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Old 30 December 2018, 22:48   #1
eXeler0
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Highest resolution in a 68k OCS/ECS/AGA Amiga game

Ok, so it was practically always assumed games would run in the lowest and TV-compatible resolution which on PAL usually means 320x256 and some pushed out some more pixels using overscan.

But what was the highest resoltion any game used on 68k Amigas with the ECS & AGA chipsets? (Meaning we don't count 3d games unning RTG and Voodoo3 etc..)

Also, what sacrifices are most obviuous on say, AGA when you bump up the resolution and the poor old chipset cant quite keep up?
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Old 30 December 2018, 22:55   #2
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At least 640x512 was used for some AGA games. Some support screen mode selection. So you can have higher resolutions.
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Old 30 December 2018, 23:22   #3
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Thread here with some suggestions

http://eab.abime.net/showthread.php?t=66204
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Old 30 December 2018, 23:30   #4
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Of those mentioned in that thread, I think Slamtilt is the only one which a) is an action game running at 50fps b) uses iirc super hires c) runs on a stock system
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Old 30 December 2018, 23:58   #5
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I believe all the SIM games can be played in HiRes.
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Old 31 December 2018, 01:23   #6
eXeler0
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Quote:
Originally Posted by Amigajay View Post
Thread here with some suggestions

http://eab.abime.net/showthread.php?t=66204
Ah yes, good catch.

Just saw something posted that I never thought about, AGA can display high res sprites on a low res screen.. One of those "only Amiga makes it possible" things ;-) I'm sure Ive seen it, just not really thought about it..

So regarding the "other" question. Ok , so higher res obviously eats up more bandwidth etc.. but lets say you wanted to do a horizontal shooter on AGA in HighRes Interlace, what compromises would be the most obvious compared to a low res version. Could it still be done in 256 colors or would wee need to sacrifice bitplanes to save bandwidth? Sprites, bobs etc onscreen performance etc..
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Old 31 December 2018, 10:20   #7
Samurai_Crow
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Sprites work at high resolution but BOBs are another story. Count on losing half of your Blitter bandwidth. Total Chaos AGA used CPU blitting and it wasn't even an action game! 640x512 interlaced!
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Old 31 December 2018, 14:07   #8
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The Colony could run in hires laced. Air Support could too, but still rendered the game in lores so you just had a little picture floating in the middle of the screen, totally useless feature. SimAnt and if I remember correctly, RoboSport, both supported hires laced.
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Old 31 December 2018, 14:23   #9
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Super Skidmarks has a high resolution option. I can't remember if it's also interlaced, or just 640 x 200/256.
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Old 31 December 2018, 15:19   #10
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Imperium Terranum 2 ( https://github.com/fook42/ImperiumTerranum2/ ) is using 640x512. Works also on DBLPal.

Last edited by daxb; 21 February 2024 at 23:42. Reason: URL replaced with a working one.
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Old 01 January 2019, 23:31   #11
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As mentioned, the multiball mode on a couple of pinball games are the only non-RTG games I can think of that used a 1280 horizontal pixel mode.

Tons of early games used 640 horizontal pixel modes, especially in the early Amiga days when some of them ran on the workbench screen itself. Other games that were ports of 16-color high res VGA games (original VGA could only do 16 colors in 640x480).

As mentioned in another thread, the Koei strategy games (Nobunaga's Ambition, Romance of the Three Kingdoms, etc.) were ports from PC-8801 running in its 640x200 8-color mode, so running in 640x200x16 with added colors was a trivial port.
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Old 02 January 2019, 10:38   #12
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Originally Posted by Amigajay View Post
Don’t forget Atrophy was a horizontal seu in high res albeit unreleased but a demo exists for stock AGA machines, shows what could be done, in HAM too, though imo HAM was always a gimmick for games a well drawn 256 colour game always outshines any of HAM attempts at a game.

never heard of this till now and it looks amazing

i use HAM modes and 256 everyday back then as thats what i used my amiga for as im a artist
i loved those high color modes and had no issues overcoming the shortfalls everything no matter what you use as a artist has those just brings better creativity
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Old 21 February 2024, 20:13   #13
Photon
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Necro. Highest for Amiga without changing platform is any Zorro graphics card e.g. Retina etc. Highest limited to motherboard chipset is SuperHires Interlaced Overscan, 1472x580. No game? Well, make a game

p.s. The link posted by daxb in good faith is already replaced by a suspect tracker site, don't click it.
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Old 21 February 2024, 21:00   #14
sokolovic
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Quote:
Originally Posted by daxb View Post
At least 640x512 was used for some AGA games. Some support screen mode selection. So you can have higher resolutions.
And in some ECS games too. A train, Sim Earth, Sim Life, Another World...
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Old 21 February 2024, 21:10   #15
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Are you sure Another World uses it? The PC remake does use 1280xsomething because graphics are mainly vector. But IIRC amiga version is standard low res.
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Old 21 February 2024, 21:13   #16
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Klondike Deluxe AGA?
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Old 21 February 2024, 21:22   #17
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Foundation Gold supports Supehires laced 1280x512 AGA, but doesn't honor overscan settings. The game has 3 different graphical assets for different resolutions and pixel aspect ratio.
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Old 21 February 2024, 21:42   #18
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Quote:
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Are you sure Another World uses it? The PC remake does use 1280xsomething because graphics are mainly vector. But IIRC amiga version is standard low res.
F1-F4 keys changes resolution from lowres to hires laced in Another World.
Phobia can also be switched to laced hires mode with F10 key.https://amiga.abime.net/games/view/phobia#information
It loses this fancy background effect though.

Last edited by Aardvark; 22 February 2024 at 00:19.
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Old 21 February 2024, 23:24   #19
jotd
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Good catch! never noticed that in the manual
then HOL entry should be updated for Another World
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Old 21 February 2024, 23:46   #20
daxb
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Quote:
Originally Posted by Photon View Post
p.s. The link posted by daxb in good faith is already replaced by a suspect tracker site, don't click it.
Thanks for mention it. I've replaced the link with a working one.
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