15 September 2020, 03:15 | #101 |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,400
|
|
15 September 2020, 03:36 | #102 | ||
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
Quote:
Quote:
Very sad.. For such a superior board and core, only a little amount of work is needed for 60820 core to have it 100% But without communication its pathetic. |
||
15 September 2020, 04:32 | #103 |
Registered User
Join Date: Oct 2006
Location: USA
Posts: 1,058
|
Programming an FPGA is much harder than programming a CPU, there are timing slacks etc. a lot of stuff has to be considered.
I got my MiSTer 1 year ago, and a lot has been improved with the Minimig core just in that time. For example Overkill AGA now works and many other improvements. Since it is all open source, you can just look at GitHub commit history if you want to know the exact fixes over time. Demanding developers to fix stuff asap will get you nowhere. This is true with any open source/community/hobby project. Patience is always required. The best way to get developers to respond in any open source project is to make pull requests and actually put work in helping to fix things. Or to make well-written and well-explained issues on Github. But don't make comments every two weeks asking why nothing is happening. Most devs will eventually fix issues and respond, but it doesn't help demanding quick response. I also wonder: Does anyone have code for a cycle exact 68020 anywhere? Is WinUAE 68020 even cycle exact yet? Maybe it is just not something that is known yet or just not fully figured out yet. Last edited by rsn8887; 15 September 2020 at 05:09. |
15 September 2020, 04:49 | #104 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
Ask Toni in his winaue thread...
|
15 September 2020, 09:47 | #105 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
The problem with the Graftgold games and the TG68k in 020 mode is well known - it's not limited to MiSTer. They even work on the TG68 in '000 mode so it's not an issue with cycle-exactness. The other thing to bear in mind is that just because a developer is capable of working on one part of the core, doesn't mean they can understand and tweak any part of it - there are very few people with enough understanding of what's going on inside the TG68k to make fixes to the CPU. Last edited by robinsonb5; 15 September 2020 at 14:19. |
|
15 September 2020, 10:16 | #106 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,895
|
Quote:
"Putting in work" for somebody who hasn't got a clue about coding might be rather tricky. And if you make comments/reports on git you have a fair a chance of getting "sorged" - an euphemism for the maintainer dismissing your query with some cryptic explanation or even a rant. It's really not very encouraging. Unfortunately, like ransom says, communication is not a strong suit of this community. I'm quite active on MiSTer forums (as akeley) and instances when actual devs say something are very rare. And many normal users display this extremely unhelpful "it's all great, MiSTer is awesome!" attitude whenever some problem with cores is mentioned or just handwave it away, like in this A1200 thread. |
|
15 September 2020, 10:48 | #107 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,330
|
Quote:
"Provide the exact version of Minimig AGA core" "Provide Aa full MiSTer setup including SDRAM speed/capacity" "Does it crash on real hardware?" "Does it crash in WinUAE with a similar config?" "Does it crash when using the same revision core but with fx68k (68000)?" "Does it always the same crash in the same place? 100% reproducible?" "Provide a 100% accurate description of AmigaOS/WHDload/Slave setup" "Provide the CRC/HASH of the game files (zip) so Dev can reproduce setup 100%" "Provide screenshots of the crash (if appropriate)" You can then go one step further and try to learn how to use the WinUAE interactive debugger. Just fire it up and look at it as you run to and step past the point at which it crashes in MiSTer. And if you're super interested you go even further: Read the M680x0 user manual so you get an idea for what all the registers are etc. The instructions, try to work out their binary/hex codes so you can see them passing though the debugger. I think getting to this point is possible to anyone who is interested enough. |
|
15 September 2020, 22:42 | #108 |
Registered User
Join Date: Sep 2020
Location: Serbia
Posts: 12
|
This default NTSC mode in the AGS collection is quite annoying.
