19 February 2010, 04:30 | #21 |
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Join Date: Sep 2009
Location: Sector K240
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19 February 2010, 08:36 | #22 |
Puttymoon inhabitant
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One of the nicest example of the revenge motive cliches is the intro of Golden Axe:
Ax Battler: his mother was killed by Death Adder Tyris Flare: her father and mother were killed by Death Adder Gilius Thunderhead: his brother was killed by Death Adder Funny Of course, revenge is the reason of many games, Bren McGuire also goes to revenge the fallen crew of Avalon 1, Ikuro revenges Yuri in Apidya. Etc., etc. But on the other hand - I ENJOY many cliches, like fruits and coins and emeralds, extra weapons, lives and other colelctable items. In some games I am LOOKINNG FORWARD for these aspect and if there is a lack of them, I am dissapointed. My bro was used to differentiate games on how 'fruity' they are Last edited by Predseda; 19 February 2010 at 08:43. |
19 February 2010, 10:06 | #23 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,903
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yeah, most games nowadays lack the classic points system, which was the main reason to have fruits, gold, coins, diamonds, etc. It is such a charming aspect of games. Some DS games still have it, but it is so undervalued as a game feature.
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19 February 2010, 10:50 | #24 |
Puttymoon inhabitant
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