English Amiga Board


Go Back   English Amiga Board > Support > support.Hardware

 
 
Thread Tools
Old 14 December 2009, 19:09   #1
desantii
Registered User
 
Join Date: Oct 2009
Location: Oswego, IL
Posts: 125
Overclocking 68882

Is there a real benefit of overclocking the 68882? I have a 50mhz 030 board and the 68882 actually overclocks and works fine up to 66mhz(via changing crytals). What programs use the co proc? is it really worth overclocking?

thanks
desantii is offline  
Old 14 December 2009, 19:18   #2
prowler
Global Moderator
 
prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
Quote:
Originally Posted by desantii View Post
What programs use the co proc? is it really worth overclocking?
Hi desantii,

You might find some useful info in this thread.
prowler is offline  
Old 14 December 2009, 19:19   #3
alexh
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
Depends what you're doing with your FPU. If you're running a ray-tracer or something then maybe.

Almost nothing uses the 68882 FPU. No games. Very little workbench software. Unless you're running a ray-tracer then it is hardly worth even having it on your accelerator. It just eats electricity and puts out heat.
alexh is offline  
Old 14 December 2009, 19:31   #4
Paul_s
Registered User
 
Paul_s's Avatar
 
Join Date: Nov 2006
Location: Amigaville
Age: 46
Posts: 3,334
You'd better overclocking a Microwave to 3000w. That way you can have your McCain microchips in 1 second flat
Paul_s is offline  
Old 14 December 2009, 19:36   #5
PowerPie5000
Miggy Ate My Hamster!
 
PowerPie5000's Avatar
 
Join Date: Nov 2008
Location: Lancashire, UK
Posts: 1,566
Quote:
Originally Posted by Paul_s View Post
You'd better overclocking a Microwave to 3000w. That way you can have your McCain microchips in 1 second flat
Just don't watch it cook as your eyeballs will melt
PowerPie5000 is offline  
Old 14 December 2009, 19:38   #6
Thorham
Computer Nerd
 
Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
Quote:
Originally Posted by alexh View Post
Almost nothing uses the 68882 FPU. No games. Very little workbench software.
Any application that uses floating point math using AOS's standard math libraries can use the FPU when you replace those libraries with the FPU versions that you can find on Aminet. I haven't tried those replacement libraries, because I don't have an FPU, but people who do may want to give those libraries a go.
Thorham is offline  
Old 14 December 2009, 20:00   #7
prowler
Global Moderator
 
prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
Good point, Thorham!

I noticed, when I was contributing to the mpega.library (WarpUP) problem thread, that the MPEG Audio decoder V2.4 libraries comprise FPU versions as well, so the FPU may also be useful for playing MPEG files.
prowler is offline  
Old 14 December 2009, 21:48   #8
Ed Cruse
Registered User
 
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 71
Posts: 351
Quote:
Originally Posted by Thorham View Post
Any application that uses floating point math using AOS's standard math libraries can use the FPU when you replace those libraries with the FPU versions that you can find on Aminet. I haven't tried those replacement libraries, because I don't have an FPU, but people who do may want to give those libraries a go.
The replacement libs are probably faster but the standard math libraries will use the FPU if present.
Ed Cruse is offline  
Old 14 December 2009, 21:55   #9
Ed Cruse
Registered User
 
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 71
Posts: 351
Quote:
Originally Posted by desantii View Post
Is there a real benefit of overclocking the 68882? I have a 50mhz 030 board and the 68882 actually overclocks and works fine up to 66mhz(via changing crytals). What programs use the co proc? is it really worth overclocking?

thanks
Most of my Amigas including WinUAE have FPUs, but I almost always compile my programs without inline FPU code. I said almost, I have written several programs that do very intensive floating point calculations in which case I compile 68020 + FPU. These are programs that even with WinUAE take as long as 10 seconds to do their thing and would take minutes if not hours to do without the FPU.

The FPU is nice to have but like previously said not much uses it.
Ed Cruse is offline  
Old 14 December 2009, 22:04   #10
alexh
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
Quote:
Originally Posted by Thorham View Post
Any application that uses floating point math using AOS's standard math libraries can use the FPU when you replace those libraries
I'm open to hearing about applications that use such libraries. Ones that I might use day in day out without knowing. I'd like a surprise or two but I doubt there will be any but I am listening. In addition I guess they (obviously?) need to use the floating point parts of AOS standard math libraries to benefit? (Are the math libraries just floating point anyhow??)

Quote:
Originally Posted by prowler View Post
MPEG Audio decoder V2.4 libraries comprise FPU versions as well, so the FPU may also be useful for playing MPEG files.
MPEG Audio decoder ran at an unusable speed on my 68030@25 + 68882 (an A3000). Even on low settings.

