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Old 10 February 2016, 15:31   #221
john1979
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Quote:
Originally Posted by idrougge View Post
Just upload the archive so people can see what it's like.
I don't think a public code review is what Boo Boo is looking for.

Someone to co-develop the project with him seems more the intention.

Good luck Boo Boo. Would be great to see a decent Mario for Amiga.
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Old 10 February 2016, 17:31   #222
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What the code looks like.
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Old 10 February 2016, 17:36   #223
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The code is tidy - I'm reluctant to upload code for someone to rip off and enter into a competition or try make money if you understand basic your understand the code no trolling please read above post.
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Old 10 February 2016, 17:40   #224
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I think it would be easier to find collaborators if they don't have to fill in any forms or make promises without knowing what they're getting into.
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Old 10 February 2016, 17:42   #225
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Fair point is the code for Mario MSX freely available? Two people seem to have collaborated
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Old 10 February 2016, 17:47   #226
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I've no idea; is it?
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Old 10 February 2016, 17:59   #227
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I've no idea; is it?
Eh? I don't think you're any help to Boo Boo. Maybe you should stop and let someone PM him if they're interested?
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Old 18 April 2016, 21:08   #228
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How safe is this after the smurf thing? I actually feel someone would be so petty and vindictive that it wouldnt be safe?
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Old 19 April 2016, 00:48   #229
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How safe is this after the smurf thing? I actually feel someone would be so petty and vindictive that it wouldnt be safe?
From a purely legal perspective, it was never safe to make products based on copyrighted work without the author's consent.

The Smurf affair does not change anything in the slightest. It was illegal before and it still is after and likely always will be (only the copyright length is likely to change).

Theoretically, the fines for copyright violation are usually hefty but Nintendo and others know better than to sue isolated non commercial/criminal endeavors and will only send cease and desist letters/emails asking you to withdraw your product. If you comply, that will end there. If you do not then you are in for a lot of trouble.

Now, is it likely that they will 1- notice, and 2- bother?
They do not seem to be overly aggressive against violations of their rights on 8 bit or 16 bit platforms but maybe there is a special place in their hearts for the Amiga?
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Old 19 April 2016, 01:19   #230
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Now, is it likely that they will 1- notice, and 2- bother?
They do not seem to be overly aggressive against violations of their rights on 8 bit or 16 bit platforms but maybe there is a special place in their hearts for the Amiga?
Nintendo? You cray-cray, kitten.
They are one of the most aggressive enforcers of their IP and branding violations.
They do bullshit like this:
http://wiiudaily.com/2016/04/nintend...rio-kart-race/

Moreso, they still cash-in heavily on the Super Mario franchise.
Personally, if I did this, I'd try to be as anonymous about it as possible, let it out in the wild and hope everyone catches it before Nintendo comes bearing the IP-hammers.
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Old 19 April 2016, 01:33   #231
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I just feel that the smurf thing might have been brought to there attention by our beloved Amiga community - anyways enough said.
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Old 09 March 2017, 17:05   #232
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That moment when you see SMB almost perfectly replicated on a shitty TI-99/4A, not even from original source but by eye! and you weep for the Amiga

[ Show youtube player ]
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Old 31 January 2018, 21:08   #233
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Cry and moan as you marvel at a very limited virtual system getting a pretty decent version of SMB in 2018, but still no Amiga version in sight:

https://www.lexaloffle.com/bbs/?tid=28942

Yes this isn't 1:1 by far, but except for the weird physics (justified in the game's description), I believe it's a good example that given the right compromises are taken, you can do this game anywhere.
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Old 31 January 2018, 21:32   #234
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There is the Amiga WIP demo here: Super Mario Wip
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Old 31 January 2018, 21:41   #235
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Sadly abandoned, and not even close to a playable level like this one I just posted which already has a ton of levels.

Again, weeping ensues.
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Old 31 January 2018, 23:20   #236
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Some Japanese men even posted it to the Super Cassette Vision, which is quite limited. [ Show youtube player ]
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Old 31 January 2018, 23:49   #237
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Originally Posted by Akira View Post
Cry and moan as you marvel at a very limited virtual system getting a pretty decent version of SMB in 2018, but still no Amiga version in sight:

https://www.lexaloffle.com/bbs/?tid=28942

Yes this isn't 1:1 by far, but except for the weird physics (justified in the game's description), I believe it's a good example that given the right compromises are taken, you can do this game anywhere.
I dont think pico-8 requiring a min of 700mhz is very limited, esp compared to the Amiga at least.
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Old 31 January 2018, 23:49   #238
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Originally Posted by idrougge View Post
Some Japanese men even posted it to the Super Cassette Vision, which is quite limited. [ Show youtube player ]
Wow that is ridiculously accurate, must be based on the disassembled source code, at least to a point. I don't think that console was 6502 based, it was much shittier.
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I dont think pico-8 requiring a min of 700mhz is very limited, esp compared to the Amiga at least.
The pico-8 has limitations far greater than the Amiga in many aspects, especially in memory size, which makes this pretty interesting IMO. If you tried t program it ever you would realize how complexx making something liek this would be. The author himself cites running out of tokens to be able to do shit (your code can only occupy a certain amount of memory)

The only advantage it could have over the Amiga could be cycles, yes. Even though there are many limits, you can basically do no harm and slow it down, like, ever. But other things limit how much stuff you can have happening at the same time. Graphic memory is super tiny, so squeezing all this graphic data is quite interesting.

it does feel like we keep finding excuses for something like this being "impossible" though, we're quick to defend. My bump was to maybe keep this topic alive and make guys like the one who made that Super Mario quick demo to keep working on it.
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Old 31 January 2018, 23:57   #239
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"shitty TI-99/4A" - Ouch. Maybe shitty compared to an Amiga but ouch. I actually use my 4a more than my Amiga these days. I think you'd be surprised at all the new hardware and software created for this little machine and more coming out for it.

I have an affinity for it since it was my first....

But - to be fair, that SMB TI demo is only 3 levels I believe.

By the end of this year, the TI will have Dragon's Lair full game as an officially licensed cartridge.

But I digress, SMB on the Amiga seems very doable, but it's like everything else. Not easy, very time consuming and a lot of work. So finding the folks willing to do it through completion... well, you know.
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