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Old 12 September 2015, 00:41   #421
s2325
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Public Domain game "Gra" made in 1995 by Bernard Krzymowski [ Show youtube player ] You need to avoid falling things. Nice music borrowed from some scene demo.
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Old 12 September 2015, 21:09   #422
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CyberBlast (Polish Doom clone, I don't know how to load the game. You can find it in the Zone.)

Code:
INSTRUCTION FOR GAME CYBER BLAST

  Our game is called Cyber Blast it is similar to Doom and Hired Guns.
  In the labyrinths of corridors player can shoot the innocent monsters.
  To this old shame we added a lot of our own ideas.
  Weapons:
   PISTOL - low fire power but unlimited ammunition.
   UZI - medium firepower but ammo is limited. Player can buy it in
         the shop or find it on the level.
   TELEPORTER - it is not a weapon but a device used by Special Forces
                it allows teleportation on a short distance (for
                example on the other side of a smal wall, or on the
                other side of a small abyss, it also allows jumping
                over a monster so that you may find yourself behind
                his back).
   MISSILE LAUNCHER - a high firepower weapon which can also destroy walls
                      (there are two types of walls on the level: normal
                       walls and indestructible walls).
   OMEGA GUN - weapon with a maximum fire power, kills all monsters with
               one shot.
  Spells(!):
   NUKE - it destroys all walls within a radius of a few meters from where
          it is casted.
          When we use this spell the map is turned on and player shows
          where is the epicenter of the Nuke but do not place it too close
          to your position because it may cause self-destruction).
   GHOST - this spell allows going through walls.
   STEALTH - it allows invincibility for a short time.
   WALL - creates wall before the player.
   HYPER JUMP - it allows for teleportation to any place on the level
                (this option is also activated from the map), if you
                show a place on the level that is taken by a monster
                or a bonus the jump will not be done.
  Other options:
   STATUS  (S) - shows inventory.
   MAP     (M) - shows the level.
   BONUSES - (things you can find on the level) here are all types of ammo
             uzi, teleporter, missile, omega and all types of spells
             Nuke, Hyper Jump, Ghost, Stealth, Wall, Money (very useful in
             the shop where you can buy above items).
   MONSTERS - in the game there is 6 types of them, invented for them there
             are 3 types of intelligence and different levels of vitality.
   WALL - in the game there are 2 types of them, normal walls and
          indestructible walls. Indestructible walls can not be destroyed
          even by a missile launcher.

    To complete level Player must find 2 keys, their position is shown in
  the briefing before the level. If the player has 2 keys then to complete
  the level he has to find the Exit.

  Weapons change with right mouse button, fire with left mouse button.

  Minimal  configuration:  A500  with  1  MB  CHIP  and  0.5  FAST.  
  The  best configuration is any Amiga with 2 MB CHIP and HD and some
  FAST RAM and better CPU than 68000.


 GFX EDYTOR MANNUAL

    This utility was created to edit: GFX, IQ of monsters, vitality 
    of the monsters and gfx of monsters.

  In the program the options NEW ,EXIT,SAVE and LOAD are only accessible
  are only available from the keyboard.

  'NEW'     -   key with letter 'c'
  'EXIT'    -   key with letter 'q'
  'SAVE'    -   key with letter 's'
  'LOAD'    -   key with letter 'l'
   HELP key -   shows which monsters belong to which labyrinth

  The rest of the program is manipulated using mouse.
  To begin editing the level press on the red button with a number
  of the level (from 1 to 16) on the areas on the right of the red button
  with the number of the level the user can edit the type of the labyrynth
  (1,2 or 3), type of monster, IQ levels (1,2,3). Those elements are changed
  using left mouse button - move mouse over an area and press left mouse
  button, area is then inclosed in a flashing frame.
  editing the vitality of the monsters is different, to do it you use
  red arrows (the one on the left lowers the vitality, the one on the right
  adds to it). The vitality ranges from  0 to 255 points.

  To start editing another level press the red button with the number of
  the level you want to edit.

  Important !

  All 16 levels must be edited. If not there may be problems with
  the  game such us exiting to workbench.

  Settings should be saved to the drawer 'DATA_DISK under the name "Setup",
  if you are  using hard disk or if you are using floppy save this file 
  to the disk called 'Data_Disk:' 
  
  Have fun on your own levels  !!!!



            LEVEL EDITOR:CYBER WORLD

    LEVEL EDITOR was created to edit walls floors and all that can be found
  on the level.
  On the right hand side there is a toolbar, the level is drawn inside
  a square on the left-hand side.
  Drawing is done using left mouse button, erasing is done using right
  mouse button.

