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Old 31 August 2012, 07:33   #21
NovaCoder
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Hiya,

On my 80mhz 1260 it's now pretty fast and playable at 320x200 on the first few levels at least. I've noticed that it does slows down on the later levels when there is a lot of geometry and enemies to draw.

I'm still looking a making a few little tweaks to improve the speed a little but don't expect any big improvements at this stage. I think the only way to make it much faster would be to switch to fixed-point maths (update: fixed point slowed it down!).

It's currently giving me a reading of 12.3 fps for timedemo 1 in AGA 320x200 which is about 20% faster that it did at the start of my code optimizations.

Also don't forget to patch your memory copy routines (see readme). BlazeWCP is not really needed on a 1260, I haven't bothered to install it on mine.

[ Show youtube player ]

Last edited by NovaCoder; 01 November 2012 at 06:22.
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Old 14 December 2012, 21:13   #22
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With new version I get:
11.3 - 320x200
9.1 - 320x256


According to this thread:

Pentium 100MHz 10.1fps
AMD K5 100MHz 7.0fps

Pentium 200MHz 16.5fps

AMD K6 200MHz 11.3fps
AMD K6 266MHz 13.5fps

Cyrix 6x86PR166+ 8.2fps

Penitum 133MHz 12.4fps


So yes, speed is impressive.
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Old 15 December 2012, 03:52   #23
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Glad you like it, I got some new ideas on how to speed it up using Quake C.
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Old 15 December 2012, 11:59   #24
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quake 2 on my amiga,no its not ppc.

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Old 15 December 2012, 14:12   #25
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That's nice Roy, very fast. Let's see how fast I can get my AGA port of Quake 2 running
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Old 16 December 2012, 19:50   #26
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How do I make timedemo fps test? I tried timedemo demo1, it seens to run continous loop of demo1, how long it will take? I waited about hour.

But timerefresh command gives good results, it is marginally slover than clicboom quake060. I just wondered why 040 doesn't work with your quake? Clickboom's version of it work well with 040, in fact results are propotionals to clockrate 40mhz is just 20% slower than 50mhz 060.

PS. I send you a private message about scummvm
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Old 16 December 2012, 20:26   #27
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How do I make timedemo fps test? I tried timedemo demo1, it seens to run continous loop of demo1, how long it will take? I waited about hour.
You need to press TAB just after first test will finish and second is starting and read quickly fps. Yes it's not very comfortable.
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Old 16 December 2012, 21:13   #28
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How do I make timedemo fps test? I tried timedemo demo1, it seens to run continous loop of demo1, how long it will take? I waited about hour.

But timerefresh command gives good results, it is marginally slover than clicboom quake060. I just wondered why 040 doesn't work with your quake? Clickboom's version of it work well with 040, in fact results are propotionals to clockrate 40mhz is just 20% slower than 50mhz 060.

PS. I send you a private message about scummvm

you have to type: timedemo demo1.dem in the console in quake 1 for the first demo.

timerefresh isent very accurate im affraid.
my theary is that clickbooms version is not really optimised for 060 code but because all 060 cards make calls to the 040 library the game works in 040 code.
but on the other hand ,if a game is optimised with 060 code it wont work on an 040 based machine.
thats my theary anyway lol.

nova will explain everything im sure.

Last edited by roy bates; 16 December 2012 at 21:24.
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Old 16 December 2012, 21:32   #29
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Comparing timedemo results between ports is not very accurate anyway because some ports skip frames.

You really have to play the game to see how it runs.
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Old 16 December 2012, 21:32   #30
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Roy: If you are right it does NOT make calls to 68040.library, that is a point of 040/060 versions of programs.

680X0.library is only use IF needed, ie. I program makes a call to 68882 FPU it is transfered to 680X0.library.
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Old 16 December 2012, 21:50   #31
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Roy: If you are right it does NOT make calls to 68040.library, that is a point of 040/060 versions of programs.

