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Old 18 February 2014, 17:24   #21
dlfrsilver
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the non official IPF of Killing Game show has been processed with a KF streamfile dump from BarryB.

this game from memory is not trying to modify itself, so there should be no problem.
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Old 18 February 2014, 23:24   #22
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So the difference is, we take a look with our tools, you make an assumption.

Just what could have happened: Cyclone cloned copy, highscore saved, bootblock virus damage removed, etc.

I am not saying it has been. But that's the reason the IPFs we make are different - we have a very strict policy.
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Old 19 February 2014, 00:06   #23
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It was dumped from my original disks, and to my knowledge was never written too.
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Old 19 February 2014, 00:18   #24
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yes i know that. but KGS doesn't save highscores. The good point is that Kaffer knows well enough amiga coding to do the things right.
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Old 19 February 2014, 12:49   #25
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I know you know, but I didn't know if mr. vince knows what we know!
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Old 19 February 2014, 16:59   #26
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ahaha you know that we know that's true as we know XD !
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Old 19 February 2014, 22:58   #27
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Has anyone completed this? There's only a cheat for getting more lives, no level skip!
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Old 19 February 2014, 23:11   #28
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the only thing i know is that the rawdic imager gets both disks with no error from the IPF.
If the IPF was faulty, or damaged, the rawdic imager would report a track error.

Whdload installs are very convenient for that. If a disk image is faulty it fails, if the disk image is good, it succeeds.
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Old 20 February 2014, 12:10   #29
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Talking about Psygnosis special format, it happens that the atari ST release of Obitus is using the bit stream format used on obitus amiga (there is a weak bit protection track added to that ) ; Only the boot track is atari ST, all the tracks on disk 1 and 2 have no sectors and are RAW datas. I made Pasti STX files out of my disks, and pasti stores the track data as raw.
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Old 25 February 2014, 07:48   #30
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Wow this thread is a blast from the past (9 years ?).

I guess Software Pres still have not gotten around to doing the Psygnosis format ??
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Old 18 March 2014, 04:37   #31
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I understand mr.vince point of view.

Even if BarryB is certain that his original disks were never modified nor write-enabled since he took them out of the sealed original box, and even if he knows how to make a correct & superverified dump, and even if Denis/dlfrsilver knows well what he's saying and has great experience in testing/copying/analysing floppies, the SPS team has to be absolutely CERTAIN, and to obtain this certainty they need multiple dumps and confrontation and analysis and all they think necessary to obtain a perfectly imaged disk.

I agree with them, although it's a very slow procedure...
Perhaps a solution would be adding (many) new active members in the Team (but I suppose they would need advanced flux knowledge etc. far beyond most of us).

Last edited by Supamax; 18 March 2014 at 04:45.
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Old 18 March 2014, 04:57   #32
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Actually, there is another solution... coming soon
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Old 18 March 2014, 17:22   #33
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You mean THAT thing? You want to release it??
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Old 18 March 2014, 19:06   #34
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I wonder what you are talking about

http://eab.abime.net/showthread.php?t=72080&page=6 I'd recommend reading the recent posts

Last edited by TCD; 18 March 2014 at 22:53. Reason: Back-to-back posts merged
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Old 18 March 2014, 22:50   #35
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No capsimg.dll yet
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Old 18 March 2014, 22:56   #36
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Quote:
Originally Posted by IFW View Post
Actually, there is another solution... coming soon
Hmmm, do you mean .scp support in WinUAE?
If so, I don't see it as a solution for preservation speedup. Not preservation up to your usual STRICT standards...
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Old 18 March 2014, 23:10   #37
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No.
CT Raw support in WinUAE
Over 10,000 (!) games dumped into that format, and any KryoFlux dump can be converted into it as well in a few seconds.

Note: running raw images is NOT preservation.
It's purely for fun, and to let everyone use their own dumps instantly, before an "official" image gets released.
Raw dumps can be modified, bad etc. - it's expected, hence the need for thorough analysis.
However, this has been a very common request for some time now, and we've been listening - but as you might have noticed, we don't tend to promise anything until we know for sure that it's working

We do keep our strict rules for preservation as is, otherwise it's pointless.
But it's also understandable when someone wants to try any image instantly, to just have some fun - and the developments made by Toni and I made that finally possible.

So now people CAN play their images and submit them for preservation at the same time without waiting for an IPF image back to actually play with the image.

I think it's this possibility that matters, and I hope that everyone will find it worthwhile.
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Old 18 March 2014, 23:11   #38
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Quote:
Originally Posted by Supamax View Post
Hmmm, do you mean .scp support in WinUAE?
If so, I don't see it as a solution for preservation speedup. Not preservation up to your usual STRICT standards...
Read it again!

Did you not see this:
Quote:
Added support for raw dumps from Softpres Capture Tool and KryoFlux using new capslib v0.5
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Old 18 March 2014, 23:15   #39
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@ BarryB: I didn't pay the due attention and/or didn't fully understand the implications

@ IFW: WOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWW!!!!!!!!!
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Old 18 March 2014, 23:28   #40
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Very quick & dirty QA
Q: Can I play Dungeon Master now? Is it really working?
A: Yes, all versions.

Q: Psygnosis games using MMFM disk encoding, ie Obitus, Killing Game Show, Nitro, Aermour-Geddon?
A: Yes, all of them.

Q: What's the catch?
A: It may or may not work - just like the real thing. This feature is purely for fun, and to allow everyone to use their images instantly.

Q: IPF?
A: IPFs are all "remastered" games, and hence can take a lot of time and effort to get them fully verified and in some cases supported via special extensions in the library and even in the analysis tools used to generate the IPFs.
These restrictions do not apply to raw dumps, so they serve a completely different purpose.

Q: How to verify Dungeon Master?
A: For anyone thinking about a copy of Dungeon Master working properly... the initial "protection checks" (if there are any depending on your version) let any half-assed copy attempt to pass, probably a decoy for crackers. The first real check occurs only when you try to save the game. Then it checks for the deterministic weak bits being present or not.
To check a copy working: Start new game, and resurrect anyone from the hall. Then press F1, the character stats appear. Select the disk save icon.
NOW the real protection check is invoked for the first time. If it passes a file menu appears. If it fails you get prompted to insert the DM disk.
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