17 March 2007, 18:04 | #21 | |
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Besides, I'm not saying MP3 should take over for archival purposes (I'm as much a supporter of losseless/perfect replicas of CDs as you lot), I'm just saying it can be a supported option for those who need to cut down disk space significantly. |
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18 March 2007, 12:16 | #22 | |
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18 March 2007, 12:27 | #23 |
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I've always managed to match my cds up with the crcs in tosec.
Audio files included. And of course they use test and copy! http://startaq.ath.cx:10080/wiki/guide |
18 March 2007, 12:35 | #24 | |
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I know for sure about the CRC thing with standard audio CDs (the same CDs often produced in several different pressings). It's possible that there weren't any different pressings of CD32 games or that they indeed made identical copies with each pressing. |
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18 March 2007, 15:37 | #25 |
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I'm not worried about the audio track quality when TOSEC uses EAC, but if they are 100 % synchronize. Would like to compare the original LBA's with the dumped TOSEC games via the TOC Reader.
LBA example: Code:
Track 01 Audio 00:02:00 LBA=000000 Track 02 Data 00:49:65 LBA=003590 Track 03 Audio 04:39:48 LBA=020823 Track 04 Audio 05:50:12 LBA=026112 Track 05 Audio 06:09:64 LBA=027589 Track 06 Audio 07:43:54 LBA=034629 Track 07 Audio 08:23:13 LBA=037588 Track 08 Audio 11:29:66 LBA=051591 Track 09 Audio 13:28:31 LBA=060481 Track 10 Audio 15:40:10 LBA=070360 Track 11 Audio 17:50:51 LBA=080151 Track 12 Audio 19:51:69 LBA=089244 Track 13 Audio 21:56:72 LBA=098622 Track 14 Audio 23:51:29 LBA=107204 Track 15 Audio 25:57:05 LBA=116630 Track 16 Audio 27:48:53 LBA=125003 Track 17 Audio 29:54:43 LBA=134443 Track 18 Audio 31:59:26 LBA=143801 Track 19 Audio 34:12:49 LBA=153799 Track 20 Audio 36:16:47 LBA=163097 Track 21 Audio 38:21:68 LBA=172493 Track 22 Audio 40:25:45 LBA=181770 Track 23 Audio 43:30:06 LBA=195606 Track 24 Audio 45:33:47 LBA=204872 Track 25 Audio 47:35:67 LBA=214042 Track 26 Audio 50:35:35 LBA=227510 Track 27 Audio 52:47:10 LBA=237385 Track 28 Audio 54:50:19 LBA=246619 Track 29 Audio 57:02:17 LBA=256517 Track 30 Audio 59:01:36 LBA=265461 Track 31 Audio 61:07:65 LBA=274940 Track 32 Audio 63:16:27 LBA=284577 Track 33 Audio 65:22:11 LBA=294011 Track 34 Data 66:29:52 LBA=299077 Leadout 70:15:36 LBA 316011 |
18 March 2007, 17:01 | #26 |
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I requested this over a year ago. (more close to years ago)
Since DOSBox has integrated ISO image support I wondered if it would be hard to implement seimillar feature in WinUAE. (DOSBox is open source, so can be used as reference) Of course they don't support ISO+MP3. I usually convert those games with Nero 7 into other formats usable with disk mounting tools. Never had any problem with conversion. |
18 March 2007, 19:59 | #27 | |
HOL-Team
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18 March 2007, 20:03 | #28 |
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Thanks for the info, Duke.
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18 March 2007, 21:33 | #29 |
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Another thing to add - certain games such as Xenon 2 CDTV, Bubble & Squeak, Oscar and SSF2 Turbo are incredibly hard - if not almost impossible - to find in perfect, lossless, original form (and it doesn't help that people who do put the odd original copy up on eBay charge silly money for it!). So when you do come across an inferior MP3 copy, it's rather pointless to then decompress all the audio tracks to WAV - ballooning the overall size in the process by hundreds - when they're going to keep the same lower lossy quality as before!
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18 March 2007, 21:37 | #30 | |
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And for the mentioned games, they are not to hard to find. |
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21 March 2007, 17:05 | #31 | |
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We all want the best quality possible, but sometimes is really hard to see the difference. But anyway the discussion is useless since the emulator's author said that he won't support that format. |
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22 March 2007, 00:42 | #32 |
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I wouldn't go as far as saying the discussion is useless - it's got people talking for quite a bit as far as I see!
Also, it just seems to make no sense when you think about it - why is it okay in the Xbox world to support a convenient compressed/reduced format for ISOs, but not so back in Windows world? Failing the MP3 direction though, we could always see an equivalent of the "compressed CD image" format similar to pSX emulator's CDZ format. |
22 March 2007, 01:28 | #33 | |
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This method gives the same checksums for different pressings (if the tracks were the same on masterdiscs, of course). |
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22 March 2007, 07:48 | #34 | |
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01 April 2007, 00:10 | #35 |
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I was wondering......... will simple direct ISO loading (without mounting) be possible at least? You could delve through the Gens source code and check its ISO code if you like.
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01 April 2007, 01:12 | #36 | |
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01 April 2007, 04:18 | #37 |
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Gens allows ISO + MP3 and plays them well.
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01 April 2007, 04:42 | #38 | |
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01 April 2007, 10:57 | #39 | |
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01 April 2007, 11:02 | #40 |
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I try to make this as clear as possible: I am not going to waste my time to develop my own CD emulator.
Of course, if there is source and license compatible CD emulator. Same as with recent scanlines disucussion. (Note that the answer isn't as simple as: "<put some random emulator here> has it") |
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