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Old 22 May 2004, 12:12   #1
Lucy
 
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UFO: Enemy unknown AGA

Hi, after playing this for a few weeks ive decided im useless at it lol, so i went to find some cheats (dont start!) anyway i found a editor for the AGA version (the readme is attached) i just need to know how to use it?? please help

its a .lha file... what do i do with it? do i have to install the game to a hard drive???

look forward to any help

thanks

LUCY
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File Type: txt UFO ED.txt (4.1 KB, 364 views)
 
Old 22 May 2004, 12:28   #2
Nexjen
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You should just find a faq file. It is a really REALLY difficult game.
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Old 23 May 2004, 23:46   #3
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1.0: First and maybe, only release.

Bugs: If you flip the soldier/base gadget to fast several times the
program crashes. Doesn't return all memory reserved. Calculation
of bravery does not work as it should (set it to 0 to get 110).
--
Yeah I found that problem with the bravery as well when I was using a hex editor on soldier.dat. I was getting -110 for bravery and stuff, so the Aliens took control of the players really easy. Managed to solve it in the end tho.

Yeah Lucy it is a hard game very fun as well. I'm just not patient, I don't like have only 40 time units for moving + shooting =]
 
Old 24 May 2004, 01:15   #4
Drake1009
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I quite liked the old UFO games though they were a bit hard. Liked the fact that Jagged alliances looked a lot like UFO gameplay wise. I haven't been able to get hold of JA2, but only the JA2 : Unfinished business expansion which is way too hard for me, so I don't play it much.

Bought Silent storm which is probably what you'd want in the tactical turn based area of UFO in a game with today's technology. I'm just not good at it. UFO still rules in overall, good graphics nice gameplay, good interface and random generated missions which don't look like they've been randomly generated, but more like they could've been created by someone.
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Old 05 June 2004, 23:50   #5
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If you want to have a go at the soldiers' skills (in the Soldier.dat file in the savegame directory) with a HEX editor (like FileX), here's what I've dug up so far:

Code:
X-Com: UFO Defence, Amiga AGA version

Soldier.dat offset template.

File size = 17 000 bytes
Object size = 68 bytes

Offset(Hex) / Offset(Dec)  = Variable (Type)

0x00 / 00 = Active (Bool) (00 = active, FF = Inactive)
0x10 / 16 = Name (String)
0x2A / 42 = Time Units (Byte)
0x2B / 43 = Health (Byte)
0x2C / 44 = Stamina (Byte)
0x2D / 45 = Reactions (Byte)
0x2E / 46 = Strength (Byte)
0x2F / 47 = Firing Accuracy (Byte)
0x30 / 48 = Throwing Accuracy (Byte)
0x34 / 51 = Bravery (Byte)*

*) Bravery = 110 - (value * 10)
As you see, the bravery is calculated by taking a base value of 110 and then subtracting the value in the file ten times. I.e. a value of 4 will become 110-(4*10)=70 and so on.

If you search the aminet for "obedit" you'll find a weapons editor for all versions of X-Com 1 and 2 written by me a long time ago. You could use it to significantly improve your chances against the intergalactic wankers if all else fails.
 
 


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