  Options : 'LOAD', 'SAVE', and 'QUIT', 'NEW' are known to all. We will not
  explain them here.
  'REDRAW'  - This option is used to actualize the map of the level. I use
              it often after using the FILL option
  'FILL'    - This option is used for drawing something over large area
              walls or floors for example.
              After pressing that option it changes into the DRAW option.
              This option is used for free hand drawing and is
              active from the moment the Editor was activated.
  'DRAW'    - Look above.
  'WALL UNDESTRACTABLE' - This option allows for drawing wall that can not
                          be destroyed by missile launcher or NUKE.
  'WALL NORMAL' - This option allows for drawing normal walls, demolish
                  by missile launcher.
  'FLOOR'  - Allows for drawing floors. floors are drown automatically in
             places where are drawn walls, monsters or bonuses.
  'MONSTER'  - Activating this option allows placing monsters on the level.

               IMPORTANT:
              The monsters on the level should not be more then 70.
              The faster is your Amiga the more monsters you can place
              without decreasing the playability.

  'NUKE'      - Bonus, H-bomb, carefully it destroys almost everything.
  'GHOST'     - Bonus with a GHOST spell, I can go through walls !!
  'STEALTH'   - Bonus with a STEALTH spell, want to be indestructible ??
  'HIPER JUMP'- Bonus with a 'HIPER JUMP' spell, why walk when you can fly ?
  'WALL'      - creates wall, you can separate yourself from the monster.
  'TELEPACK'  - Bonus with TELETRANSPORTER ammo.
  'MISSILE'   - Bonus with ammo to the missile launcher.
  'UZI'       - Bonus with ammo to the UZI don't you like her voice ??
  'OMEGA'     - Bonus with ammo to OMEGA GUN there is no better weapon.
  'SHIELD'    - Bonus it recharges the shield.
  'MONEY'     - Bonus with 200 credits.
  'EXIT'      - This is where you finish the level.
  'ENTRANCE'  - This is where you start the level.


  Created level you must save to drawer 'Data_Disk/lochy' if you are using
  hard disk or if you are using floppy to 'Data_Disk:lochy'
  Do not forget about entrance, exit, monsters, 2 keys, and a few bonuses
  well be good too. The floors and walls are useful (you have to walk
  on something).

    Important !!!!

  Every level surround with one layer of indestructible walls - the game
  requires this.

  This is how you should name your levels: 'lochy xx.dane' where xx is the
  number of the level from 1 to 16. Between lochy and xx there is a space.


         USING DATADISK

   Copy from catalog 'dane' on disk 'CyberII:' to the drawer 'dane' on
  'Data_Disk:' following files:
   help
   help1
   help2
   help3
   klocki 1.abk  
   klocki 2.abk
   klocki 3.abk 
   obiektymain.abk
   OrderInfo
   potworki 1.abk
   potworki 2.abk
   potworki 3.abk 
   potworki 4.abk
   potworki 5.abk 
   potworki 6.abk
   READ.ASCII
   
   If you have installed game on hard disk copy this files to the drawer
   'Data_Disk/dane'.   
  They are necessary for the proper work of the game if you want to play
  your own levels start the game up from the icon 'CBUser' or if you play 
  using the disks then instead of disk  'CyberII:' to the disk drive insert 
  disk 'Data_Disk:'.

    Important !!!

  We can't give any warranty for any negative consequence which
  may be a result of using our software.

    Our program was well tested but do to very large number of
  possible configurations of Amiga and a few different models of this
  computer we can not warrant flawless work of the program.

  WE RECOMEND INSTALING THIS GAME ON THE HARD DRIVE

  How to install ? It's easy.
  When you have unpacked a archive CyberBlast2.lha there is icon called
  'InstallMe' in main catalog of the archive.
  Just click on it and response for few question just like where the game
  want you to install if you want to install on floppy or hard drive.
  If you decided to install on floppy renember that the installer will be
  on third disk 'CyberIII' in main catalog and you have to make some
  changes in file 'startup-sequence' which you can find on first disk
  called 'Cyber' in drawer 's'.
  These chaneges are installing valid for your country keymap and command
   'setpatch'
  This is example of startup-sequence:

  setpatch
  setmap se
  engine
  
  In drawer 'devs/keymaps' must be definition of keybord (e.x: se, gb) 
  and in drawer 'c' must be commmand 'setpatch' and 'setmap'.
  To drawer 'devs' you can copy file 'system-configuration' but it is 
  not necessary.
  If you are playing from hard drive the game uses your system's settings
  such as keymap.

  THE GAME USES EXTRA MEMORY IF SUCH IS AVAILABLE.


