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Old 03 February 2020, 14:14   #161
jotd
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be careful: the pre-installed packages sometimes don't include the latest version of the whdload slave (where the joypad is fully supported)
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Old 22 February 2020, 12:16   #162
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Count Duckula II (WHDLoad) - 2nd/blue to jump
Gotcha (WHDLoad) - 2nd/blue button to jump
Legacy (new RPG game*) - CD32 joypad support (all buttons, remap buttons option)
Metro-Cross (WHDLoad) - 2nd/blue button to jump (additional**), play to pause
Reshoot R - 2nd button to pause
Wolfchild (WHDLoad) - 2nd/blue to jump, play to pause

* there are three games named Legacy for Amiga: unreleased platform game, unreleased port from MS-DOS of MicroProse RPG and new RPG ported from PDA.
** 1st/red button is to jump in normal version

Last edited by Solo Kazuki; 26 April 2020 at 18:55.
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Old 12 April 2020, 17:32   #163
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Arabian Nights (WHDLoad) - blue/2nd button to jump, yellow to access inventory, play to pause
Chaos Engine - CD32 and WHDLoad (for disk version)
Code:
CD³² version:
- red: fire
- blue: special weapon
- green: select special (current player/player 1)
- yellow: select special (cpu)
- green+yellow: swap special weapon
- play: pause
- [When paused] blue+yellow+green: quit
  
ECS/AGA floppy version (WHDLoad only):
- red: fire
- long red press: special weapon
- blue: swap weapon
- green: select special (current player/player 1)
- yellow: select special (cpu)
- play: pause
- player 1 both shoulders + yellow: quit current game
- player 1 both shoulders + green: quit to workbench (only during game)
Commando (WHDLoad) - 2nd/blue button to throw grenades (remap from long fire button press)
Hydra Castle Labyrinth - CD32 joypad support (extensive)
Pierre le Chef is... Out to Lunch - disk version two buttons option: 1st is net, 2nd is weapon; CD32 version: red to jump, green/rev is net, blue/ff is weapon
Tin Toy Adventure (WHDLoad) - 2nd/blue to jump, play for pause.

Last edited by Solo Kazuki; 23 April 2020 at 11:36.
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Old 23 April 2020, 14:32   #164
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Some additional info to some games about 2nd/CD32 buttons usage.

Agony (WHDLoad) - 2nd/blue button to chose spells
Alien Bash 2 - 2nd/blue button to change weapons
Alien Fish Finger (v1.30+) - 2nd/blue button to jump
Apidya - 2nd/blue button to chose weapons
Astro Marine Corps (WHDLoad) - 2nd/blue button to throw grenades
Banshee - 2nd/blue button to use loop/shield
Battle Squadron (WHDLoad) -2nd/blue button to use Nova bomb
BC Kid - 2nd/blue button to jump
Cool Spot - 2nd/blue button to jump
Flink - red to jump, blue to action, yellow to cast spell, green to change 50/60Hz display (NTSC/PAL), play to spell selection menu
Ghosts 'n' Goblins (WHDLoad) - 2nd/blue button to jump
Golden Axe (WHDLoad) - 2nd/blue to use magic, green to music on/off, play to pause, during pause green to abort
Hybris (WHDLoad) - 2nd/blue to use smart bomb
Jetstrike AGA/CD32 - extensive CD32 joypad support (see here)
Keen Dreams - 2nd/blue button to jump
Leander - 2nd/blue button to jump
Lionheart - 2nd/blue button to jump
Litil Divil - 1st/red button to jump or attack, 2nd/blue button to open inventory or use item, yellow (or both 1st & 2nd buttons) to bring game menu (with load/save, replay level and quit options)
Mega Typhoon - 2nd/blue button to use smart bomb
Mega Twins (WHDLoad) - 2nd/blue button to fire mega weapons
Project X - 2nd/blue button to chose weapons
R-Type - 2nd/blue botton to launch/recall module
R-Type II - 2nd/blue botton to launch/recall module
Rainbow Islands (WHDLoad) - 2nd/blue button to jump
Ruff 'n' Tumble (WHDLoad) - 2nd/blue button to jump
Rygar - 2nd/blue button to jump
Sarcophaser (WHDLoad) - 2nd/blue button to chose weapons
Solomon's Key - 2nd/blue to use fireball
Spherical Worlds - 2nd/blue button to launch rockets
Starray - 2nd/blue button to use bomb
Stormlord (WHDLoad) - 2nd/blue button to jump
Tiger's Bane - CD32 joypad option, weapons used as on game panel
Code:
                   yellow for up weapon
                            ^
green for left weapon    <     >    blue for right weapon
                            v
              red for down weapon (usually guns)

