21 January 2010, 15:21 | #41 |
move.l #$c0ff33,throat
Join Date: Dec 2005
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Well, I might sound mean but I wouldn't do that. After all, it was Tiddlypeeps decision to hand in the project specs. Before doing that one should inform him/herself. Helping to code the game will help Tiddlypeeps pass the course (well, it's bloody cheating anyway!) but it won't help Tiddlypeeps to become a good coder... Anyway, that's just my opinion.
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21 January 2010, 15:26 | #42 | ||
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Quote:
Quote:
You're entirely right of course but I didn't mean I'd help code it - I meant I'd help with answers and advice that'd hopefully make the sticking points less sticky... |
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21 January 2010, 15:30 | #43 | |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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Quote:
Not that I dont appreciate the offer, but I wouldn't ask for help from anyone that could be considered cheating. I'll ask questions here and what not but I wouldn't ask anyone to actually code the project for me. I would miss out on all the fun then |
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21 January 2010, 15:37 | #44 |
move.l #$c0ff33,throat
Join Date: Dec 2005
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Well, that's of course perfectly OK. What I wrote may sound mean but it's just that I saw too many people who managed to pass their programming courses because others "helped" (i.e. coded everything) them. Ask them to do a simple programming job and they'll fail! We had lots of these "I passed my studies, I'm a bloody good coder" persons at work, needless to say, NONE of them work here any longer. For obvious reasons. |
21 January 2010, 15:42 | #45 | |
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21 January 2010, 15:43 | #46 |
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The way to approach this project has already been said - get it done in a higher level language and then select certain things to convert into ASM. I think getting the game logic done is the most important step.
As an example, left or right mouse clicks and joystick buttons (directions too?) are dead easy to do in 68k ASM. "Enhancing" the game using ASM after it's complete can also score you a few points. At the moment I'm thinking that a section of the screen can have a simple copper gradient, or moving bars, or something like that. One of those cool little demo effects that really, you'd want to do in ASM. Things like that aren't too difficult to learn or implement, give some great effects that'll enhance the game, and I'm sure they'd score points because they fit the reasoning given in the spec. |
21 January 2010, 15:49 | #47 |
The 1 who ribbits
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your a she , tower defence on the amiga your irish
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21 January 2010, 15:55 | #48 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
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Quote:
Exactly! Last edited by StingRay; 21 January 2010 at 16:01. Reason: typo |
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21 January 2010, 16:07 | #49 | |
Tiddlypeeps
Join Date: Oct 2009
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Quote:
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21 January 2010, 16:13 | #50 |
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21 January 2010, 16:14 | #51 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
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It was my decision, and I don't regret it . From the little asm I have encountered so far I can already see its effect on my general coding standard. Asm is just tougher than I was expecting so I have to scale back the amount of asm im using. After a little refactoring of my plan I can still get the project done so that it meets the requirements I set out in my project spec.
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21 January 2010, 16:17 | #52 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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I put help in quotes for a reason, they just blatenlty copy code from others in the class. They can barely programme, I dont see how they could be any use in a work enviroment.
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21 January 2010, 16:30 | #53 |
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Hmm... In that case you're probably right. People like that wouldn't last long.
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21 January 2010, 17:40 | #54 |
Tiddlypeeps
Join Date: Oct 2009
Location: Ireland
Posts: 67
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When I boot the emulator without a disk it runs in AmigaDos mode, which I think is what I want. But the only commands it seems to recognise are cd and echo, everything else i type in comes up with command not recognised or something like that.
I was trying stuff from this list of commands. http://winuaehelp.back2roots.org/bac...d/amigados.htm Is this list wrong or is there something your supposed to install before these commands will work or something? |
21 January 2010, 18:42 | #55 |
The 1 who ribbits
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most amiga dos commands live in the c dir
for which you will need a basic boot disk, then open a new shell there are otherways but this is probably your quickest for the moment, until you start modifying your startup-sequence that is |
21 January 2010, 19:33 | #56 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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If you haven't got a complete Workbench yet, try one of the ClassicWB installs. They come with all the basic utilities. The Lite, Full and Adv installs are suitable for an A1200.
http://classicwb.abime.net/ http://eab.abime.net/forumdisplay.php?f=61 |
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