                          Have a good time
                   And see you all in another life !
There is also CyberBlast 2: [ Show youtube player ]

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Old 07 October 2015, 07:48   #423
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P-Gwin (Puzzle+action game published by Alderan.) [ Show youtube player ]
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Old 17 October 2015, 12:59   #424
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Graphics from Amiga game Kajko i Kokosz at 2015 event http://2.bp.blogspot.com/-jZ_G6RYlMQ...0/wystawa2.jpg
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Old 17 October 2015, 14:31   #425
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Quote:
Originally Posted by s2325 View Post
Boulder Dash 3D by Szymon Ulatowski [ Show youtube player ] I found video only.
I have in my collection a playable demo of the game. It was also added to the ACS CD or MA
EDIT: Jest na Aminecie -http://aminet.net/game/misc/boulderdash3d.lha

Last edited by waldiamiga; 17 October 2015 at 14:41.
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Old 23 November 2015, 08:54   #426
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Ultar - Action game with Shadow of the Beast style.
Firma TSA (Zgierz, Polska, tel. (0-42) 17-10-12), idac za ciosem przygotowuje
kolejna. po ROOSTERZE gre. Nie ma jeszcze dokladnych wytycznych, ale z tego
co sie chwalili, ma to byc gra fantasy, prawdopodobnie cos w stylu SHADOW OF
THE BEAST. Tytułowy ULTAR jest szczesliwie uratowanym dzieckiem pokona-
nych dawnych wladcow. Teraz jako mlodzieniec ma odnalezc magiczny miecz,
dzieki ktoremu bedzie mogi odzyskac prawowicie nalezaca do niego korone. Gra
ukaze sie nie wczesniej niz pod koniec maja br.
https://archive.org/stream/pdfy-nnQV....1994_djvu.txt
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Old 24 November 2015, 08:39   #427
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Short review of Cytadela/Citadel from paper magazine:
Ludzkość skazana jest na podbój kosmosu - nie inaczej jest w polskiej doomo-
watej strzelance „Cytadela". Podczas takiej pogoni za osiągnięciem następnego
progu ludzie zapominają o podstawowych zasadach rządzących światem i pory-
wają się na rzeczy nad którymi nie mogą zapanować. Tym razem na jednej z kos-
micznych baz rozpoczęto badania nad super tajną bronią biologiczną. Wszystko
byłoby dobrze, gdyby po pewnym czasie
łączność z bazą nie została przerwana
Wysłano grupę wojowników, którzy mają
zbadać przyczyny awarii, wśród nich Cie-
bie. Oczywiście coś poszło nie tak i samotnie
znalazłeś się w na pozór opuszczonej
bazie. Gra wydana została na Amigę
i śmiało można powiedzieć, że poziomem
przewyższa wołfensteiny - jest dobra.


and Liga Polska Manager:
Tak jak nie było do niedawna w ogóle pol-
skich menedżerów piłki nożnej, tak teraz widać
wyraźnie ich masową produkcję. Wydawane
są już tak szybko, że nazwy niektórych zaczy-
nają się powtarzać. Tak oto firma LK Avalon wydała właśnie na komputer Amiga
(wszystkie konfiguracje z 1 MB) grę „Liga Polska Manager" . której tytuł jest taki sam
jak gry wydanej przez firmę MarkSoft.
Są to jednak dwie zupełnie różne gry.
W menedżerze LK Avalonu będziemy
mogli oprócz standardowego upajania
się dowodzeniem drużyną piłkarską za-
rabiać podpisując kontrakty reklamowe,
rozbudowywać stadion, manipulować
ceną biletów i handlować piłkarzami.
Krótko mówiąc jest czym zarządzać.


preview of Monstrum:
Wydana przez firmę L.K.AVALON
gra Monstrum to kolejna prób
zrobienia czegoś w rodzaju Doo-
ma dla Amigi. Chociaż gra jest
całkiem niezła to jednak każdemu
kto bawił się na PC w Dooma czy
Wolfensteina, będzie czegoś bra-
kować. Największą zaletą Mon-
strum jest to że przyzwoicie cho-
dzi już na gołej A 1200.


Mr. Tomato:
Firma LK Avalon zaskakuje kolejnym
dobrze wydanym produktem jakim jest
„MR TOMATO". Platformówka zawiera-
jąca bardzo ładnie wykonaną grafikę,
śmieszny klimat i poziomy dobrej zaba-
wy. Wcielamy się w postać Pomidorka,
który został w cudowny sposób wciąg-
nięty do czytanego przez siebie komik-
su - naszym zadaniem będzie pomoc
w powrocie do rzeczywistości. Polska
gra klasy takiego zachodniego hitu jak
„Bubba'n'stix" - po raz kolejny przeko-
nujemy się. że polskie gry mogą dorów-
nywać poziomem grom zachodnim.

