01 July 2016, 12:14 | #21 | |
Prototron
Join Date: Mar 2015
Location: Glasgow, Scotland
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Quote:
It doesn't seem to be causing any issues and I have it splitting off and working in sections now with different animations for straight up and up left/right depending on joystick input and their respective flipped versions. There's a little issue with speed dips and peaks sometimes but I think it's because I'm using timers and a whole load of on/off variables to do the animations. It works though so I'm happy at that. Plenty of time to chisel away at the extra marble! Thanks for all the help. Felt like I've learned a lot in the last day! |
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01 July 2016, 12:36 | #22 |
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01 July 2016, 12:37 | #23 |
Glastonbridge Software
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btw it's better to divide by powers of two, the compiler will implement them as a simple binary shift which is much faster than a full divide operation. although this is AMOS so it may be a drop in the ocean... so you can scale it up to an appropriate ratio, for instance 18/3 = 1536/256, and 1/3 is approximately 85/256.
simple physics is better than fixed animation sequences, you can have people knock you about mid air or any other combination of events. Last edited by Mrs Beanbag; 01 July 2016 at 12:47. |
01 July 2016, 13:15 | #24 | |
Prototron
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Location: Glasgow, Scotland
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03 September 2016, 00:18 | #25 |
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I wonder what happened to Brick Nash, I enjoyed his posts & the replies
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