04 December 2016, 18:34 | #1 |
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Mission Elevator sound (yet again?)
Cheers for the new version Toni
Since we are getting close to final release I thought I better spend sometime testing all the games that in the past I've had issues with or were hard to configure properly... Anyway, so far so good, out of the 100 or so I've tested today the only game I've found a problem with is "Mission Elevator". Same configuration as before i.e. OCS / KS 1.2 / 512 KB Chip RAM only (see attached). Same thing happens with the equivalent Quickstart also. The game loads ok and can start playing but randomly sound effects play (which are jumbled and seem to be from the mission briefing). It's quite hard to explain... Works fine in v3.3.0 or older. Can anyone else test? Toni do you need logs or something? Last edited by DamienD; 04 December 2016 at 19:30. |
04 December 2016, 18:35 | #2 |
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I think you forgot the main rule: does it happen with last official version and so on..
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04 December 2016, 18:38 | #3 |
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04 December 2016, 18:43 | #4 |
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It was too low
Sounds similar that Mission Elevator did long time ago.. EDIT: Mission Impossible or Mission Elevator? EDIT: Finding last working beta is the next step. Last edited by Toni Wilen; 04 December 2016 at 18:56. |
04 December 2016, 18:52 | #5 |
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Ok will do that now Toni
...and "Mission Elevator". Last edited by DamienD; 04 December 2016 at 19:30. |
04 December 2016, 19:15 | #6 |
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Ok, tested the betas from 10 backwards. Unfortunately it occurs in all betas
Tested again with v3.3.0 and after playing for a while the same thing eventually happens ...guess I need to go back and test official versions now. |
04 December 2016, 19:28 | #7 |
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So tested the following official versions:
... WinUAE v3.0.0 ... WinUAE v3.1.0 ... WinUAE v3.2.0 ... WinUAE v3.2.1 ... WinUAE v3.2.2 ... WinUAE v3.3.0 The issue occurs in all version except for v3.0.0; I played the game for a good 5 minutes so am pretty certain that everything is ok with v3.0.0 Toni; this definitely isn't beta related, sorry about that... Do you want me to move all these "Mission Elevator" posts to a new thread? |
04 December 2016, 19:42 | #8 |
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Shite, scrap the above. Played again using v3.0.0 and it just happened
Back to the drawing board... |
04 December 2016, 19:46 | #9 |
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Damien,
I found turning off CE helped. |
04 December 2016, 20:02 | #10 |
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Thanks for moving out of the beta thread Toni; I was just about to do the same
Ok so have now tested all the way back: ... WinUAE v2.3.0 ... WinUAE v2.4.0 ... WinUAE v2.5.0 ... WinUAE v2.6.0 ... WinUAE v2.7.0 All versions have this issue; ancient bug it seems. |
04 December 2016, 20:05 | #11 |
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04 December 2016, 20:11 | #12 |
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You need a new PC. What you got, Gateway, Tiny PC?
Personaly I don't get sound issues with the teleprinter, only in game (garbled) turning off CE helped me. |
04 December 2016, 21:09 | #13 | |
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Quote:
I'm positive that my laptop is probably more powerful than what-ever it is you are using (even though it's 5 years old but was top of the range back then). I don't get issues with the teleprinter either... Yes garbled in game on occasion as my post mentions; like "sped up / grabled" sounds from teleprinter screen which shouldn't occur mid game. |
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04 December 2016, 21:30 | #14 | |
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Quote:
It happens also with CE off ! (at least on my testing) Last edited by amilo3438; 04 December 2016 at 21:40. |
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04 December 2016, 22:09 | #15 |
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I'm not sure if this help but for me is strength that this game works on real machine. Because there are programmer bugs, especially about sound. I spent sleepless nights (and many emails too) to found and fix this in WHDLoad slave (hunk 28 offset $458 - move.l #$703,$dff0a4 ---> move.w #$703,$dff0a4).
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04 December 2016, 22:20 | #16 |
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This problem is caused by stupid audio irq wait (start dma, do something, clear interrupt [This should have been done first!], poll for interrupt). I debugged this years and years ago. There is at least one other game that uses exact same stupid routine.
There is still, possibly only 1-2 cycle, timing difference. |
06 December 2016, 11:01 | #17 |
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Can be added a hack to "fix" it ? (at least temporarily)
(I guess reaching the 100% cycle compatibility is almost impossible task not worth the trouble. Having cycle compatibility of 99.99% is good enough anyway.) Last edited by amilo3438; 06 December 2016 at 11:07. |
06 December 2016, 14:58 | #18 |
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I won't do any changes until I have analyzed it more.
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06 December 2016, 15:59 | #19 |
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Yeah, of course, because the problem makes the gameplay really annoying after a while.
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06 December 2016, 16:15 | #20 |
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This has been there for years and when it is found you want instant workaround? Think about it first.
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