21 July 2020, 14:31 | #1 |
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The source of ripped modules
Hi guys
Always asked myself what is the source for ripped modules of the games I mean, what is used ..... originals IPFs or cracked ADFs ? Thanks, chip |
21 July 2020, 18:54 | #2 |
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It doesnt matter, the data is the same, but ADF cracked disks have been around a lot longer than IPF.
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21 July 2020, 18:57 | #3 |
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Thanks Galahad
But which tool can i use to look inside IPFs ? Are the files visible like the cracked ADFs ? |
21 July 2020, 19:48 | #4 | |
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Quote:
However, if youre using winuae, it has built in prowizard and once a module is loaded and playing then it should be trivial to rip. |
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21 July 2020, 21:09 | #5 |
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Thanks again for reply
Anyway the built-in ProWizard is absolutely not enough, since it is able to detect only some formats |
21 July 2020, 21:34 | #6 |
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22 July 2020, 04:56 | #7 | |
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Quote:
I had a special memory dumper that fit in a bootblock to do this. No graphics etc. to eat chipmem, just stick in a new floppy and hit space and it would dump all 512k of chipmem to a blank floppy. A few games had a reset vector protection to stop you from doing this, but not many. |
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22 July 2020, 06:38 | #8 |
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For Galahad
Oktalyzer, DeltaMusic, Delta Music 2, Sonic Arranger, Art Of Noise .... just to tell someone --------------------------- For AmigaHope Thanks for the info Last edited by lilalurl; 22 July 2020 at 09:24. |
22 July 2020, 08:22 | #9 |
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For chip, you can write to several members in the same post.
If you use quotes, you can use the multi-quote button ("+, on the right of the quote button and click quote on the last message you want to quote). If not, you can use "For" as you did. Some members use "@" (for example, @chip). You can use a line of whatever you want to separate part of the message. For example: For Adun. ********************* or ---------------------------- For the Emperor. etc... |
22 July 2020, 08:42 | #10 |
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Never used the "quote" feature .... i will look at that
Thanks for the info |
22 July 2020, 14:43 | #11 |
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I think Prowiz only rips protracker compatible variants to convert and a few synth formats. Not sure about the formats within Winuae though..
In Winuae, there is also an Option in Miscellaneous/Save State (don't forget to change output to raw or uncompressed).. This would then allow you to run other more comprehensive rippers over the saved image that may support other exotic formats. Not having a real Amiga any more, I've no idea what ripping software you'd use nowadays if your on a real Amiga. |
22 July 2020, 14:51 | #12 |
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Thanks Axxy
Yep, the built-in ProWizard is great with tracker based formats (included a huge amount of MOD packers which it is able to convert) Instead, as you said, it rip very few exotic formats, so for those ones i use Exotic Ripper for Amiga |
22 July 2020, 17:38 | #13 |
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99% should be ripped already. Maybe try searching first.
Especially custom tracks (*.cust) are probably impossible to detect for generic rippers. Cust formats include custom code (play routine) and are usually handcrafted individually (made portable) after ripping. That's why i still use Winamp for playing Amiga music (on Linux). Supports most formats and many different implementations/routines. The 'Action Replay' cartridges have a ripper as well. Not sure if the newer ones finally support more than mod files though. Last edited by NoX1911; 22 July 2020 at 17:50. |
22 July 2020, 17:51 | #14 |
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It's really impossible to determine that 99% of modules are already ripped .... how do you check something like that ?
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