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Old 04 June 2015, 12:43   #1
CaptainNow
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Amiga Game Engine 1.1

Hi

I have just been reminded of this entity from back in the day, I had totally forgotten about it. I have been looking for an .adf of it and had no joy.

It's here on the coverdisk:
http://amr.abime.net/issue_240_coverdisks

Did anyone have a go with it? What were your results like?
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Old 04 June 2015, 13:39   #2
ransom1122
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Very interesting. Never knew about it. I have bookmarked this to see other peoples replies.
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Old 04 June 2015, 16:58   #3
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Never heard of it either, was it commercialy available ?
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Old 04 June 2015, 17:48   #4
hipoonios
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All i know is that the game [ Show youtube player ] is created with it. It looks and plays better than any Backbone game. So would be nice to have a full version
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Old 04 June 2015, 18:07   #5
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Would be interested in the full version too. Anybody has it?
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Old 04 June 2015, 19:29   #6
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I think this may be the holy grail for Amiga game makers
But yeah, if anyone out there has a copy I would love to have a blast with this.
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Old 04 June 2015, 19:44   #7
hipoonios
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Anyone else having problems to get the demo game run? I getting this error message:

16x16 Font Not Found
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Old 04 June 2015, 20:01   #8
Joe Maroni
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http://eab.abime.net/showthread.php?t=23041



Don't know if it is what you searched for, but archive is in the Zone.....
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Old 04 June 2015, 20:32   #9
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Is that the full version or just the demo that was featured on the CUAmiga coverdisk?
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Old 04 June 2015, 20:44   #10
Arnie
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I think may be the demo. The SS has a reference to CUCD23:

Does the one on the cover disk have version 1.0 on it?
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Old 04 June 2015, 20:46   #11
hipoonios
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Quote:
Originally Posted by Joe Maroni View Post
http://eab.abime.net/showthread.php?t=23041



Don't know if it is what you searched for, but archive is in the Zone.....
Unfortunately not. That is not the same software. That is Reality: The Ultimate Software Construction Kit.

There is a bigger thread about that here.

edit: extracted and working ADFs of the demo version of Game Engine uploaded to the zone.

Last edited by hipoonios; 04 June 2015 at 20:53.
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Old 04 June 2015, 21:01   #12
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Thankyou hippoonios.
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Old 04 June 2015, 21:12   #13
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Just a quickie (in middle of cooking LOL). I had Reality Game Engine on CU Amiga CD-Rom 23 (issue 100) and I always thought/assumed this was the full version. I've got the iso of the disk on my external HD somewhere. On checking archive.org (scanned issue of CU Amiga) I can't find any reference to this being a demo. Also, at the CU Amiga website there is a patch for Reality Game Engine that "fixes a few problems".

Is the above what you guys already have?

Btw forgot to mention - this version is AGA only.

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Old 04 June 2015, 21:14   #14
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also I have the error 16x16 font not found when I tried to load game and play it

anyways
this engine like backbone do not support AGA
it seems only support 64 colors ( half brite)

for a game engine which supports AGA there is a project on youtube I saw it last month
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Old 04 June 2015, 21:30   #15
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Quote:
Originally Posted by Sandro View Post
also I have the error 16x16 font not found when I tried to load game and play it

anyways
this engine like backbone do not support AGA
it seems only support 64 colors ( half brite)

for a game engine which supports AGA there is a project on youtube I saw it last month
Insert disk 2 into DF0: after loading the game demo, then press play.
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Old 04 June 2015, 22:27   #16
Sandro
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Quote:
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Insert disk 2 into DF0: after loading the game demo, then press play.
thanks, it works now, I was trying it on DF1 but not worked
stupid bug have this package

the game works fast at full screen seems is working at 50 fps

btw,

the engine seems is AGA because I changed in winuae chipset to ECS and not worked, it crash

also when you created the disks using amiga format disks, says the engine is for AGA chipset
however I wonder if the games created runs only on AGA and if you can make games in 256 colors?
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Old 05 June 2015, 09:01   #17
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I looks like a very limited engine, you can change the graphics but not much in the gameplay department, only lives-speed-etc. At least this is true in this demo version.
It looks way faster than backbone.

My conclusion is that you have to program a game yourself to get what you want. Code=power.
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Old 05 June 2015, 14:17   #18
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I think you're right nobody, I really want to learn Amos Pro but I am completely baffled as to where to start despite owning a boxed copy with a manual, it's just so daunting and confusing!
But yes, programming your own engine is the way to go
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Old 05 June 2015, 14:20   #19
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Quote:
Originally Posted by nobody View Post
I looks like a very limited engine, you can change the graphics but not much in the gameplay department, only lives-speed-etc. At least this is true in this demo version.
It looks way faster than backbone.

My conclusion is that you have to program a game yourself to get what you want. Code=power.

for the Amiga yes is better to code because the game-making packages are very lame, yet no one supports AGA or is fast enough to play a game full of gfx+ music at descent framerates

but for for PC and other plarforms you don't need to code, there are excellent programs to make your own games like Unity
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Old 05 June 2015, 14:24   #20
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Yes, I mean for the Amiga. I have used Gamemaker for the P.C and had some nice results but I wish to create a game for Amiga
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