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Old 03 May 2018, 13:23   #41
earok
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Originally Posted by thairacerjp View Post
my question is why earok your version have no speech ?
I used this as the source, which doesn't include speech (it's only 13mb). I'm not totally sure if the version of SCUMM used is compatible with talkie.

http://amiga.h-plus-t.com/
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Old 03 May 2018, 14:28   #42
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I'm not totally sure if the version of SCUMM used is compatible with talkie.
Hmmm, 1.5.0.004 most definitely does as that's what I used in the .HDF I created

I think V1.3.1.xxx + V1.4.1.xxx and possibly V1.2.1.xxx also do as well.

You can find all ScummVM versions on the EAB File Server under ~Uploads/drbong/ScummVM

I can upload the required DOTT files somewhere for you if you can't find them?
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Old 03 May 2018, 23:59   #43
earok
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Hmmm, 1.5.0.004 most definitely does as that's what I used in the .HDF I created

I think V1.3.1.xxx + V1.4.1.xxx and possibly V1.2.1.xxx also do as well.

You can find all ScummVM versions on the EAB File Server under ~Uploads/drbong/ScummVM

I can upload the required DOTT files somewhere for you if you can't find them?
I could look into it.. it seems the version of SCUMMVM I included had some bespoke changes made to it specifically:

Quote:
HISTORY
-------

Built based on SCUMMAGA 0.38.2 sources left by nogfx, updated by P. Barèges:

- FORCED FAST MODE
- FORCED TENTACLE game name
- CHANGED SOUNDENGINE TO MOD PLAYER
- CONVERTED DOTT GENERAL MIDI FILES AND SAMPLES TO MOD FILES USING PTMID and GMPLAY SAMPLE BANK.
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Old 11 July 2018, 02:41   #44
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Originally Posted by earok View Post
I used this as the source, which doesn't include speech (it's only 13mb). I'm not totally sure if the version of SCUMM used is compatible with talkie.

http://amiga.h-plus-t.com/
I wouldn't recommend that anyone use this version, you'd be better off with either my updated build or just using ScummVM
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Old 11 July 2018, 02:48   #45
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I wouldn't recommend that anyone use this version, you'd be better off with either my updated build or just using ScummVM
Is that build playable on a CD32? A stock one has 2MB chip, no fast, even one with a TerribleFire card will have 8MB fast and the same 020 processor.
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Old 11 July 2018, 04:28   #46
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Is that build playable on a CD32? A stock one has 2MB chip, no fast, even one with a TerribleFire card will have 8MB fast and the same 020 processor.
Yep my updated port was based on the one you linked http://amiga.h-plus-t.com/ so it has the same requirements but less bugs (it's still not exactly perfect though )

You can read up on my updated port here -> http://eab.abime.net/showthread.php?t=47466


The only way to play a decent game of DOTT on the Amiga is to use one of the newer versions of ScummVM I'm afraid which probably won't run on CD32 as even 8MB is too low I'm guessing.
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Old 11 July 2018, 04:32   #47
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Yep my updated port was based on the one you linked http://amiga.h-plus-t.com/ so it has the same requirements but less bugs (it's still not exactly perfect though )

The only way to play a decent game of DOTT on the Amiga is to use one of the newer ScummVM ports I'm afraid which probably won't run on CD32 as even 8MB is too low I'm guessing.
Excellent! Can you please link me to it..?
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Old 11 July 2018, 05:21   #48
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Excellent! Can you please link me to it..?
Sorry but I don't have it but it should be on the EAB file server
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Old 15 July 2018, 12:57   #49
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Hi Novacoder, you made a great work on DOTT with speech add-on , but I try to play Kyrandia on CD32. with differents versions of svcumm but they didn't find the game (on pc with 1.6 it works with the same files),
did you think it's possible to make a custom version with speech on CD32, even slow, or I dream
thanks you .
jean
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Old 16 July 2018, 01:21   #50
NovaCoder
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Hi Novacoder, you made a great work on DOTT with speech add-on , but I try to play Kyrandia on CD32. with differents versions of svcumm but they didn't find the game (on pc with 1.6 it works with the same files),
did you think it's possible to make a custom version with speech on CD32, even slow, or I dream
thanks you .
jean
I'm sure it's possible but I'm retired and no longer code Amiga ports.
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