rewind to turning, ff to evasive, ff+rewind to eject, play to pause game
Toki (WHDLoad) - 2nd/blue button to jump
Treasure Trap (WHDLoad) - 1st/red button for jump, 2nd/blue to pick up/drop, green to use smart fish, yellow to display map
X-Out - 2nd/blue to use additional weapon
Yo! Joe! (WHDLoad) - 2nd/blue button to jump
Z-Out - 2nd/blue button to launch/recall module

Last edited by Solo Kazuki; 06 May 2020 at 11:36.
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Old 23 April 2020, 15:14   #165
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Solo, maybe you want to update this document: https://docs.google.com/spreadsheets...it?usp=sharing

Last edited by jotd; 30 April 2020 at 11:39.
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Old 30 April 2020, 07:49   #166
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Gods (WHDLoad) - 2nd/blue button to jump, play to pause
Myth (CD32 version) - ff and rev to chose weapon, blue to select weapon
Quasar Wars (WHDLoad) - 2nd/blue button to use secondary weapon, ff and rev to chose secondary weapon, green to drop rear bomb, yellow to launch flare, play to pause
Raid Over Moscow - 2nd button to open hangar door (space station), ff and rev shoulder buttons to adjust aim (reactor room)
Street Racer (WHDLoad) - 2nd/blue button to access custom cup options, play to pause, rev+ff+play to quit to wb
Super Cauldron (WHDLoad) - 2nd/blue button to jump, yellow to enter inventory, play to pause
Twin World (WHDLoad) - 2nd/blue to jump, yellow to switch weapon, green to call merchant, play to pause, rev+fwd to lose life, yellow+rev+fwd to give up, green+yellow+rev+fwd to quit to WB

Last edited by Solo Kazuki; 08 May 2020 at 12:30.
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Old 05 May 2020, 16:44   #167
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@JOTD

I'm already doing this since 23 April ;-)

But rather slowly...
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Old 08 June 2020, 08:14   #168
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Cedric (WHDLoad) - 2nd/blue to jump, green used for status options*
Flimbo's Quest (WHDLoad) - 2nd/blue button to jump
Moktar / Titus the Fox (WHDLoad) - 2nd/blue to jump


*In standard version of Cedric (not WHDLoad one) 2nd button is for status options

Last edited by Solo Kazuki; 08 June 2020 at 08:21.
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Old 08 June 2020, 08:24   #169
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From the 2nd level, Ghosts'n'Goblins has serious problems with CD32 control pad support: first button doesn't fire always. Only solution is to deactivate 2nb button support in WHDLoad gui at startup of the game.

Tested on CD32 original control pad, KTRL CD32, KTRL CD32+, Kipper PSX adapter.

Tested also on MiST FPGA with latest Minimig AGA core which use standard USB controllers to emulate CD32 pad. In this case I use an INNEXT Supernes USB control pad.

I know there is Mantis Bug Tracker to advice of possible bugs on certain games.
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Old 08 June 2020, 09:26   #170
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Don't hesitate to open a bug report. The particular game is the issue with a given joypad. Not whdload or your machine.

