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Old 11 February 2020, 05:54   #1161
earok
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Quote:
Originally Posted by turrican3 View Post
Hi jotd,
do you think you could find a way to emulate a mouse with the joypad ??
I know that it already exist but a all in one tool is better.
CD32Load supports it already but it's a bit flakey (it was my contribution). Docs: https://github.com/jotd666/cd32load/...tual_mouse.txt
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Old 07 April 2020, 09:23   #1162
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@JOTD Can I please ask for help with Tin Toy Adventure?

I vaguely recall being able to get it to run on an old version of CD32Load, at least to level 1 (using NoBufferCheck I think), but I can't seem to get it to run on the latest. It's an AGA game, but I'm hopeful the right combination of launch settings will get it to work!

(I'm aware that Tin Toy Adventure is currently for sale, but I've got permission for this specific project I'm working on)
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Old 07 April 2020, 11:46   #1163
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I could run it with

Code:
cd32load tintoyadventure.slave cdbuffer=0x150000
in the middle of the upper memory there's a big aligned memory block (filled with 0xcccccccc by whdload), I created a script to find the big chunks and found it.

NOBUFFERCHECK alone assumes cdbuffer at 0x1E0000 but there's data there, so it will probably fail. Setting CDBUFFER manually sets NOBUFFERCHECK automatically of course.

I suppose you're going to add "up = jump" or you want me to help?
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Old 07 April 2020, 13:07   #1164
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Quote:
Originally Posted by jotd View Post
I could run it with

Code:
cd32load tintoyadventure.slave cdbuffer=0x150000
in the middle of the upper memory there's a big aligned memory block (filled with 0xcccccccc by whdload), I created a script to find the big chunks and found it.

NOBUFFERCHECK alone assumes cdbuffer at 0x1E0000 but there's data there, so it will probably fail. Setting CDBUFFER manually sets NOBUFFERCHECK automatically of course.

I suppose you're going to add "up = jump" or you want me to help?


Thanks, you're awesome

Wellll.. I could maybe do it, though I would prefer if you did if you'd prefer not to, I could try asking Codetapper for the slave source.
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Old 07 April 2020, 23:34   #1165
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I've asked the source to Codetapper. I'm going to give it a go as soon as I get it.
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Old 09 April 2020, 05:48   #1166
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I've asked the source to Codetapper. I'm going to give it a go as soon as I get it.
Cheers

If there's any chance that you could also map down to a button (for selecting spell), that would be amazing
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Old 09 April 2020, 09:42   #1167
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not a problem either. But Codetapper hasn't replied yet
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Old 30 June 2020, 09:50   #1168
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Hey JOTD, do you still have that batch convertor that makes .run files out of any slave files it finds in a particular folder?

If yes can you remind me how to use it (i did use it for the demo collection about 3 years ago)

Cheers!
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Old 30 June 2020, 10:07   #1169
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yes, and it's on my github. It's called compilation maker (python). It has a GUI (using python wx) and it's really simple to use.

https://github.com/jotd666/amiga68kt...pilation_maker

The data I didn't include is the collection of images for the games. But I can provide it by some other way (dropbox...)
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Old 30 June 2020, 10:15   #1170
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Quote:
Originally Posted by jotd View Post
yes, and it's on my github. It's called compilation maker (python). It has a GUI (using python wx) and it's really simple to use.

https://github.com/jotd666/amiga68kt...pilation_maker

The data I didn't include is the collection of images for the games. But I can provide it by some other way (dropbox...)
Thanks for that, i’ll give it a go later
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Old 30 June 2020, 14:09   #1171
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Hi, it's all greek to me! i have installed Python 3.8.3.
I have the compilation maker folder opened, can you tell me what i need to do next? The read me just says 'run the tool' how do i run a tool? I've tried dragging the compilation_maker file into a Python window, but it just says 'unexpected character after line continuation character'

Last edited by Amigajay; 30 June 2020 at 14:30.
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Old 30 June 2020, 17:22   #1172
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windows? click on "compilation_maker.py"
linux? "python3.8 compilation_maker.py"

As i said you'll probably need the wx package as it's not standard in python. Very easy to install it.
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Old 30 June 2020, 19:17   #1173
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Quote:
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windows? click on "compilation_maker.py"
linux? "python3.8 compilation_maker.py"

As i said you'll probably need the wx package as it's not standard in python. Very easy to install it.

It's really not! Don't forget you do this stuff day in day out, this sort of shit is why i never bought a DOS PC back in the day



Ok, so i have downloaded the:
wxPython-4.1.0-cp38-cp38-win_amd64.whl

How do i install that?
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Old 30 June 2020, 21:45   #1174
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excellent. You could have avoided downloading the wheel file, but now that you have it, you can perform an offline installation: open a DOS command prompt as administrator (very important) and just do:

Code:
python -m pip install wxPython-4.1.0-cp38-cp38-win_amd64.whl
Thank you for using JOTD products
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Old 06 March 2021, 22:56   #1175
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small update: I've been playing with CDTV hardware CD loader and I have something working (very early stage).

So I'm forking CD32load to create... CDTVLoad.
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Old 07 March 2021, 12:13   #1176
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I've just discovered some CD32 variants of games via WHDLoad so I suspect they use CD32 load for their implementation or simply ripped from CD?

Another silly question but does this allow running of original CD32 titles via CD drive on A1200?
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Old 07 March 2021, 13:26   #1177
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no, CD32load came in 2015... but some (read: a lot of) CD32 games are just floppy games patched with RN loader (CD32load first version used RN loader to read from CD) and joypad.

no CD32load can't do that. It relies on whdload slaves, and it can't access CD drives other than CD32 drive. One thing it can do is work in hard drive mode, to run whdload games on A600/A1200 with low memory, without OS swaps.
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Old 08 March 2021, 04:19   #1178
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no, CD32load came in 2015...
Hey JOTD, thanks for all of your hard work.
Could I message you about an issue unrelated to this thread, but WHDLoad related? Thanks.
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Old 08 March 2021, 07:44   #1179
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well, in private, or better: using mantis.whdload.de
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Old 28 April 2022, 05:18   #1180
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Did the Mouse and keyboard emulation get implemented into JST or was it only CD32Load ?
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