19 December 2017, 00:59 | #261 |
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I think that he means this: http://eab.abime.net/showthread.php?t=65430
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19 December 2017, 12:01 | #262 | |
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Quote:
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23 December 2017, 08:46 | #263 |
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Probably a lot of work but you should consider making a room based design too. That would help with scrolling issues for the moment. Example have an option to game settings for room based and choose how many pixels horizontally and vertically to change to next room.
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24 December 2017, 15:34 | #264 |
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It is on my mind...I am not sure how to do it properly because the levels can be rooms and I think it would be better to keep it that way
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06 January 2018, 10:11 | #265 |
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Happy new year !
Hi zener, do you read private messages ? |
07 January 2018, 19:52 | #266 |
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29 January 2018, 20:29 | #267 |
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Hi guys
I am very new to this but could someone guide my through getting this to run.. its it Win UAE i need or something else. Cheers |
29 January 2018, 23:02 | #268 | |
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Quote:
Hardware --> Hard Drives --> add directory --> folder location Redpill Save and launch your configuration. folder RedPill appear in the workbench |
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30 January 2018, 15:48 | #269 |
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I did all that and all i get is amiga dos screen?
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30 January 2018, 16:09 | #270 |
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01 February 2018, 14:38 | #271 |
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You will need also to have a WB installation in your hard drive, or at least some libraries and commands like assign
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28 February 2018, 13:42 | #272 |
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version 6.00 WIP speed test:
[ Show youtube player ] |
18 March 2018, 14:15 | #273 |
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Help please. I need an interval in shooting. I made a player that can shoot projectiles with: 'instantiate > object'. But now I can shoot continuously while I want to shoot every 2 seconds. So I need to disable the fire button for two seconds. I also thought of using the Timer option but I can't get it to work. Activate Timer does nothing.
For enemy shots I was thinking of making a loop like this: Once | Activate Timer - Timer (assuming this will start the game tick) -------------------------- Timer = X | Set Var - Timer - 0 (X is the amount of ticks equivalent to 2 seconds) -------------------------- Timer = 0 | Instantiate - Object But it doesn't work like this. |
26 March 2018, 15:22 | #274 | |
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I will try if it works with an example
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29 March 2018, 13:53 | #275 |
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I've managed to a cooldown using a Global var and an extra trigger
https://drive.google.com/open?id=199...39XFlKVF3EClfQ |
30 March 2018, 12:30 | #276 |
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Ah clever trick. That should work thanks.
Another question. Although the latest wip version of redpill is already faster, it still slows down by multiple objects. So I can't add more then 10 enemies in one level. It seems that objects that aren't on screen are also loaded. So the start of a level is slow, then with every enemy you kill the game gets faster. Not pretty. So is it possible to have a global setting to only load objects that are on screen? Last edited by Lemming880; 04 April 2018 at 16:37. |
30 March 2018, 15:40 | #277 |
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There is a way to mitigate this if in the object the first trigger has condition "is off screen" and action "halt triggers" it will stop the next triggers for the object to be checked, making everything a bit faster.
I will try to find a smarter way to do it in the future. |
06 April 2018, 01:50 | #278 |
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Now trying on FS, UAE, i get to the workbench screen and i see the redpill folder but when i click on the exe nothing happens.
From scratch i put a500 rom wb 3.1 install.adf in drive one wb 3.1 workbench.adf in drive two path to redpill drive three I must be missing something? Cheers |
06 April 2018, 09:13 | #279 |
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Are you using an a500 rom? I don't think Redpill works currently with this room. And probably you need an a1200 rom if you are using wb 3.1 disks.
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06 April 2018, 10:33 | #280 | |
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