When adding joypad support you have to be extra careful of many aspects.

- detect joypad or 2-button joystick either continuously or at game start. 2-button joystick behaves badly when reading CD32 controller.
- read joypad buttons at the start of a VBLANK or near it, using ReadJoyPad.s routine
- don't read it continuously (like in unpause phases), wait until vblank
- if you read all buttons, remove all other game reads for fire button, as it can fail, specially for third party controllers.

That's my experience, gained by responding to mantis issues on various games, discussing with the problem creators and having the problem solved & confirmed by the problem creator...
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Old 22 July 2020, 08:08   #171
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One more thing, which i just noticed now. When is "CD32 only" (or similar) description it NOT means that's about hardware, but game version. You can play CD32 version of game on other hardware (e.g. A1200) and all buttons are used same as on CD32.

Overall, CD32 joypads should work on all Amiga models, but of course it's depending if game supports CD32 joypads.
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Old 23 September 2020, 21:16   #172
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Crazy Cars III - 2nd/blue button to trigger turbo boost, green to toggle night vision googles (on some races), play to pause
New Zealand Story (WHDLoad) - 2nd/blue button to jump, play to pause
Raffles (WHDLoad) - blue to pull/back, yellow to pick up, green to drop, play to pause
Smarty and the Nasty Gluttons (WHDLoad) - 2nd/blue button to jump, play to pause

Last edited by Solo Kazuki; 28 September 2020 at 08:13.
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Old 27 October 2020, 14:44   #173
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All Terrain Racing (WHDLoad) - 2nd/blue button to brake, green button fires, play to pause.
Cyberpunks (WHDLoad) - blue button to change character, yellow button to use item, green + directions to select item, play to pause.
Missiles Over Xerion (WHDLoad) - fire/red button to fire, all other buttons (including play button) are used as function keys. To pause without keyboard use right mouse button.
Super Cars 2 (WHDLoad) - blue to use front weapon, green to use rear weapon, play to pause
Tiny Bobble (WHDLoad) - 2nd/blue button to jump, play to pause.
Wiz: Quest for the Magic Lantern - 2nd/blue button to jump, green button to select spell.

Last edited by Solo Kazuki; 13 November 2020 at 16:44.
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Old 14 January 2021, 18:01   #174
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Apprentice (WHDLoad) - blue/second button to jump, yellow to inventory, green to send small apprentice
Globdule (WHDLoad) - blue to switch item, play to pause/resume
Puggsy (WHDLoad) - red/1st to action, blue/2nd to jump (controls 2) / use object (controls 1), green to use/activate object (controls 2 only), play to pause, yellow to show bosses, reverse to show passwords
Treasure Island Dizzy (WHDLoad) - blue button to jump, play to pause
Video Kid (WHDLoad) - blue button to use bomb, play to pause

Last edited by Solo Kazuki; 14 January 2021 at 19:12.
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Old 26 February 2021, 12:51   #175
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Crossfire II
McDonald Land (WHDLoad) - 2nd/blue button to jump, play to pause
Star Defender
Switchblade II (WHDLoad) - 2nd/blue button to jump, yellow to high jump, play to pause
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Old 26 February 2021, 14:22   #176
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you missed

Darkmere (WHDLoad) - 2nd/blue button to bring menu, play to pause
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Old 26 February 2021, 14:31   #177
Solo Kazuki
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Quote:
Originally Posted by jotd View Post
you missed
It happens...
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Old 19 March 2021, 10:41   #178
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Robocop - 2nd button: jump
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Old 19 March 2021, 11:31   #179
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Paramax (whdload) 2nd button: jump
Barabarian 2 (whdload) 2nd button: jump + Yellow &Green button for swift inventory & pick-up item
Wild Streets (whdload) 2nd button: to shoot with gun
Rackney's Island (whdload) 2nd button: jump
Doodlebug (whdload) 2nd button: jump
Carlos (whdload) 2nd button: jump
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