Last edited by alexh; 14 December 2009 at 22:10.
alexh is offline  
Old 14 December 2009, 22:11   #11
prowler
Global Moderator
 
prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
Quote:
Originally Posted by alexh View Post
MPEG Audio decoder used to run at an unusable speed on my 68030@25 + 68882 (an A3000). Even on low settings.
Even when using the mpega020FPU.library?
prowler is offline  
Old 14 December 2009, 22:19   #12
alexh
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
It was not MPEGA.LIBRARY it was just MPEGA but I'm 80-90% certain I would have been using the correct optimised version for the A3000 if there was one.

It couldn't decode mono 128Kbit fixed bit-rate MP3's at 22KHz in real time.

This was a long time ago, maybe 12 years ago (1997/98), but I doubt MPEGA has been optimised much in all these years?

mpega020FPU.library (which is not what I used) is described by the author as potentially slower than MPEGA and it's code has not been touched in 10 years. But as I said, it was not what I used.

EDIT: After reading a bit I think MPEGA is fixed point only. But you have to take into consideration what the author of MPEGA.library says

Quote:
Originally Posted by stephane.tavenard
Please, note that FPU versions are more accurate
than integer ones, but they consume more CPU !!!
So, don't e-mail me that mpega.library is slower
than mpega before you read this !!!

Last edited by alexh; 14 December 2009 at 22:30.
alexh is offline  
Old 14 December 2009, 22:28   #13
prowler
Global Moderator
 
prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
Quote:
Originally Posted by alexh View Post
It couldn't decode mono 128Kbit fixed bit-rate MP3's at 22KHz in real time.
You're right - that's pretty deplorable!

The lack of any distinct advantage to be gained by most users makes you wonder why provision for the FPU was a relatively common feature of Amiga accelerator cards.

Quote:
Originally Posted by alexh View Post
mpega020FPU.library (which is not what I used) is described by the author as potentially slower than MPEGA.
And that makes you wonder why he bothered, unless it was just proof of concept!
prowler is offline  
Old 14 December 2009, 22:34   #14
Ed Cruse
Registered User
 
Join Date: Sep 2007
Location: Las Cruces, USA
Age: 71
Posts: 351
Quote:
Originally Posted by alexh View Post
I'm open to hearing about applications that use such libraries. Ones that I might use day in day out without knowing. I'd like a surprise or two but I doubt there will be any but I am listening. In addition I guess they (obviously?) need to use the floating point parts of AOS standard math libraries to benefit? (Are the math libraries just floating point anyhow??)


MPEG Audio decoder ran at an unusable speed on my 68030@25 + 68882 (an A3000). Even on low settings.

The standard Amiga math libraries are strictly floating point.
Ed Cruse is offline  
Old 14 December 2009, 22:37   #15
alexh
Thalion Webshrine
 
alexh's Avatar
 
Join Date: Jan 2004
Location: Oxford
Posts: 14,331
Quote:
Originally Posted by prowler View Post
that's pretty deplorable!
I wouldn't say deplorable. Just unusable.

This tool is pretty much a try once and never use again tool. (At least for me) Which I think is like most of the other FPU enabled programs.

I'm still open minded to hearing about a bit of software (one we all use all the time) which benefits from the FPU. Perhaps one we just didn't realise uses it.

The odd demo when you run it says "FPU required" and doesn't load. And these are times you wished you had an FPU.

I know because my A4000 originally had an LC040 with no FPU.

However when you look closer, most of these demos are marked "060 recommended" and suck on anything less. As I found out when I got my full 040

Last edited by alexh; 14 December 2009 at 22:44.
alexh is offline  
Old 16 December 2009, 20:47   #16
rkauer
I hate potatos and shirts
 
rkauer's Avatar
 
Join Date: Oct 2007
Location: Sao Leopoldo / Brazil
Age: 58
Posts: 3,482
Send a message via MSN to rkauer Send a message via Yahoo to rkauer
Quote:
Originally Posted by prowler View Post
<SNIP>

The lack of any distinct advantage to be gained by most users makes you wonder why provision for the FPU was a relatively common feature of Amiga accelerator cards.
<SNIPĀ²>
It's easy to do at design level: the FPU share the very same address and data paths as the CPU. Just route a pair of extra lines from one to the other.

OK, it puts more complexity when designing the physical board (routing) and require at least four layers. But all Amiga accelerators have four layers.
rkauer is offline  
Old 16 December 2009, 21:08   #17
prowler
Global Moderator
 
prowler's Avatar
 
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
Yes, that would explain it. Thanks for clearing that up.
prowler is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Overclocking A2630 desantii Hardware mods 18 24 January 2021 05:40
Overclocking Picasso IV? TjLaZer support.Hardware 5 05 October 2018 19:01
Expansion 68882 overclocking GadgetUK support.Hardware 3 30 March 2013 10:34
Overclocking 68882 40MHz to 50Mhz amiman99 support.Hardware 21 06 February 2011 20:53
2x 68882 25 MHz (Motorola PGA) against 1x 68882 50 MHz bastibs Swapshop 2 26 April 2009 14:41

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 13:25.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13608 seconds with 15 queries