21 October 2020, 13:14 | #421 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Never mind. Cheers for looking at though, always appreciated
Next time I can visit a mates house, (Tier 3 Bury lockdown, grrrrrr,) I'll probably bring a memory stick and give it a go there. Just the bloody annoyance of it. |
21 October 2020, 14:36 | #422 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
|
Include winuaelog.txt (tick logging option in misc panel before starting emulation, if you can't find it, check winuaebootlog.txt last line that is usually in winuae root directory) and config file as usual
|
21 October 2020, 18:26 | #423 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Many thanks'
Hopefully attached as requested. I have attached 2 x logs - one for main configuration running WinUAE 4.4.0 (before and after game loaded - was not sure which needed) and another running 3.6.1 (named as such) where I attempted to start again - this second one I removed all ROMS from the folder bar the one's needed for Gallagher's Gallery but the same exact problem (didn't attach config for this) Attached the winuaebootlog for 3.6.1 - could not find the winuaelog - stated held in C:\Program Files\WinUAE\winuaelog.txt - but not there (even tried showing hidden files) So problem for all the ALG games with none of them running, but just included the config. for Gallagher's Gallery and main WinUAE Made sure I exported Arabuusimiehet from the registry - although maybe an error here. I didn't not delete it, just right clicked and selected export Very strange but I apologise in advance if plainly done something stupid / been an idiot (not unusual) Hopefully uploaded / attached what is needed - if made a mistake happy to do again - not really done this before - long time Amiga user, noob with technical issues! Last edited by Fiery Phoenix; 02 February 2022 at 14:50. |
22 October 2020, 17:59 | #424 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
|
This is the problem:
Quote:
-> bad codec, probably from some codec pack. |
|
22 October 2020, 19:27 | #425 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Many thanks for taking a look at this. Very much appreciated.
Was the only thing I could think of and you have confirmed it. May be something to do with the Tex Murphy game Overseer (love the Tex Murphy games) I remember last year or so I had a problem running the game and a fix was installing what I think is the codec ffdshow Too much of a coincidence Least I have something to go on now Thanks again |
23 October 2020, 11:31 | #426 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Update....downloaded and installed the K-Lite codec pack 1575
Pleased to confirm Mad Dog and Mad Dog 2 (need to brush up my Italian - pity no English version available?) load and run fine and both look really good, so much better than other versions. For some reason Gallagher's Gallery had the same problem as it did before. But happy that I can play Mad Dog! Will prob try a different codec pack as well going forward to see if that helps with GG |
23 October 2020, 11:43 | #427 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
|
There should not be any need for codec packs, at least with later Windows versions to run these games.
I guess Gallagher's uses different codec than Mad dog. |
23 October 2020, 11:53 | #428 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Cheers for the reply.
I'll just concentrate on going after Mad Dogs gang! |
23 October 2020, 13:25 | #429 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
I tried to complete Mad Dog McCree a few months back.
I had issues with one part though, and no matter how much I tried I couldn't get past. It's when the old man is tied up to dynamite; I couldn't seem to shoot the lantern or fuse wire (forgot which it was now) so always lost. I'd be interested if you can get past this; or it's a possible bug. |
23 October 2020, 14:57 | #430 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Just got past that part, shot the fuse on the floor when he is tied up, then he tells you about the booby trapped mine
You then shoot a map on a table outside to find out the direction to the hideout and use the posts to say which direction you want to follow |
30 November 2020, 15:42 | #431 |
Registered User
Join Date: Dec 2016
Location: Sheffield/UK
Posts: 36
|
Interesting to see people talking about LDIMG, on it's basic level, it's a fancy container for an MJPEG video stream so it should be convertible. I have one in my possession, I'll see whether I can do anything with it.
As for different videos and different codecs. It seems to me that anything that Video For Windows can play on your machine works, but I'd be concerned that the likes of MPEG-4 won't be frame accurate, and some of these games will want that for still text etc. If there was a good, free MJPEG codec for VFW that might be the best way, but I'll experiment and see. Last edited by jwallace; 30 November 2020 at 15:58. |
30 November 2020, 18:30 | #432 |
Registered User
Join Date: Jul 2012
Location: Bury, Lancs
Age: 47
Posts: 661
|
Fingers crossed pal
|
30 November 2020, 20:19 | #433 |
Registered User
Join Date: Dec 2016
Location: Sheffield/UK
Posts: 36
|
Progress so far: I've got something what looks like the right colour images out of this, it uses a weird picture format where it's JPEG, but the quantisation tables are removed from each file with one common copy stored near the beginning of the container to be added in where it's needed.
