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Old 03 January 2017, 11:57   #181
DamienD
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Was playing around yesterday as I do...

Downloaded the latest Windows version of ScummVM + the full DOTT "Talkie" image file and tested. This indeed has full speech throughout the game


So, decided to try these files in the "dottAGA_novacoder [Day of the Tentacle AGA, WB-friendly version of Novacoder.].zip" package. Replaced the following with files from the full DOTT "Talkie" image file:

... MONSTER.SOU
... TENTACLE.000
... TENTACLE.001

Everything works perfectly and from what I can see, no extra impact in performance


I've now updated the package:

a) with the above 3 files giving full speech.
b) with the new icon in post #169.
c) deleted the save file that was previously there.


Instructions are basically the same as before:

  • Extract all contents to your hard drive.
  • Download Blazewcp and extract the file to "DH0:C".
  • Edit the "DH0:S/Startup-Sequence", add a line "C:Blazewcp" under the "SetPatch" one.

The best WinUAE configuration is also the same as before:

... CPU = 68030
... CPU Emulation Speed = Fastest possible
... FPU = None
... Chipset = AGA
... Cycle-exact (full) = unticked
... KS ROM v3.1 (A1200) rev 40.68 (512k).rom
... Chip = 2 MB
... Z2 Fast = 8 MB


New file "DOTT_AGA (NovaCoder)(Full Talkie).lha" has now been uploaded to the EAB File Server under the directory "~Uploads/DamienD/LHAs"


Of course many thanks to da man NovaCoder for this wonderful port!!!
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Old 03 January 2017, 12:17   #182
liviux76
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Excellent!
Many thanks to Novacoder and of course many thanks to you for this final release!
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Old 03 January 2017, 18:16   #183
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Ok, so found a bug with this port

When speaking to Nurse Edna and asking about Doctor Fred's sleepwalking it just loops... Pressing <Esc> won't get past this.

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Old 03 January 2017, 18:27   #184
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Hmmm, just tested with the older / not full talkie package and this doesn't happen...

Guess I'll need to revert back to this then; shame really... was quite enjoying full speech
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Old 30 June 2018, 21:20   #185
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Hi all ! this is a great exploit to have this game this speech on cd32 but i was wondering
, did kyrandia could have speech to? , i have tried with scummvm but it cannot find the game cause scummvm version is to old, on my pc, it can find and load this game...........
thanks.
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Old 01 July 2018, 15:25   #186
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There is a 51 Meg version on GOG:
Audio and text: English. Text only: Deutsch, français

I have Kyrandia + Kyrandia 2 Demo (with speech) on Scumm 1.6.0
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Old 14 July 2018, 15:23   #187
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i have tried some 1.5 versions but still same error "cannot find game" for Kyrandia , I didn't see 1.6 version for Amiga classic workbench, are you on os 3.9 ?

Last edited by thairacerjp; 14 July 2018 at 17:31.
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Old 15 July 2018, 15:06   #188
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Did you add the little stub file "kyra.dat" ?

http://wiki.scummvm.org/index.php/Da...yrandia.2C_The
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Old 15 July 2018, 15:26   #189
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Yes . I have put in the right folder .
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Old 19 November 2018, 02:47   #190
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Got this working, but screen resolution is wrong.I'm using real amiga 1200 1230-IV 128MB and indivision flicker thingy.
Edit: Got it solved, now pal 800x600

Last edited by Picard; 19 November 2018 at 03:14.
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Old 19 November 2018, 03:10   #191
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Glad to see people are still interested in my old DOTT port but if you are actually interested in playing DOTT properly on a real Amiga then use one of my ScummVM ports for the best experience.

This old DOTT port was very buggy, done blame me if your Amiga explodes
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Old 19 November 2018, 03:16   #192
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I have messed with scummvm, i dont think i have enough power to run anything on it.But i haven not try your versions yet.
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Old 19 November 2018, 03:52   #193
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Quote:
Originally Posted by Picard View Post
I have messed with scummvm, i dont think i have enough power to run anything on it.But i haven not try your versions yet.
My ports of ScummVM are heavily optimized with a native Amiga back-end, give it a try

[ Show youtube player ]
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Old 19 November 2018, 08:13   #194
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But the Dott AGA including sound is fast enough on a 030. ScummVM030 works only smooth without sound.
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Old 19 November 2018, 22:22   #195
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Quote:
Originally Posted by AMike View Post
But the Dott AGA including sound is fast enough on a 030. ScummVM030 works only smooth without sound.
Not quite accurate, ScummVM with an 030 A1200 you still have sound at a playable speed (see the video I linked above). The only thing you can't do is emulate MIDI but you can still use an external MIDI device for music.

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Old 20 November 2018, 14:18   #196
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One of those lovely adventures I've always wanted for my Amiga 1200. No doubt I'm longing to watch the results! Keep up the good work, this could be amazing for the Amiga community.
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Old 20 November 2018, 22:25   #197
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Thanks, this was all achieved 9 years ago (DOTT running on an A1200)



[ Show youtube player ]



If you add an accelerator then also run DOTT on an A500/A600 with ScummVM ECS

[ Show youtube player ]

Last edited by NovaCoder; 22 November 2018 at 01:02.
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Old 26 January 2019, 20:00   #198
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Hello there!
Has anyone tried DOTT with OS 3.1.4 ?
It used to work on my system but now it says "Error cannot open doomsound.library".
Obviously doomsound.library is on my LIBS: folder (and also on my DOTT folder).
I've also tried with doomsound.library.060 from ADoomPPC package since I'm using a Blizzard PPC with WarpOS.
Any help will be much appreciated, thanks!

Last edited by jurassicman; 26 January 2019 at 20:41.
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Old 30 January 2019, 18:01   #199
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Hi there... so no one did try DOTT with OS 3.1.4 or has an idea on how to solve the issue I described?
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Old 14 February 2019, 21:20   #200
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I once packed my Amiga 1200 into a backpack and lugged it to my PC-owning friend's house. We connected it to his TV, fired up ShapeShifter, and watched the DOTT intro on the television, and I remember him laughing at how the car twists and turns in the narrow mountain path.

Nowadays, I don't have access to a 68060 anymore, so this kind of more direct port is very welcome, as it should be faster than using ScummVM, which 'almost-sort-of-works', but isn't a lot of fun to use on my 68030-Amiga.

(Although it has been awhile since I tested)

It's interesting how easily an Amiga armed with ShapeShifter can play the Mac-version's music without problems, regardless of the amount of channels is has. I wonder if some kind of similar system could be used for the port.
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