19 September 2017, 10:42 | #1 |
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Modules impossible to rip
I sometimes try to rip modules from the prods i see (usually demos)
For this task i use a tool called ExoticRipper and i try directly to extract the module from the file If this fails, i try to make a dump of the memory and then i use the tool above against the memory dump In other words, i try both disk rip and memory rip But there are cases where both of these methods fail and no module is extracted ..... why ? |
19 September 2017, 11:07 | #2 |
Puttymoon inhabitant
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Maybe it is just not a module and the other technology is used for music?
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19 September 2017, 11:17 | #3 |
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Yes, you are right Predseda
There are cases where the music is generated in some way So, i'm talking of the cases where the module is actually present but it's impossible to rip |
19 September 2017, 11:26 | #4 |
move.l #$c0ff33,throat
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Unknown/custom replayer, protected code/data etc. pp. There can be many reasons. But nothing is "impossible" to rip!
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19 September 2017, 11:31 | #5 |
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I see, these are probably cases for guys with Assembly skills
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19 September 2017, 11:34 | #6 |
move.l #$c0ff33,throat
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That's the easiest approach in such case, replayer code is usually very easy to find. And once the replayer code has been located ripping the module is trivial.
Anyway, any example demos where you couldn't rip the modules from? |
19 September 2017, 11:39 | #7 |
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No, StingRay, at the moment i don't have any example
I was much more interested in understanding the technical reason, but as i can see, it's a little difficult to go deep in these details |
19 September 2017, 13:39 | #8 |
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19 September 2017, 15:36 | #9 |
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There's also the case in which the music is simply a sample who is played, so no module at all
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19 September 2017, 16:11 | #10 |
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Going back to his original question, Atomic Touch by Dice from Upfront' Plastic Passion would be a good example.. Obviously, not impossible as it's been ripped, but fails both disk & memory rip... I think back in the day, Asle or Peter Kunath ripped it for me...
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19 September 2017, 16:19 | #11 |
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So, the question is HOW to make the rip when both disk and memory rip fails ?
It's probably something for skilled guys i guess |
19 September 2017, 16:25 | #12 |
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That depends what the music is !
If it really uses some known format, then the work software such as Exotic Ripper does, must be done "by hand". Else, it becomes necessary to extract the replay code along with the data... |
19 September 2017, 16:28 | #13 |
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if i remember correctly, some rippers even cant recognize Usual Protracker format, if string "M.K." is missing!
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19 September 2017, 21:57 | #14 | |
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Quote:
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20 September 2017, 08:12 | #15 | ||
move.l #$c0ff33,throat
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Quote:
Quote:
Sounds interesting enough, I may have a look. |
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20 September 2017, 08:51 | #16 |
move.l #$c0ff33,throat
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And I had a look, reason you couldn't rip the module from Plastic Passion is simply that it has been "protected", pattern data is stored separately and the replayer has been adapted to read the external pattern data. Coding a converter to create a valid Protracker module would be trivial.
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20 September 2017, 09:13 | #17 |
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Thanks for the replies StingRay
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20 September 2017, 11:18 | #18 | |
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Quote:
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26 August 2018, 09:46 | #19 |
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Old thread i know
But this is something that still make me too curious This is a practical example of what i said in the original first post Here http://janeway.exotica.org.uk/release.php?id=1518 there's a module which "should" be a Mark II sound module Absolutely no way (for me) to rip it from file or from the memory Just for curiosity, there's someone that can tell me why this module is "impossible" to rip ? |
26 August 2018, 10:13 | #20 |
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The reason is as explained above - it's not a module but a different (mark ii) format.
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