English Amiga Board


Go Back   English Amiga Board > Other Projects > project.WHDLoad

 
 
Thread Tools
Old 20 March 2018, 14:13   #1
viddi
Moderator
 
viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
How to fix: water animation in AGONY

Hey!

ThereĀ“s a small bug in the first level:

http://francksauer.com/index.php/gam...games/10-agony

"There's a small bug in the game in this animation where you can see it's not perfectly cycling from pattern to pattern. This came from some bad tile placement the ressource in itself was actually perfectly cycling."


Is it possible to fix this issue for the WHDload version??
viddi is offline  
Old 22 March 2018, 21:37   #2
viddi
Moderator
 
viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
No idea?!
viddi is offline  
Old 22 March 2018, 21:43   #3
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,164
it's possible but a lot of work. We usually don't fully reverse engineer the whole game when creating a whdload install. We fix blitter issues, remove protections, add trainers, extra controls or level/intro skips... pretty much it.

Animation issues are more difficult and need to get deep in the code. But maybe someone else has another opinion about that.
jotd is offline  
Old 23 March 2018, 00:18   #4
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,413
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by jotd View Post
it's possible but a lot of work. We usually don't fully reverse engineer the whole game when creating a whdload install. We fix blitter issues, remove protections, add trainers, extra controls or level/intro skips... pretty much it.

Animation issues are more difficult and need to get deep in the code. But maybe someone else has another opinion about that.
You can use Maptapper to get the offset of the datas, and then find the reference inside the game code.
dlfrsilver is offline  
Old 23 March 2018, 10:01   #5
ross
Defendit numerus
 
ross's Avatar
 
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
So with this tile and a proper mapping the animation can be fixed:
http://eab.abime.net/showpost.php?p=1043066&postcount=2

But how much patience does it take?
ross is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Water Effect in Shadow of the Beast 2 Cherno support.Games 5 26 March 2016 22:34
Spilled Water on my beloved Amiga souls support.Other 27 18 March 2014 15:28
Does anyone have access to a water cutter ? kipper2k support.Other 3 10 October 2009 12:29
Cover scans (without water marks) Korodny request.Other 1 24 August 2009 09:15
Testing water: How much for these? CU_AMiGA MarketPlace 5 24 October 2008 22:16

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 17:56.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.19098 seconds with 13 queries