20 March 2009, 10:28 | #21 |
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Legend Of Valour impressed me a lot. it was prolly also the first exemple of this kind of engine i saw.
Ambermoon is good too, and Alien Breed 3D. |
20 March 2009, 14:42 | #22 |
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Awesome - the resizing space killer is... just awesome
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20 March 2009, 19:53 | #23 |
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I found only a link to a video of the PC version of Legends of Valour here
[ Show youtube player ] I'll have a look for Ambermoon now. If only UAE had a built in 'to AVI' option like VICE does I would do vids myself and stick them on youtube Edit: Ambermoon has different entries but one just looks like Zelda game and the other like a Golden Axe rip-off. Can't see any 3D or sprite scaling in either type on the vids. |
20 March 2009, 19:55 | #24 |
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20 March 2009, 20:02 | #25 |
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20 March 2009, 20:04 | #26 |
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20 March 2009, 20:55 | #27 | |
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Quote:
See the screenshot... |
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21 March 2009, 02:30 | #28 | |
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Quote:
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21 March 2009, 07:19 | #29 |
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You are right... all the graphics are pre-scaled in memory... confirmed with GfxRip :
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21 March 2009, 14:38 | #30 |
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When I say sprite scaling I'm just talking about the kind of Sega Outrun/Afterburner type graphics that's all, they don't need to be scaled in realtime just displayed very fast and smooth and not requiring more than the usual 1mb for A500/1000 arcade games
Interesting you can see the graphics, how easy would it be to change them as I have a little spare time I could use to knock up some replacement graphics for a little test I think Stardust and Super Stardust AGA use some kind of a streaming animation for the tunnel walls? |
10 April 2009, 22:55 | #31 |
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Is it possible that Bump'n'Burn is less smoother on CD32 than on A500? I noticed it today.
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11 April 2009, 06:42 | #32 |
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Cant be certain but i would guess that Driving force and Unreal didn't in fact use any sort of scaling.Rather the graphics used were the way they were for either keeping things fast or that memory just didn't allow for much in the way of detail for the hedge style 3d technique - essentially like Space Harrier then or indeed the other scaled looking Shock Wave
It would surely be asking just too much to achieve this on an A500 were it in actually true scaling |
11 April 2009, 06:44 | #33 |
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Ah it's already been said
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11 April 2009, 20:03 | #34 |
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Yeah games like the Lotus series, Out Run etc just use pre scaled sprites. If you want to see real image zooming on the Amiga check out this zoomer on a stock Amiga 500:-
Full screen 5 bitplane zoomer @ 50HZ :0) [ Show youtube player ] |
14 April 2009, 15:15 | #35 |
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Glad Legends of Valour has popped up in there. Such an amazing atmosphere in it as well, surpassed by very few to this day.
Trick or Treat I remember that, sticking a piece of cardboard down the middle of the TV so I could play it with a mate and they wouldn't know where each other was. PD game as well afaik. Breathless was pretty good on a decent spec'd Amiga. |
17 April 2009, 18:50 | #36 |
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legends of valour always blew me away when i was using may amiga 1200 until a couple of years ago and i have to agree with the people who mentioned awesome as well that was a great looking game i wore the awesome tea shirt constantly for years until it wore out and i had to throw it away
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25 April 2009, 02:11 | #37 |
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testament was a fast 3D shooter.
Doom (Adoom) actually was faster than Breathless and AB3d 2-on my Apollo 68040, don't know about lesser CPU's |
25 April 2009, 09:08 | #38 |
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25 April 2009, 11:42 | #39 |
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Testament is the fastest in an A1200 plain or with fast memory.You can play fullscreen and correct textures.Pity the game doesn't use side movement and CD32pad support.
Last edited by frikilokooo; 25 April 2009 at 11:48. |
10 October 2010, 09:15 | #40 |
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what about jaguar xj240
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