Given that the audio is literally raw PCM data, I'm presuming nothing fancy will have been done to this. Note that each JPEG is half height, it looks like to run on the DEXTER board they do line doubling to minimise the data throughput. Unless I have some deliberately compressed file. It does have a little bit of metadata at the start of the file that says what the dimensions should be, as well as whether its PAL or NTSC. The only ALG file I have is Gallagher's Gallery - one we have, but is missing video and is not the best quality. In theory this should be a good upgrade. In any case it might be good to compare against. UPDATE: I started getting some frames that weren't JPG format at all - but I have to take my hat off to whoever invented this compression format. Basically, there's a section in the middle of the disc that is pure black level, with some sound, but no discernable picture info. Where that happens in this, the header magic number is changed, and the file just contains some YUV data, basically saying "Fill the screen with this colour" - compressing a whole frame into 3 bytes. Nice. Naturally, just fixed my decoding chain to include that for however many frames it needs. Last edited by jwallace; 30 November 2020 at 20:58. |
04 December 2020, 12:55 | #434 |
Registered User
Join Date: Dec 2016
Location: Sheffield/UK
Posts: 36
|
Just bumping this to say that I finally realised what was going on with these half height frames - as this was designed to be on NTSC laserdisc, and it was basically TV output once it came out of the Amiga, naturally this is interlaced video. Each JPG is in fact one 'field' of the interlaced output, and run and merged together like that it all looks right. I just need to put the audio together, and I might have an avi that people will be able to test by the weekend, barring incident.
|
04 December 2020, 14:13 | #435 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Very interesting jwallace
If you can work out how to build the full video from these multiple image files, then perhaps this can be applied to the missing ALG games |
04 December 2020, 15:23 | #436 |
Registered User
Join Date: Dec 2016
Location: Sheffield/UK
Posts: 36
|
In theory, I should be able to load these into something like VirtualDub and add the sound to spit out a video. Haven't tried it yet but I think it's meant to have an image sequence mode.
My worry is that ALG games need frame exact timing for some menus, so it's making sure the keyframes are in the right places. I might end up making two videos for people to try, one with more regular keyframes that's a bit bigger. I think it should be OK though, and since we've sort of got one to compare against with this, we'll know pretty quickly. It's finding the images though - I've been searching for the best part of a year, and only found this one. |
04 December 2020, 15:56 | #437 | ||
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
|
Quote:
Quote:
The issue has always been; how to put these multiple files back into a single video file. If you can figure that out then Last edited by DamienD; 04 December 2020 at 16:05. |
||
04 December 2020, 20:36 | #438 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,502
|
Quote:
Some (most?) codecs can always jump to any frame position, they internally jump to last key frame position and then "fast forwards" until exact frame was found. Game also obviously does not expect instant response because real LD player has slow seeks. |
|
04 December 2020, 21:33 | #439 | |
Registered User
Join Date: Dec 2016
Location: Sheffield/UK
Posts: 36
|
Quote:
On that note, I've actually made some laserdisc images for people to work with, I think sometimes it still seeks a frame off every now and then, but I can't see how to resolve this since the frame numbers are right, it just seems to run over. On a real disc there'd be an encoded frame number to let the player know, but this is better than the old video (in my opinion). There's two there, both Gallagher's Gallery - the MJPEG is a better quality and should be more seekable, the XVID is a standard H264 encoded video like the original. The link is broken here, but the missing bit is 'media_fire' without the _ and the quotes http://www..com/file/w1var6ede3vigpy/ggMJPEG.avi/file http://www..com/file/vsynqdic73xiqbn/ggXVID.avi/file Last edited by jwallace; 04 December 2020 at 21:41. |
|
04 December 2020, 23:06 | #440 | |
Registered User
Join Date: Jan 2018
Location: NC /USA
Posts: 90
|
Quote:
I hope this helps... The second link seem to have been removed? Last edited by LanceT; 05 December 2020 at 12:49. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
"Laser Squad" games thread (eg. "Evil" ) | nittamituaki | support.Games | 18 | 18 May 2018 19:38 |
Lamborghini American Challenge from Titus | dlfrsilver | request.Old Rare Games | 18 | 17 June 2015 11:45 |
Question from a dumb American. | illy5603 | support.Hardware | 43 | 19 September 2009 00:27 |
Lamboghini American Challenge | Marlon | Amiga scene | 5 | 21 January 2004 16:07 |
American versions | Peanutuk | Nostalgia & memories | 8 | 23 October 2001 19:05 |
|
|