20 November 2017, 10:48 | #81 |
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Well... nobody mention one of fist games which works similar to RE (static screens and 3d objects)
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20 November 2017, 10:53 | #82 | |
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I think even Raspberry Pis can handle it. Last edited by fryguy; 20 November 2017 at 13:06. |
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20 November 2017, 11:54 | #83 | |
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I think PC's were always more powerful than PS1. 486DX33 can run Doom probably the same as the PS1. Pentium 60 came out in 1993, PS1 came out in 1995. At that time there was already P133. EDIT I just researched more on the internet, looked at all of this on wikipedia etc. Here are the links
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20 November 2017, 12:35 | #84 |
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Doom is a pretty terrible example since it's written for PC-style graphics systems, not the 3D acceleration of the PS1. As a result, it will always compare poorly to the PC version. Look at any of the games developed for the PS1 and later ported to the PC for a comparison in the other direction. And then that's not taking price into account - a PC capable of running Wipeout 2097 for example (3D acceleration and Pentium class CPU required) was far more expensive in 1995 than a PS1.
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20 November 2017, 13:56 | #85 |
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More expensive, yes, but power still doesn't compare.
No way is a PS1 more powerful than a P100 with 16 meg of ram, and a P100 was not top of the range or brand new with the PS1 came out. Wipeout on PS1 runs in very lo res. |
20 November 2017, 14:50 | #86 |
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Well, if money's no object then there are always far more powerful systems to compare with. Of course a PC like that is far more powerful, but not every PC was automatically a Pentium, just because the top end ones were - at that time, just like now, the majority were far from the bleeding edge. Most PCs at the time would have struggled to run most Playstation games, not least because 3D acceleration wasn't all that common at the time. In your example, a P100 with 16MB RAM and no hardware acceleration would not be able to run Wipeout 2097, whereas a PS1 could. It's never quite as black and white as you seem to believe.
Wipeout 1 runs on the PC in very low res too FWIW. |
20 November 2017, 16:11 | #87 |
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I was rebutting the assertion that the best upgrade to your PC was to get a Playstation, in 1995. If you had a Pentium, buying a graphics card was much cheaper than buying a Playstation. I don't think the Playstation was, at any time in its life, an upgrade from a PC
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20 November 2017, 16:26 | #88 |
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Yes, which is why I said that not every PC was a top-end PC at that time, so if those sorts of games were your thing, the PS1 was a sensible upgrade. If your PC was a couple of years old, chances are it was a 486 at best. A PS1 was far cheaper than dropping £1500 on a new PC for an extra few FPS in Doom.
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21 December 2017, 07:10 | #89 |
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According to a game developer on the N64 conversion;
12 months work. 9 people involved. 1.000.000 $ budget. 200.000 lines of code. Game code was written in C. https://www.gamasutra.com/view/featu...os_.php?page=3 |
19 April 2018, 01:32 | #90 | |
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I did finish the first 3 one. Really enjoyed them. Great game's atmosphere...
Quote:
It reminds me that I should still have somewhere the "Tomb Raider" games they have made for the GameBoy . OK, no 3D but spirit of the game is there . You're right. Not the same type of game but "Raoul Dusentier" walks in 3D. Last edited by malko; 19 April 2018 at 11:39. Reason: misprint |
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19 April 2018, 12:50 | #91 |
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Continuing what was stated in the other thread, I think the idea of using the Gameboy colour version is excellent. If this cannot be done, then it will never be done.
Those wondering what is the point, the challenge of making it possible warrants enough of a point. Let alone how many Amiga users would relish in owning, an Amiga version, of this Iconic video game! |
19 April 2018, 13:12 | #92 | |
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19 April 2018, 19:29 | #93 |
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Someone with the skill of a GOD and for the challenge, satisfaction and knowing you are the first ever to produce an Amiga version, of this incredible video game. Never been done before and shall never be topped, once accomplished I know it would cause a storm in the Amiga community, for sure! As for Capcom hitting you with any stop or be stopped, I doubt it very much. The original title is over 20 years old and they left the Amiga scene years ago. I bet if anything they would be interested in how you would make it possible, on a machine, that most didn't think could do it! |
19 April 2018, 20:10 | #94 |
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Creators' time is better spent in doing something original.
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19 April 2018, 20:43 | #95 |
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You're quite wrong if you think Capcom wouldn't come down like a ton of bricks on this. They would, and they do.
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19 April 2018, 21:11 | #96 | |
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This is original to some extent, on account there isn't an Amiga version available. |
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19 April 2018, 21:26 | #97 | |
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No, Capcom will absolutely not grant a license for an unofficial port of an ongoing franchise. There is such a thing as trademark protection, and Capcom are really, really aggressive about it. |
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19 April 2018, 22:05 | #98 | |
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20 April 2018, 09:49 | #99 |
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It's a good starting point, good idea
MigaTech, if you ask, let us know the answer |
20 April 2018, 11:07 | #100 | ||
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They're a corporation. They only see dollar signs. They'll perceive it as depriving them of potential income. |
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