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View Poll Results: Do you want a new video of progress or wait until release?
I need to see a video now! 25 69.44%
I'm happy to wait until the game is finished 11 30.56%
Voters: 36. You may not vote on this poll

 
 
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Old 03 July 2014, 21:00   #41
Galahad/FLT
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The panels that popup overlap the game screen and use the full 16 colours - when switching characters, selecting items from the inventory, speech bubbles etc. So that might not be a go-er!
Bugger, you're right.

Yes, theres stuff thats overlayed, so its the full 16 colours.

Having said that, there is a noticeable speed improvement for A500 with that optimized routine running in slow mem, so very nearly done.

Just not sure if I implemented the full joystick controls though!
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Old 03 July 2014, 23:00   #42
Asman
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Just not sure if I implemented the full joystick controls though!
Mean you need a nice full joystick controls routine ? I have one and it is really nice and fast
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Old 03 July 2014, 23:04   #43
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Mean you need a nice full joystick controls routine ? I have one and it is really nice and fast
No, I just haven't included all directions, am putting them in now
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Old 04 July 2014, 01:16   #44
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Asman: I coded the joystick fix a few months ago for the game (normally a bit is set for each direction, so 1 might be up, 2 down, 4 left etc) but the game has crazy combinations like 3 might be left and up and 7 might be down. It meant you couldn't use the crosshair in the menus properly.

I assume Galahad is just putting the code in.
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Old 04 July 2014, 02:19   #45
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Asman: I coded the joystick fix a few months ago for the game (normally a bit is set for each direction, so 1 might be up, 2 down, 4 left etc) but the game has crazy combinations like 3 might be left and up and 7 might be down. It meant you couldn't use the crosshair in the menus properly.

I assume Galahad is just putting the code in.
Actually, I'd already included it back in January, so much for my memory!!

Just need to adjust timings for the intro, adjust timing for the text that tells you you can abort intro loading, and Greyfox is doing me a logo for the 'team' .

Once Greyfox has done that, will goto you for final beta testing, then converted to sector loading, then ready for release.

and whoever requested a music on/off option, thats been added as well
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Old 04 July 2014, 03:41   #46
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Incidentally, have you slogged through the entire game or checked if there's an end sequence? I never made it past the hill so haven't tested the bit over the river. Although I know where the map is stored so maybe I can just alter the tiles so you can walk across the river instead and hope the tiles store the walkable status internally
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Old 04 July 2014, 09:20   #47
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End game sequence is just vertical text scroller, pretty crappy really.
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Old 04 July 2014, 09:52   #48
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End game sequence is just vertical text scroller, pretty crappy really.
You should really add a picture of Racquel Welch there at the end somewhere if you have a place :



Would fit perfectly and it would make Amiga version 100x better than ST ... noone would object to that
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Old 04 July 2014, 18:20   #49
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+1 for the game progress

.
.
.

+10 for racquel welch
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Old 04 July 2014, 18:48   #50
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Wow.. I'd love to hear Raqcuel squelch, er... Welch.
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Old 04 July 2014, 19:55   #51
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Unfortunately, Racquel is wearing entirely too many clothes.
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Old 10 July 2014, 00:20   #52
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So, this one is getting final BETA assembly, and will be sent for final BETA testing tomorrow.

Once thats passed, game will be written to sector loading disk, and if it passes BETA testing, we 'should' be on for a weekend release of the game........ Patience rewarded chaps
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Old 10 July 2014, 19:00   #53
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yesssssss indeed finally!!!

Now enjoy this wonderful fireworks display

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Old 10 July 2014, 21:06   #54
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Sweet weekend then. Thanks thanks thanks!
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Old 14 July 2014, 00:15   #55
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Wink

bump
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Old 14 July 2014, 01:26   #56
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bump
Final BETA sent to the tester as he wasn't around......!

Anytime soon folks
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Old 20 July 2014, 10:01   #57
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Bump!
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Old 20 July 2014, 13:45   #58
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Bump!
Well, working with the two Beta testers, we're pretty confident that the final BETA was sent this morning. Once thats confirmed as working 100%, then BETA testing is finished, just need to finalise writing of a sector loading disk for faster loading.

Theres one other element to add to it, but i'm confident that won't delay things. DEFINATELY looking to release this week.

If people would like to direct their browsers to HOL and do a search, they might find a new entry that interests them
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Old 20 July 2014, 14:54   #59
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Manual to the game:

http://gamesdbase.com/Media/SYSTEM/A...tware_Ltd..pdf

Would probably be good for HOL too since this is basically the same game

Last edited by tomcat666; 20 July 2014 at 15:55.
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Old 21 July 2014, 06:02   #60
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Tomcat666: We can surely photoshop ATARI ST out and replace it with AMIGA!
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