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Old 05 May 2007, 03:13   #1
Dexther
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how install Igame in amiga

Hello i'm a Simone from Italia.
I try to install Igame for my Massive colection of Whdload
But i not Able to install corectley

Any Help my for install in my amiga (are a ClassicWB on 1200 030 /40 )
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Old 05 May 2007, 08:29   #2
MrZammler
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Hi Simone,

iGame its self doesnt need any installation. Just copy the unpacked directory from the archive anywhere in your disk (get the 1.3 version).

Then, you'll need some libraries.

http://aminet.net/dev/misc/guigfxlib.lha
http://aminet.net/dev/misc/renderlib.lha

Put these two libraries to your SYS:libs/ (after unpacking you only need the 2 *.library files)

And lastly download:

http://aminet.net/dev/mui/MCC_Guigfx.lha
http://aminet.net/dev/mui/MCC_TextEditor-15.21.lha

From these archives, copy guigfx.mcc, texteditor.mcc, texteditor.mcp to MUI:Libs/mui/

I assume you have MUI installed?

Note: if iGame gurus when you start it, replace the render.library and guigfx.library from this archive: http://igame.amigahellas.gr/files/gu...nder_nofpu.lha
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Old 07 June 2007, 23:37   #3
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I installed iGame 1.3 and now I am getting a crash and a Guru message 8000 0003 - I tried the alternate render and guigfx libs but still the crash - how is everyone else getting on with 1.3...?

1.2 worked ok for me - I suppose I could go back to the old version...
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Old 07 June 2007, 23:47   #4
Graham Humphrey
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I've had this problem as well. Never tried 1.2 so I can't comment on how that works. Do you find that it starts up okay, but if you click on the button that scans your drive for games (it's been a few weeks so I can't remember exactly how the program works) it crashes then? That happened to me.
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Old 08 June 2007, 00:02   #5
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That is exactly what happens Graham.

Version 1.2 ran fine for me TBH but it had other niggles so I thought I would upgrade (!) to 1.3...
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Old 08 June 2007, 00:28   #6
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So much for that then, you don't get many bigger niggles than the program crashing when you so much as look at it
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Old 08 June 2007, 00:31   #7
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Perhaps MrZammler can help out...??
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Old 08 June 2007, 11:10   #8
Chain
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i had same problem.
solved with less games on one directory- ive divided all whd games to eleven genres/directories and after that each one added as repository to igame.

works fine now (i have around 60 games in igame)

maybe whole prob is with scanning whole kgwhd package in one go
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Old 08 June 2007, 11:11   #9
Graham Humphrey
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I have all my games split into different directories as well - I've got 28 directories (A to Z, and PDGamesA-M and N-Z) but that hasn't helped me.
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Old 08 June 2007, 11:27   #10
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Quote:
Originally Posted by Graham Humphrey
I have all my games split into different directories as well - I've got 28 directories (A to Z, and PDGamesA-M and N-Z) but that hasn't helped me.
did you add each directory individually as repository to igame?
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Old 08 June 2007, 11:53   #11
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I could give this a go later as my games are divided a-z... I will add them one directory at a time... let you know how I get on.
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Old 08 June 2007, 18:53   #12
Graham Humphrey
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Quote:
Originally Posted by Chain
did you add each directory individually as repository to igame?
Yeah I tried that, it seemed to work for a while and it updated the list of games as it went along, but when it finished (or was about to finish, I'm not sure) I got another visit from the Guru...
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Old 10 June 2007, 11:29   #13
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Bump

Any ideas?
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Old 15 June 2007, 17:14   #14
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Damn, just saw this thread, sorry...

Thing is, game discovering is changed in 1.3 (against 1.2). It now does some stuff to find the game's title, so it's some new code there. Sorry about that...

You say it happens when there is a lot of games? I'll check it out, and try to fix it.

Edit: One thing to try is get the stack a bit more, or use Stackattack. The scanning does some recursive work which relies on a good amount of stack.
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Old 15 June 2007, 18:58   #15
Graham Humphrey
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Okay, cheers for the reply, I'll check it out tonight and let you know how I get on.
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Old 15 June 2007, 23:07   #16
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I upped the stack size as you suggested and it works perfectly. (I increased it to 32000, not sure if that's overkill or not but the main thing is that it works.)

I think it's a great little program, however I did find a strange bug - as I presume it reads all '.slave' files, it also read a file I had which is named '.slave.asm', which is a source code file. The name came out as garbage at the bottom of the list. Easily solved by renaming the offending file though.

An option to delete game names from the list within the program would be nice too. As would being able to edit WHDLoad prefs and individual game's tooltypes (as you state in the docs).

All in all though it's very good, keep up the good work and thanks for your help!
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Old 16 June 2007, 10:17   #17
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Ah, glad it worked.

Yes, about that slave... I'll change the way it finds slaves by looking inside the file, instead of the part of the name... Many people have .slave_old files, which wanted to be able to discover...

Actually, you can hide some slaves you dont want to show up on your list. Simply check Hidden in game properties, and it'll go away. Your hidden files can be shown by selecting "Show hidden slaves" from the menu.

The game tooltypes editing is high on the list :-) Sadly my A3000 disk is misbehaving for some time now, I'm about to replace it so work is slow...

Thanks!
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Old 16 June 2007, 11:00   #18
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Quote:
Originally Posted by MrZammler
Actually, you can hide some slaves you dont want to show up on your list. Simply check Hidden in game properties, and it'll go away. Your hidden files can be shown by selecting "Show hidden slaves" from the menu.
That's quite obvious actually, how did I miss that? Thanks for pointing it out.
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Old 16 June 2007, 11:02   #19
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It works for me as well - thanks, I was missing this - it's great...

Question - What exactly does stack size do?
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Old 18 June 2007, 11:35   #20
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Well, the stack keeps track of functions called, and stores them untill they return. In recursive operations, where a function is called by itself many times before it returns, the os has to store all these calls in the stack and release them as each one ends.

If you keep calling the function recursively, and run out of stack -> guru.

That's why iGame will work for a few games (ie. a few dirs and files) and maybe fail on larger searches.
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