Last edited by s2325; 24 November 2015 at 08:50.
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Old 04 December 2015, 13:32   #428
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Franko the Crazy Revenge uncensored version [ Show youtube player ]
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Old 02 January 2016, 21:50   #429
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Quote:
Agresor is a first person shooter. The game takes place on a single location. The player's task is to track down and kill all the enemies, avoiding to kill an innocent civilians. A new enemy appears every few seconds. The player may select one of three available weapons: machine gun, bazooka, grenade. Targeting enemies involves moving viewfinder to the right, left, up or down and killing the bandit as fast as possible. All remaining on board enemies take energy points with every single shot. Grenade, as the most powerful weapon, kills all the characters currently present on board.
screenshots http://www.mobygames.com/game/amiga/agresor/screenshots

Quote:
Kulman is a side-scrolling Pac-Man variant. Instead of dots player has to collect all the fruits present on the board. Extended side-scrolling boards are inhabited by hostile ghost, that can be neutralized after eating a lightning bolt. Released in 1995 by Astec Soft.

Last edited by s2325; 02 January 2016 at 22:20.
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Old 03 January 2016, 12:29   #430
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Defender of the Moon is a first person shooter. Star base defense system has failed. To prevent the conquest of the planet player takes control of the rocket launcher. The game takes place on a single side-scrolling location. The player's task is to track down and kill all the enemies. A new enemy wave appears on the left side of the screen moving to the right every several seconds. The player moves viewfinder to the right, left, up or down. Invaders must be eliminated before leaving the location. Passing too many aliens end up losing the base. Collecting A letter gives an extra ammo supply, collecting F letter speed up shooting for several second. The game offers a total of five levels. Published by Atares in 1994.
screenshots http://www.mobygames.com/game/amiga/...er-of-the-moon

Last edited by s2325; 03 January 2016 at 12:41.
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Old 05 January 2016, 00:32   #431
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Thank you. Here is gameplay of Frutis: [ Show youtube player ] It's something like Boulder Dash but enemies have no AI.
screenshots http://www.mobygames.com/game/amiga/frutis/screenshots
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Old 10 January 2016, 10:23   #432
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Pati's Quest - Sweet Dreams (Preview of platform game with great, detailed graphics. I never saw so well made polish game. Try it if you like Lollypop or Crazy Sue.): [ Show youtube player ]
article on AmigaFuture: http://www.amigafuture.de/kb.php?mode=article&k=2474
another video [ Show youtube player ]
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Old 15 January 2016, 18:48   #433
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Fun at the Sea
The sea battle, made by us in 1992 (!). Game is based on simple scheme of aiming to oponent's battleship by correct angle and position of deck cannon. We had a good fun making live sounds for this game with almost-working, bit burned, simple 8-bit sampler for Amiga
http://d6team.com/d6/old/zold.php?j=

Quote:
Fun at the Sea is all about aiming to opponent's battleship by correct arrangement of deck cannon. The player may move the cannon left or right and change the angle to determine shot distance. Sinking the ship requires several customs hits. The game is designed for two players competing on a single horizontally divided screen.
http://www.mobygames.com/game/amiga/...ea/screenshots
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Old 15 April 2016, 19:50   #434
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Zenek Saper download http://cd.textfiles.com/amigama/amig...03/ZenekSaper/
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Old 22 April 2016, 19:07   #435
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Pati's Quest - Sweet Dreams (Preview of platform game with great, detailed graphics. I never saw so well made polish game. Try it if you like Lollypop or Crazy Sue.): [ Show youtube player ]
ftp://easyjohn.dyndns.info/Amiga/CD%...v/PATIDEMO.LHA
article on AmigaFuture: http://www.amigafuture.de/kb.php?mode=article&k=2474
download link is dead, use http://cd.textfiles.com/amigaacs/ami...s/Pati%20Demo/
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Old 22 April 2016, 21:36   #436
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Wladyslaw I (Commercial strategy+trading on 2 floppy disks or from hard drive.) http://cd.textfiles.com/amigaacs/ami...%eeadys%eeawI/
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Old 17 May 2016, 06:16   #437
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I just Uploaded Cyber Blast 2 Floppy version in to the Zone, for anyone, still looking for it.
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Old 21 December 2016, 09:41   #438
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Quote:
Brainwave
screenshots http://www.mobygames.com/game/amiga/...e_/screenshots
You can see some graphics from Body Blows, Street Fighter 2 and Hanna Barbera cartoons.
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Old 08 January 2017, 23:33   #439
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Skarbiec is a set of three programs (Dysk - Soft, Videozaurus - Rex, Mini Syntetyzer) and one bonus game (0-99). The game 0-99 is a simple guesswork played on a board with 100 numbered fields (from 0 to 99). The players choose one of the numbers and receives a hint in the form of digitized phrase, such as "too much", "too low", "far too much". Number of attempts are the result of player - the lower the better.
screenshots http://www.mobygames.com/game/amiga/...ec/screenshots
covers http://www.mobygames.com/game/amiga/skarbiec/cover-art
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Old 29 July 2017, 16:22   #440
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Has this been found yet? MobyGames has screenshots, so someone must have it.
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