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Old 29 April 2018, 20:44   #1
DanScott
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The Fall (Amiga 500 Revision 2018 Demo Winner) Final Version Released

http://deadliners.net/thefall/TheFallFinal.zip

Fixed some bugs, AGA & 68020/30/40/60 compatability, HD loader included too

Enjoy
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Old 29 April 2018, 20:54   #2
ross
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Thanks
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Old 29 April 2018, 21:49   #3
DanScott
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No worries We should have got it released quicker, but unfortunately we were too busy basking in our own glory
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Old 29 April 2018, 22:43   #4
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Great stuff! Will give it a try later, big thanks for updating the demo!
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Old 29 April 2018, 23:26   #5
Wrangler
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Superb demo! Thanks for making it friendly to more systems.
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Old 29 April 2018, 23:34   #6
Asle
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Please, share the original soundtracks
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Old 29 April 2018, 23:47   #7
DanScott
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As you wish

https://soundcloud.com/berndhoffmann/sets/the-fall-ost

https://soundcloud.com/virgill/alice-endpart-idea

http://deadliners.net/music_thefall.html
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Old 30 April 2018, 01:46   #8
malko
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Thanks
It's a really cooooooool demo ! & &
I also like the font used for the end credits.
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Old 30 April 2018, 12:42   #9
StingRay
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Noname/HJB reported sprite problems when running the hd-loader so I quickly added a fix.
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Old 30 April 2018, 13:13   #10
ross
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Quote:
Originally Posted by StingRay View Post
Noname/HJB reported sprite problems when running the hd-loader
Hi Sting, I've noticed a copper problem in low video part when Alice fall in multicolor background scene
(WinUAE AGA/030/CE with MMU emulation active).
If someone should see the problem can simply disable the MMU.
I have not checked why it happens.

Also a proper exit is kindly requested

Thanks!

EDIT: also an hardly noticeable "void" 16pixels strip in the initial $102 "Star Wars" scroller (large high video part)
(unrelated to MMU emulation).
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Last edited by ross; 30 April 2018 at 13:52.
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Old 30 April 2018, 16:22   #11
DanScott
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Hi Ross,

the "void" strip in the star-wars scroller doesn't happen on real amigas, only in WinUAE

I spoke to Toni about this and he has tracked down the issue in the emulation code

Quote:
Originally Posted by ross View Post
Hi Sting, I've noticed a copper problem in low video part when Alice fall in multicolor background scene
(WinUAE AGA/030/CE with MMU emulation active).
If someone should see the problem can simply disable the MMU.
I have not checked why it happens.

Also a proper exit is kindly requested

Thanks!

EDIT: also an hardly noticeable "void" 16pixels strip in the initial $102 "Star Wars" scroller (large high video part)
(unrelated to MMU emulation).
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Old 30 April 2018, 16:35   #12
ross
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Quote:
Originally Posted by DanScott View Post
Hi Ross,

the "void" strip in the star-wars scroller doesn't happen on real amigas, only in WinUAE

I spoke to Toni about this and he has tracked down the issue in the emulation code
Great!

This can solve other similar "void" seen also in other situations.
Just a few days ago in another thread there was talk of $102 and video synchronization.
This scroller is really challenging
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Old 30 April 2018, 16:36   #13
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Quote:
Originally Posted by ross View Post
This scroller is really challenging
I trust you had a look at the copper-list
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Old 30 April 2018, 16:51   #14
Toni Wilen
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Quote:
"void"
Yes, it was already known and fixed

It can only happen if odd and even plane delays in BPLCON1 are different and later in same scan line BPLCON1 is written again but this time odd and even delay are same. If odd == even, optimized routine was used which got confused if odd was not same as even previously in same scanline. Very rare situation.
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Old 30 April 2018, 16:59   #15
ross
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Quote:
Originally Posted by DanScott View Post
I trust you had a look at the copper-list
yeahh, I really liked this sorta kinda x-interleaved 2-plane/2-playfiels $102-crunched scroll

Quote:
Originally Posted by Toni Wilen View Post
Yes, it was already known and fixed

It can only happen if odd and even plane delays in BPLCON1 are different and later in same scan line BPLCON1 is written again but this time odd and even delay are same. If odd == even, optimized routine was used which got confused if odd was not same as even previously in same scanline. Very rare situation.
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Old 30 April 2018, 17:18   #16
DanScott
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Quote:
Originally Posted by ross View Post
yeahh, I really liked this sorta kinda x-interleaved 2-plane/2-playfiels $102-crunched scroll
The dual playfield was used so that I could use some hardware sprites with the correct priorities, to "hide" some DMA glitches I managed to hide most of them, but unfortunately not all of them, as there were not always enough free copper slots on any particular line (although the glitch I couldn't hide is not particularly noticeable)
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Old 30 April 2018, 17:28   #17
ross
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Quote:
Originally Posted by DanScott View Post
The dual playfield was used so that I could use some hardware sprites with the correct priorities, to "hide" some DMA glitches I managed to hide most of them
This must have been a pain..

Kudos.
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Old 04 May 2018, 20:33   #18
DanScott
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Loading music as module:

http://www.deadliners.net/dascon/musics/aliceloader.mod
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Old 10 May 2018, 00:16   #19
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I found another bug , but it is easy to fix with an hex editor, you only need to replace the string used for filling the empty sectors with a more sensible one
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Old 12 May 2018, 10:24   #20
Valken
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Just wanted to comment on this awesome demo.

My kids love Alice and were totally blown by the "retro" video of her journey! They now know how cool it was when we were younger with the introduction of 8/16 bit technology!

Hope to bring in a new generation of old school demo scene fans. Great work.
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