680X0.library is only use IF needed, ie. I program makes a call to 68882 FPU it is transfered to 680X0.library.

ah i see, i think.

actually thinking about it clickbooms version cant be written in 040 code anyway can it?

i had i running(very slowly) on an 030 card with a 68882.

an fpu is required isent it?

so the librarys are required for lesser programs? translating between 68882 - 040 - 060 that way? or is it the maths libs,damn im getting old
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Old 16 December 2012, 21:55   #32
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timedemo demo1 and pressing tab after demo doesn't show any information of fps. It just continues to demo2

Roy: There was a special version for 060 cpus on clickboom's web site, it is couple frames per second faster than original.
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Old 16 December 2012, 21:59   #33
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timedemo demo1 and pressing tab after demo doesn't show any information of fps. It just continues to demo2

Roy: There was a special version for 060 cpus on clickboom's web site, it is couple frames per second faster than original.

really? can it still be downloaded?


he probably thought it was quake 2,pressing tab in that one stops the timedemo.actually in the console of quake 2 after typing timedemo 1 and pressing enter to initialise it pressing tab starts the timedemo and pressing it again stops it.like a stopwatch.
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Old 16 December 2012, 22:44   #34
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Nope

I made some digging and I could found it If you can't get it I need to set up my pc and transfer it from amiga to it and upload it to zone.

Still how can I get average fps out from quake? Time refresh gives about 12.1fps (320x256) 15.8fps (320x200) on start screen with my 060 66mhz and 7.1 (320x256) and 8.6fps (320x200) with 040 40mhz

It still playable with 040 though not so enjoyable

Somehow I thought that I've made this test with amiquake, but Im not. It doesn't seem to support timerefresh command???

Last edited by utri007; 16 December 2012 at 23:03.
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Old 16 December 2012, 23:57   #35
roy bates
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whos port is this then

[ Show youtube player ]


how on earth do you get it to work in rtg?



anyway,if i use timerefresh in clickbooms version i get 19.447049 fps

shockingly,if i use that same command in blitzquake i get 34.357151 fps (thats in 640x480 which to my reconing is 4 times the area)

still i dont think its a good way to judge fps,its not very accurate as its just a 360 spin on the spot.



EDIT: nova,you should be proud of your port because to honest your port feels alot more responsive on the controls.it may not look faster but beleive me it is.theres a bit of a lag in clickbooms version when it comes to the controls.

Last edited by roy bates; 17 December 2012 at 00:17.
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Old 17 December 2012, 00:20   #36
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EDIT: nova,you should be proud of your port because to honest your port feels alot more responsive on the controls.it may not look faster but beleive me it is.theres a bit of a lag in clickbooms version when it comes to the controls.
Thanks Roy, yes I am proud of it (I've been playing through the original Quake levels on my 1260).

Still more speed to come with my port, I just need the time to tweak it a bit more
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Old 17 December 2012, 00:27   #37
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Thanks Roy, yes I am proud of it (I've been playing through the original Quake levels on my 1260).

Still more speed to come with my port, I just need the time to tweak it a bit more



no probs,how do you enable rtg? also it would be really nice for us oldies to have a crosshair for aiming i cant seem to enable it in the console
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Old 17 December 2012, 00:32   #38
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no probs,how do you enable rtg? also it would be really nice for us oldies to have a crosshair for aiming i cant seem to enable it in the console
Currently my port doesn't support it but I can add a crosshair next time I do a release, no probs.
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Old 17 December 2012, 00:43   #39
utri007
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Nice port

It really feels very responsive

Roy you must have mediator/voodoo setup? I'm limited to zorro II and GVP Spectrum. Most of cases GVP is slower than aga, when benchmarkin things like Quake. It is because memory bandwich, zorro II 3.8mb/sec and AGA 4.2mb/sec
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Old 17 December 2012, 00:51   #40
roy bates
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It really feels very responsive

Roy you must have mediator/voodoo setup? I'm limited to zorro II and GVP Spectrum. Most of cases GVP is slower than aga, when benchmarkin things like Quake. It is because memory bandwich, zorro II 3.8mb/sec and AGA 4.2mb/sec


yes its mediator voodoo,if i use the voodoo and software rendering its about the same speed as a cybervision64 3d or picasso 4

blitzquake is glquake really isent it? so alot of the work is done by the gpu on the voodoo(avenger)
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