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Old 15 March 2017, 12:13   #41
earok
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@Gaula92 Great stuff! We'll publish an update including the new executable soon. Thanks for testing.

@Nujack Thanks for the feedback. Although it's been requested before no FMV module playback is planned - I have no idea how to even start coding for it.
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Old 15 March 2017, 14:18   #42
Gaula92
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@earok: Don't forget to mention that Time Gal is now specifically compatible with FPGA-Amigas, which are the real new Classic Amiga hardware

And please, please, consider Dragon's Lair... It would be incredible...
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Old 15 March 2017, 14:24   #43
Amigajay
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real new Classic Amiga
contradiction in terms if ever i heard one
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Old 15 March 2017, 15:40   #44
Toni Wilen
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In other words: It is now compatible with ANY 68000 based Amiga..
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Old 16 March 2017, 12:35   #45
earok
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1.1 is out.

http://unofficial-cd32-ports.blogspo...reimagine.html
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Old 16 March 2017, 13:06   #46
DamienD
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Cheers earok

I've already installed the older version to .HDF... I presume with this new version that it's only the "main" and "readme" file that have been updated?

Do you think it's possible to pop these into The Zone! so that I don't need to re-download everything and can then replace on my .HDF?
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Old 16 March 2017, 13:21   #47
earok
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Cheers earok

I've already installed the older version to .HDF... I presume with this new version that it's only the "main" and "readme" file that have been updated?

Do you think it's possible to pop these into The Zone! so that I don't need to re-download everything and can then replace on my .HDF?
All done!
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Old 16 March 2017, 14:01   #48
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All done!
Muchas gracias mi amigo

This saves me a lot of time (and I'm sure others also)
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Old 16 March 2017, 14:48   #49
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So after Time Gal what will be next anime game?
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Old 16 March 2017, 23:51   #50
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@DamienD no worries mates!

@Gzegzolka ask me again around Christmas.
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Old 17 March 2017, 01:39   #51
Neil79
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so after time gal what will be next anime game?
h
e
n
t
a
i
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Old 18 March 2017, 00:12   #52
saimon69
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I would go for either those less known japanese laserdiscs such as Super Don Quixote, Cliffhanger (Lupin III), Eschs'n'Aurnmilla, cobra command, and that laser game for MSX 1 - Starfighters - that had an interesting tron-like graphic and overlays...
[ Show youtube player ]

Last edited by saimon69; 18 March 2017 at 00:24.
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Old 21 March 2017, 22:36   #53
earok
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AmigaGuru's review is up! http://blog.amigaguru.com/?p=17230

For the record, there's no CDXL in the game though my custom format is similar.


Something that Tsak and I have been discussing - some additional minor funding streams to help develop AlarCity would be nice and so we were considering the idea of setting up a Patreon for PixelGlass.. now, we didn't think it would be useful to the community to ask for donations or 'thank you' type perks, so we have a different idea.

We've already developed a few tools for our projects - such as some palette swapping tools and graphic replacement tools we made for Giana SE. But also the Time Gal engine is already very generic, and we could make it completely generic so end users could develop their own games (or ports) using it. And maybe potentially, if the Patreon received enough funding I could justify the development time to add multiple paths, gun aiming (Mad Dog yo) etc. Also in time AlarCity tools could be made available too, such as an animation tool we've designed for the intro sequence.

So in short - a small contribution to the Patreon would give you access to tools that are gradually added over time (say, one-a-month with tutorial and basic support etc), and higher total contributions would allow us to develop those tools further for public use. But we haven't fleshed out the exact details of what we'd offer.

But again, this is only an idea. We're floating it here first to see if reception is warm or cold to the idea.
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Old 26 April 2017, 02:56   #54
turrican3
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hi earok !!!
what you did is really amazing !!!!
Do you have a tool to convert mpeg (or others codec) videos to your new format ???
And do you have a player for your new format ????
just amazing, the cd32 games will be enhanced with this format, fullscreen intros !!!!
Please if you have those tools please share, i did already some intro in ham for flink but it doesn't work on real cd32. But run great on winuae. But it should work on sx32 with some ram and accelerator.
But your new format looks incredible really better than cdxl ham.
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Old 26 April 2017, 03:09   #55
earok
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Thanks mate

I assure you we didn't do anything that was impossible in CDXL HAM. Tsak came up with this great trick for increasing the contrast/brightness before converting to HAM6 in order to remove the graininess, but that's all the magic that there was to it. Our format still has the same constraints - it's uncompressed so we're still limited by the same number of bytes we can load from disc per second.
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Old 19 May 2017, 15:43   #56
mombasajoe
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I´ve forgot to say thank you for this nice conversion.

"Thank you very, very much!!". Runs fine on my plain CD32.
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Old 23 May 2017, 03:31   #57
earok
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I´ve forgot to say thank you for this nice conversion.

"Thank you very, very much!!". Runs fine on my plain CD32.
No worries mate! Thanks for playing
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Old 26 November 2017, 12:17   #58
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longplay

[ Show youtube player ]
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Old 01 December 2017, 19:08   #59
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Is there a way to force PAL for NTSC machines with a tooltype or something? The main menu display is completely corrupted for me.
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Old 02 December 2017, 00:35   #60
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Is there a way to force PAL for NTSC machines with a tooltype or something? The main menu display is completely corrupted for me.
I play TimeGal on my NTSC A1200 by holding down both mouse buttons on boot and booting to PAL display mode. Works perfectly. But there are different methods depending on what machine and chipset you have
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