
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If the Sword of Sodan source code & graphics are available somewhere (for example, if the original coders/artist kept it intact over all this time) then it may be possible, though it might need an Amiga with more memory.

However, it's unlikely the source code etc are available. And in that case it, sadly, becomes much, much harder. So much so that rewriting the game may actually end up being less work.
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Old 17 May 2019, 02:58   #3
d4rk3lf
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I must admit, I've never heard of this game before.
But when I saw it on youtube... man.. I gotta try this....

Not sure what's wrong with animations? For the character size, the animations looks perfect and smooth for me (considering the hardware that is driving it).
Sure, it could use additional move on the combo, so it have some variation.
But better animation? In what sense better?
You mean like, better fps (more frames drawed), or better poses of the main character, or better timing?

I repeat, I haven't played it (can't wait to try), but when I looked on the youtube, it looked to me like some sample that Amiga should be proud, not improved.
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Old 17 May 2019, 03:09   #4
roondar
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Sadly, it's not a very good game.

Setting that aside, the problems with animation are obvious: too few frames for how big the objects are (so the change between frames is so large it no longer looks connected to the prior frame) and a rather low frame rate (which makes the controls really floaty and increases the disconnect).

It does look very good in stills though.
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Old 17 May 2019, 03:19   #5
d4rk3lf
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In that case, let me try and play.
I might be on the same page with Kenshigros, after that.

Thanks for additional info.
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Old 17 May 2019, 04:00   #6
turrican3
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It wasn't a really good game but it wasn't a shit at all !!
It's for me just a middling game but with big and good graphics.
When he goes out in the press, i was impress by the snapshots, it surely one of the games which help to sell some amiga. (just the snapshots)
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Old 17 May 2019, 09:02   #7
Kenshigros
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Hi
Thanks to all for your comments
Yes it was a good game whatever people think since it was a new kind of game and using big characters was like to tease the consoles or whatever
But we are not talking about speed but more of smoothness
The characters animation used only few frames at the time
I guess they had no choice but nowadays is there a way to make it perfect more that it was then ?
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Old 17 May 2019, 10:56   #8
malko
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It was a really impressive game BitD (Back in the Day). Beautiful GFX and considering the size of the characters the animation was not so bad at all and perfectly fitting the style of the game (walk and hit/kill). It's not a "sonic/superfrog" style game
If the animation can be smothered, why not. Anyway as @roondar mentioned it, having access to the source code may greatly help.
The box was also cool ! Don't count how much times I played this game.

Last edited by malko; 24 July 2019 at 14:08. Reason: changed BiT -> BitD
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Old 17 May 2019, 11:04   #9
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Awesome game.... Had a scary vibe going on when it was released, maybe it was the sound that helped.

http://www.sodan.dk/oldbits/sos.html

Wish the sequel came to light somehow.

http://media.playright.dk/screens/sw...an2_ami_01.jpg
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Old 17 May 2019, 16:35   #10
Steril707
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Old 17 May 2019, 16:46   #11
rcman
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I bought this game and still have the original disks. I didn't really have issues with animations or graphics. Considering the size of the BOBs it uses.

I enjoyed this game but it was frustrating at times.
RC
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Old 17 May 2019, 17:06   #12
gimbal
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Quote:
Originally Posted by rcman View Post
I enjoyed this game but it was frustrating at times.
RC
I can pretty much describe most Amiga games like that
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Old 19 May 2019, 22:21   #13
Kenshigros
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@Ransom1122
Nice info
Wish I understand Swedish....
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