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Old 18 January 2019, 16:02   #3001
BULI
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..

Quote:
Originally Posted by nexus View Post
guess im gonna have to try this on my a1200 now both sound cards
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Old 20 January 2019, 00:49   #3002
grelbfarlk
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New SB128 driver works ok in my A4000, though I don't know if it was supposed to be any different in that configuration.
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Old 21 January 2019, 21:40   #3003
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I found new trick/speed up.

When I want have "light system", I load Workbench without WBstartup programs (push RALT when loading).
Standard I have workbench desk in 800x600 32Bit, when i change resolution desk to 640x480 8bit, I have increase FPS in Quake GL (Blitz from Cowcat) from 50.1 FPS to 54 FPS !


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Originally Posted by grelbfarlk View Post
New SB128 driver works ok in my A4000, though I don't know if it was supposed to be any different in that configuration.
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Old 22 January 2019, 00:10   #3004
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Quote:
Originally Posted by BULI View Post
I found new trick/speed up.

When I want have "light system", I load Workbench without WBstartup programs (push RALT when loading).
Standard I have workbench desk in 800x600 32Bit, when i change resolution desk to 640x480 8bit, I have increase FPS in Quake GL (Blitz from Cowcat) from 50.1 FPS to 54 FPS !

That's quite a big difference. That also explains a lot of performance differences I was having between two systems, one I run the Workbench at 960x540 and the other system is running at 1280x720.

Some programs have an option to "Close Workbench" I wonder if that negates the difference.
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Old 22 January 2019, 08:58   #3005
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As expected, the Killer card are going for ridiculous prices on Amibay now.

BTW, I didn't follow this thread in all detail anymore, but what has an SB sound card got to do with PPC cards?
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Old 22 January 2019, 19:23   #3006
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Yes, to high resolution have changeg preformane, but in this time, is somting else, because i have this speed up only when I'm changing resolution from 800x600x32 to 640x480x8 in the same session in Workbench (ScreenMode USE)!
When I saved preferences screen in Screen Mode 640x480x8bit, and restarted Amiga/Workbench, i didn't SpeedUP!


Quote:
Originally Posted by grelbfarlk View Post
That's quite a big difference. That also explains a lot of performance differences I was having between two systems, one I run the Workbench at 960x540 and the other system is running at 1280x720.

Some programs have an option to "Close Workbench" I wonder if that negates the difference.
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Old 22 January 2019, 22:23   #3007
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Quote:
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As expected, the Killer card are going for ridiculous prices on Amibay now.
Yeah I saw that too, I paid £15 for mine - sad times

Quote:
Originally Posted by spudje View Post
BTW, I didn't follow this thread in all detail anymore, but what has an SB sound card got to do with PPC cards?
Well, we have things going in the 1200 Mediators now, but no way to use Paula for sound. I had some success with AHI, but it was distorted or would lock up after a minute or so. With these new experimental drivers for FM801 and SB128, it just works!

[ Show youtube player ]
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Old 23 January 2019, 00:28   #3008
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Still no Prdoom or chocolateduke?
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Old 23 January 2019, 00:34   #3009
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Still no Prdoom or chocolateduke?
Real life is getting in the way ATM, had a brief fight with PRBoom, but not had as much time to play with the Amiga as I'd like
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Old 23 January 2019, 23:21   #3010
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Thanks for explaining the SB stuff!
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Old 24 January 2019, 04:12   #3011
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Quote:
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Thanks for explaining the SB stuff!

The other thing that's far less interesting or may possibly exist is that SB128/FM801 support with Sonnet applications has been spotty, and to the most optimistic among us (just me), there was some hope that this would somewhat improve with the new versions for non-A1200 machines. And with these new versions I can definitely say, maybe. Or at the very least they don't seem much worse for non-A1200s.
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Old 31 January 2019, 00:05   #3012
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Quote:
Originally Posted by grelbfarlk View Post
For now the reasons to use a CSPPC would be:

1) iFusion
2) Payback WOS
3) Old demos in combination with a CVPPC
4) OS4 Classic
5) MorphOS Classic or whatever it was called, PowerUp?
Payback has problem with sound, some samples are looping, has problem too with control via keyboard, but if you are using gamepad (CD32 or PSX), game works fine.
Scroll could be more smooth, but results are depending on choice of view in game. In my opinion (with gamepad) Payback is playable enough.
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Old 31 January 2019, 01:39   #3013
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Payback has problem with sound, some samples are looping, has problem too with control via keyboard, but if you are using gamepad (CD32 or PSX), game works fine.
Scroll could be more smooth, but results are depending on choice of view in game. In my opinion (with gamepad) Payback is playable enough.
I just included Payback on the list for completeness, since it's well known. But really I think it runs a slightly better than the 060 version. Whether that's a real selling point for a CSPPC user, I don't know. The bad part is that it's a basic architectural issue that isn't worth fixing, if it is even fixable.
And it's not the kind of game that if it was running optimally that it makes it playable vs unplayable-at least from what I've seen.

Best bet would be to somehow track down the owner for a patch, that happens all the time in Amiga land with success right?
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Old 31 January 2019, 01:54   #3014
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Set sound to 0 in PaybackWOS and see how fast it is ;-)
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Old 31 January 2019, 04:17   #3015
BULI
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But really I think it runs a slightly better than the 060 version.

Surely, much better than 060 version!
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Old 31 January 2019, 04:27   #3016
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Set sound to 0 in PaybackWOS and see how fast it is ;-)
Hedeon, do you mean set level of volume to 0?
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Old 31 January 2019, 08:49   #3017
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Yes. The programmer decided to use the hardware directly. Later he upgraded the 68k version with AHI, but not the PPC version. Set sound level to 0 in game to see a remarkable speedup.
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Old 01 February 2019, 21:08   #3018
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Quote:
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Still no Prdoom or chocolateduke?

Hey! You know my beta of Chocolate Duke is here:


http://eab.abime.net/showthread.php?t=95887


Hopefully another beta coming soon following your updates to SDL...


BTW K1/M1 users: Duke runs on your platforms quite well I've been told
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Old 03 February 2019, 20:04   #3019
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Duke Nukem 3D beta 2 is now up on that thread ^^^
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Old 05 February 2019, 12:04   #3020
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Your Duke port works very good on Killer M1, I just tested it and it runs smoothly at 640x480.
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