08 May 2010, 15:23 | #1 |
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Join Date: Apr 2006
Location: Gothenburg/Sweden
Age: 48
Posts: 339
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A/NES PRO v1.00 released
Today, thirteen years ago, A/NES was given birth. And today, it's time to announce the sequel of A/NES, entitled A/NES PROFESSIONAL.
This is the emulator that I've been working on the last couple of weeks and I think it's ready for a public release now. A/NES PRO, is for high-end Amigas. It's not something you want to try on your 68030. Minimum recommended setup is atleast a 50Mhz 68060 CPU (and overclocked is even better). The reason for these high requirements is that I wanted to create an accurate emulator. I am not there yet, but it's a start. . A/NES PRO was inspired and designed with the NatAmi in mind. Here's the news: * Completely rewritten graphicsengine. Alot more accurate and nice looking, but also slower. * Implemented "frameskip" option in preferences-section. * ROMs can now be started from Shell, using "anes <romname.nes>". * CPU-core bugfixes. * Partial one-screen mirroring implemented (RC Pro Am) * Mapper 87 implemented. Parts of the new graphicsengine: * Works with ECS-chipset! * Graphics are now handled as chunky- data instead of planar. More accurate at cost of performance. * Sprite priorites implemented (sprites can appear behind background). * CHR-bank swapping are now done entirely by using pointers instead of moving data. Many thousand percent faster than previous gfxengine. * Screen-mirroring are now handled correctly and uses pointers instead of moving data (=alot faster). Games like Metroid and Zelda2 now works properly. * Now uses C2P (Chunky2Planar) code by Mikael Kalms. Both 68060 and 68030 optimized versions included. For more information and downloads, check out http://www.anes.se |
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