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Old 19 April 2018, 23:50   #61
Galahad/FLT
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Nooooooooo, IMHO multiple games on disk suck
I'm puzzled how that statement has any truth to it.
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Old 20 April 2018, 09:44   #62
malko
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The truth of the preference

If it's done neatly, it's ok. However it was rarely done neatly as, as far as I remember it, games were always missing something (splash screen, intro, credits, etc.) that were considered as non important by the person who packed the multi-game disk .
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Old 20 April 2018, 11:00   #63
DamienD
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Quote:
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I'm puzzled how that statement has any truth to it.
As mentioned, "in my own opinion" Galahad.

Each to their own, I just hate multiple games on 1 disk...

Quote:
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However it was rarely done neatly as, as far as I remember it, games were always missing something (splash screen, intro, credits, etc.) that were considered as non important by the person who packed the multi-game disk .
Exactly

...and also as I emulate plus for use in my collection I prefer one game per disk; makes things easier for title / screenshots etc.
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Old 23 May 2018, 21:27   #64
viddi
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Any news?
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Old 23 May 2018, 21:39   #65
ross
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Any news?
Yes, is on my pile of (working) unfinished stuff.
But one day..
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Old 24 May 2018, 03:34   #66
turrican3
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you know what i would like to see ???
it's the game with bigger gfx, this port sucks !!!
but i hope you will succeed in your quest.
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Old 24 May 2018, 08:00   #67
ross
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My quest has already been successful
(game is working glitch free from start to end).

But like many "patcher" here, when the main goal is reached the "residual" details (that make a release finished and publishable) are so boring.. that make you postpone.
In the meantime you forget what you did and you have to start to understand from the beginning.

And we begin to be old..

This still remains a hobby and there are no deadlines (like once) about our "work".
So be patient and some good arrive.

In any case, the game will remain a crap
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Old 05 August 2018, 23:50   #68
viddi
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So, why not upload the glitch free version?
Would be nice to give it a try.
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Old 06 August 2018, 20:09   #69
ross
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Just noticed that i've last modified Strider code on April!

Well, don't worry, sooner or later I'll finish it, I just have to remind myself what was missing to make a proper release...

And during this hot summer I have other things to do
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Old 06 August 2018, 20:26   #70
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And during this hot summer I have other things to do
...yeah, like the Shadow Warriors .ADF *fix for stage 4 music* and adding a nice trainer
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Old 06 August 2018, 20:55   #71
ross
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I'm a disaster!
How many things have I left pending?
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Old 06 August 2018, 21:37   #72
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I was just winding you up my friend... as you say; it's damn hot, summertime and plenty of other, fun, non computer related stuff to do

All these things can wait
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Old 07 August 2018, 19:55   #73
ross
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I was just winding you up my friend...
I know

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...yeah, like the Shadow Warriors .ADF *fix for stage 4 music* and adding a nice trainer
I looked for a moment in the SW folder and I found this memo for myself (what i've done):
Code:
- 020+/aga fix
- PAL screen centered
- start with joystick(s) button
- high score fix
- working and fast loader (no more stutter)
- anticartridge disabled
- full trainer
- module play fix
- default to music
Do you think I remember something?
But if I wrote it it must be true
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Old 07 August 2018, 21:00   #74
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Looks amazing and full of fixes / features as any of your releases / work usually are
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Old 07 August 2018, 21:04   #75
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Shadow Warriors is well worth fixing. I'm less sure for Strider...

Can you publish your fixes so we can report them back into the whdload slave?
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Old 08 August 2018, 14:43   #76
ross
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Can you publish your fixes so we can report them back into the whdload slave?
Sure!
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