23 February 2020, 11:53 | #321 | |
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Quote:
Great job on the video too (maybe you could place some bg music... doom music.. Slayer... but make it very low volume). You did the great editing, and speed up correct stuff. You seem to understand and know very well a level design too, so I think you will create amazing campaign. Give me that map, I wanna shoot the guy without armor. :P Question: Are we going to be able to change gun sprite? I wanna make some medieval stuff, for example, and would like player to hold an axe. Such a great work man. Please, keep updating us. Subscribed to your youtube few months already. Last edited by d4rk3lf; 23 February 2020 at 11:58. Reason: quoting |
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23 February 2020, 13:21 | #322 |
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Location: Umeå / Sweden
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Wow! Amazing stuff!
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23 February 2020, 13:35 | #323 |
Junior Member
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Age: 41
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This truly rocks KK !!
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23 February 2020, 13:35 | #324 |
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Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
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Haha. This is sick Never tought possible. The game looks real good. Would it be possible to use a hand more like in Doom?
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23 February 2020, 13:36 | #325 |
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Join Date: Feb 2018
Location: Poland
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Very nice. I like it.
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23 February 2020, 13:42 | #326 |
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Location: The Netherlands
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Nice video! And very impressive engine. I almost can't believe the frame rate!
Looks great |
23 February 2020, 13:57 | #327 |
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Location: >
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Truly amazing work sir! Btw the video is great, well edited, i see no reason not to publish as is!
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23 February 2020, 16:32 | #328 | |||||
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Location: Gdansk / Poland
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My target is basically the most common, slightly expanded stock configuration. It's just enough to get things running, because of the map data, textures and sprites. The engine itself also uses quite a bit of memory, because every time I could trade some RAM usage for speed, I obviously did. I didn't throw out the system, though, so I may win some by custom bootloader, and I plan to dynamically load weapons from disk, but in practice I will find use for any amount of RAM I could get from 512+512 configuration. Quote:
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And if you'd like to make medieval stuff - I'd love such version too. I'm a big fan of Heretic, possibly even bigger than Doom. Quote:
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And thanks everybody for all the kind comments. You are very motivating. |
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23 February 2020, 16:35 | #329 |
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Join Date: Oct 2007
Location: Athens , Greece
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very impressive, congratulations m8!
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23 February 2020, 16:41 | #330 |
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Location: oslo/norway
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KK/Altair
I'm thinking more real hand like this. https://www.mentalfloss.com/article/...cts-about-doom |
23 February 2020, 18:55 | #331 |
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Location: France
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Only one word! AMAZING!
Thanks for your work, very impressive. |
23 February 2020, 22:52 | #332 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
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Love your work KK/Altair
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23 February 2020, 23:42 | #333 |
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Location: San Antonio, TX USA
Age: 50
Posts: 1,185
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Looks great for A500 Doom!
Can't wait to play it. |
24 February 2020, 05:30 | #334 |
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Location: Auckland
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Just, honestly, incredible work
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24 February 2020, 10:26 | #335 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,775
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@KK: Wow, that is really insane... I cannot applaud you enough for what you achieved there...
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24 February 2020, 12:07 | #336 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,655
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@KK/Altair I have 4 amigas in use in my chamber, two of them has a 68060 cpu.
Question is how configurable this is? Can I enable/disable floor and ceiling textures if I want to play it with more powerfull amiga? |
24 February 2020, 12:33 | #337 |
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Location: Saltdean, United Kingdom
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Truly astounding... I'm amazed by this. I watched your video with such interest as you went through the level creation - even the converter is an amazing piece of work.
Then I was simply agog as you loaded up the game engine itself. Well done, sir. |
24 February 2020, 12:54 | #338 |
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Location: Belfast
Posts: 750
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I flicked through the video this morning but will watch it in detail later. Very impressive work. The speed at which the game runs is unbelievable. Subbed and looking forward to more content.
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24 February 2020, 13:01 | #339 |
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Location: Warszawa / Polska
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Awesome work I would love to see Your project finished.
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25 February 2020, 01:17 | #340 | |
Ex nihilo nihil
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