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Old 19 December 2017, 00:59   #261
Estrayk
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Quote:
Originally Posted by Zener View Post
Do you mean AHX?
I think that he means this: http://eab.abime.net/showthread.php?t=65430
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Old 19 December 2017, 12:01   #262
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Changing the player routine is not a priority right now.
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Old 23 December 2017, 08:46   #263
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Probably a lot of work but you should consider making a room based design too. That would help with scrolling issues for the moment. Example have an option to game settings for room based and choose how many pixels horizontally and vertically to change to next room.

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Old 24 December 2017, 15:34   #264
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It is on my mind...I am not sure how to do it properly because the levels can be rooms and I think it would be better to keep it that way
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Old 06 January 2018, 10:11   #265
Yoz Montana
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Happy new year !

Hi zener,
do you read private messages ?
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Old 07 January 2018, 19:52   #266
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Sorry Yoz, I don't read them as often as I should

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Happy new year !

Hi zener,
do you read private messages ?
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Old 29 January 2018, 20:29   #267
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Hi guys

I am very new to this but could someone guide my through getting this to run..

its it Win UAE i need or something else.

Cheers
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Old 29 January 2018, 23:02   #268
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Hi guys

I am very new to this but could someone guide my through getting this to run..

its it Win UAE i need or something else.

Cheers
WinUAE :
Hardware --> Hard Drives --> add directory --> folder location Redpill
Save and launch your configuration.

folder RedPill appear in the workbench
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Old 30 January 2018, 15:48   #269
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I did all that and all i get is amiga dos screen?
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Old 30 January 2018, 16:09   #270
Samurai_Crow
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I did all that and all i get is amiga dos screen?
Have you tried "Show All Files" option in the Workbench menu associated with the current drawer window? Maybe the inner drawer lacks a .info file containing the icon image.
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Old 01 February 2018, 14:38   #271
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You will need also to have a WB installation in your hard drive, or at least some libraries and commands like assign
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Old 28 February 2018, 13:42   #272
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version 6.00 WIP speed test:

[ Show youtube player ]
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Old 18 March 2018, 14:15   #273
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Help please. I need an interval in shooting. I made a player that can shoot projectiles with: 'instantiate > object'. But now I can shoot continuously while I want to shoot every 2 seconds. So I need to disable the fire button for two seconds. I also thought of using the Timer option but I can't get it to work. Activate Timer does nothing.

For enemy shots I was thinking of making a loop like this:

Once | Activate Timer - Timer (assuming this will start the game tick)
--------------------------
Timer = X | Set Var - Timer - 0 (X is the amount of ticks equivalent to 2 seconds)
--------------------------
Timer = 0 | Instantiate - Object

But it doesn't work like this.
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Old 26 March 2018, 15:22   #274
Zener
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I will try if it works with an example

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Originally Posted by Lemming880 View Post
Help please. I need an interval in shooting. I made a player that can shoot projectiles with: 'instantiate > object'. But now I can shoot continuously while I want to shoot every 2 seconds. So I need to disable the fire button for two seconds. I also thought of using the Timer option but I can't get it to work. Activate Timer does nothing.

For enemy shots I was thinking of making a loop like this:

Once | Activate Timer - Timer (assuming this will start the game tick)
--------------------------
Timer = X | Set Var - Timer - 0 (X is the amount of ticks equivalent to 2 seconds)
--------------------------
Timer = 0 | Instantiate - Object

But it doesn't work like this.
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Old 29 March 2018, 13:53   #275
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I've managed to a cooldown using a Global var and an extra trigger

https://drive.google.com/open?id=199...39XFlKVF3EClfQ
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Old 30 March 2018, 12:30   #276
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Ah clever trick. That should work thanks.

Another question. Although the latest wip version of redpill is already faster, it still slows down by multiple objects. So I can't add more then 10 enemies in one level. It seems that objects that aren't on screen are also loaded. So the start of a level is slow, then with every enemy you kill the game gets faster. Not pretty. So is it possible to have a global setting to only load objects that are on screen?

Last edited by Lemming880; 04 April 2018 at 16:37.
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Old 30 March 2018, 15:40   #277
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There is a way to mitigate this if in the object the first trigger has condition "is off screen" and action "halt triggers" it will stop the next triggers for the object to be checked, making everything a bit faster.

I will try to find a smarter way to do it in the future.
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Old 06 April 2018, 01:50   #278
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Now trying on FS, UAE, i get to the workbench screen and i see the redpill folder but when i click on the exe nothing happens.

From scratch i put a500 rom
wb 3.1 install.adf in drive one
wb 3.1 workbench.adf in drive two
path to redpill drive three

I must be missing something?

Cheers
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Old 06 April 2018, 09:13   #279
Zener
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Are you using an a500 rom? I don't think Redpill works currently with this room. And probably you need an a1200 rom if you are using wb 3.1 disks.
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Old 06 April 2018, 10:33   #280
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Quote:
Originally Posted by zapiy View Post
Now trying on FS, UAE, i get to the workbench screen and i see the redpill folder but when i click on the exe nothing happens.

From scratch i put a500 rom
wb 3.1 install.adf in drive one
wb 3.1 workbench.adf in drive two
path to redpill drive three

I must be missing something?

Cheers
To use an A500 ROM works if it's version 3.1. 2.x or older won't work.
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