23 January 2020, 15:29 | #21 |
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I tried the Special Edition because it had the original version included. But I was not really happy with both of them.
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23 January 2020, 15:45 | #22 |
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Black Crypt is also a game originated on Amiga and even uses EHB mode (64 colors) and has perfectly smooth animations.
Not even sure if this game was ever ported to other platforms. |
23 January 2020, 17:21 | #23 |
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Never heard about EHB mode. What's that? Is this on OCS or extended?
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23 January 2020, 17:39 | #24 |
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23 January 2020, 18:54 | #25 | |||
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Quote:
Quote:
Quote:
Last edited by DrBong; 23 January 2020 at 19:02. Reason: Added HOL links! |
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23 January 2020, 19:55 | #26 |
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Hunter is another seminal, groundbreaking title, with Amiga version being superior to the ST one. I'd also like to say Midwinter - one of my all-time favourites - but it came year later after the PC & ST release and I'm not sure how it compares. I suppose fx is better than on the other platforms, perhaps performance too.
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24 January 2020, 19:35 | #27 |
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RPGs, round-based, tower defense, strategy, flight sims.
Lemmings and Worms started franchises, not genres. But there's not much else like them. This is also true for some games that also started on Amiga. There are some very original games from french studios and creators, for example. In general, there's a contradiction between asking for "Amiga originals that are something I'd have enjoyed already but it can't be a port", because most computers got most of the famous same-all-over-again arcade action titles. It's only about the rewrite part and then it's up to talent and determination (and finding a publisher). We could have done without the many ST ports when Amiga 500 gained momentum. But a lot of people had fun with some of them, too. I'm not entirely sure the same amount of technical showcase games like Shadow of The Beasts or Mega Typhoon etc. would have made gamers swoon, cos it's also about fun. Now we know the capabilities and expected every studio to deliver top quality coded arcade games to take advantage, but Bubble Bobble, some Bitmap Bros games, etc play just fine, even though "needlessly underperformant" (which I think is the expression we seem to enjoy getting upset about sometimes). My main message is that some studios really did deliver many fun games with original ideas, and we seem to sometimes completely not see them! It may be worth to ask oneself the question why one wants a narrow subset of game ideas - if from introspection that is the case. |
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