I tried to find a way to start permanently in PAL mode, but didn't succeed. Even if I set PAL into the tooltypes of a game, AGS changes to NTSC. The PAL switch in the AGS menu works, but only temporarily until the first reset. The main problem is, that PAL games are forced to run in NTSC mode by default, which causes various problems, eg. scroll tearing, incorrect screen position etc. Are there any solutions for permanently switching between the PAL/ NTSC in this package? |
16 September 2020, 00:11 | #109 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
Quote:
Use your own os hdf.. or other ones... my 8gb hdf, with igame, xbench and tiny launcher works a treat... |
|
16 September 2020, 10:12 | #110 |
Registered User
Join Date: Sep 2020
Location: Serbia
Posts: 12
|
Well, I like this AGS2 frontend, with quality screenshots and various search lists.
I am also curious to learn, how the author forced NTSC and whether I could change it to PAL by default. This setting doesn't appear to be in the startup sequence, nor in the AGS conf file. Since I am not an Amiga guru, I have asked a question here and I hope that someone will be able to help me. btw, I have my own little hdf collection, but it's not nearly advanced as this one. |
16 September 2020, 10:22 | #111 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
Quote:
I've had a look and could not find it in any settings.. I dare say when AGS was installed into the HDF itself The person would of chosen NTSC as default.. |
|
16 September 2020, 10:54 | #112 |
Registered User
Join Date: Sep 2020
Location: Serbia
Posts: 12
|
Wow, it seems that the author forced in the run script each individual game to start in NTSC, unless PAL mode is set in the menu.
Still don't understand why he did that, if we know that the vast majority of games are in PAL mode. Anyway, problem solved, i think. |
16 September 2020, 10:56 | #113 | |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
Quote:
|
|
16 September 2020, 11:17 | #114 |
Registered User
Join Date: Jul 2018
Location: Sallins/Ireland
Posts: 56
|
as far i can see in mega AGS , in run files that you have per per game , there is a PAL or NTSC setting that is passed as whdload parameter . it gets overwritten with whatever you choose in settings to force. so if you want most of the games to be PAL by default that run files should be searched and replaced from what i understand
|
16 September 2020, 12:05 | #115 |
Registered User
Join Date: Sep 2020
Location: Serbia
Posts: 12
|
Yes, that's right.
Or we can make our personal collection based on AGS2 from scratch, which is perhaps the best solution. |
16 September 2020, 12:23 | #116 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
To do
Make it OCS/ECS compatible, ability to choose a different screenmode, arbitrary placement and size of screen elements, config file. Oh, and get a real screenshot instead of that old mockup up there Not sure if this "to do" list is part of the forced ntsc mode this front end has... https://paradroid.automac.se/ags/ |
16 September 2020, 12:37 | #117 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,895
|
Quote:
The forced NTSC is extremely silly and it makes me scratch my head as to why they did so. It's not as they are unaware of it, because they talk about the need for PAL settings in the readme. What I like about it is that they included NTSC versions whenever possible, so I just made directory out of these and use my own system hdf. |
|
16 September 2020, 12:42 | #118 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,812
|
You can change settings to PAL from the frontend. But that's annoying doing it every single time. Question remains if you install it in your own hdf will it force ntsc as well?
|
16 September 2020, 12:51 | #119 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,058
|
I am thinking to get into this... what is recommended for startup configuration??
What memory size (and kind) cards works best for Amiga/Atari/consoles of the time emulation? |
16 September 2020, 12:59 | #120 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 1,895
|
Quote:
So, you'll need -DE10 board -32SDRAM -OTG USB hub (powered is best). -heatsink & fan Overall~ 150E You can also buy I/O board and USB board but these are expensive and not really needed. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Special MiSTer Amiga build | MickGyver | Hardware mods | 25 | 23 December 2022 13:50 |
Amiga 600 FPGA (MiSTer) Conversion | intric8 | Amiga scene | 11 | 23 December 2022 13:40 |
Getting TinyLauncher to work with the Minimig core for the MiSTer FPGA? | BlockABoots | New to Emulation or Amiga scene | 2 | 24 September 2019 09:36 |
Loads of amiga stuff fs | gotmashed | MarketPlace | 28 | 23 December 2006 18:17 |
Loads of amiga stuff 4 sale :) | magnox | MarketPlace | 8 | 02 August 2005 11:49 |
|
|