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Old 09 November 2017, 16:42   #141
guest.r
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This "Dreamscape" shader is nice for folks who like smoothing/scaling shaders.
It was invented by a fellow emu fan shinra358 and i helped a bit with RA implementation.
This version is a bit different due shader framework differences.
----------------------------------------------------------------------------
Another version with different bloom added.

Some screenies:







Attached Files
File Type: rar dreamscape.rar (6.9 KB, 28 views)
File Type: rar dreamscape2.rar (6.7 KB, 26 views)

Last edited by guest.r; 09 November 2017 at 22:57. Reason: Screenies, small update, another version.
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Old 10 November 2017, 00:22   #142
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Puh, sorry guest. Who would ever want to use such kind of filters in emulators? Maybe useful for art projects but surely not for gaming.

The CRT-Pvm-Lite update was nice though .
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Old 10 November 2017, 18:16   #143
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Ehe, you are right with some games, it looks a bit strange with games like Rainbow Islands even when you are familiar with the effect.

But in my personal taste it looks very lovely in Lotus etc.. Such (smoothing/scaling) shaders prefer some games more some less. Same category as Super xBR or NNEDI.

Woudn't use these for a large group of Amiga games, true.

I have tweaked a bit more and the produced versions are more optimised for a larger variety of games.
Please download new versions below.
Attached Files
File Type: rar dreamscape-shaders.rar (13.3 KB, 27 views)

Last edited by guest.r; 13 November 2017 at 23:46.
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Old 18 November 2017, 00:11   #144
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Well, i've been contemplating my old TV again and discovered it's producing some kinky color aberrations.

I tried to emulate it and it's a quite similar thing.

I'm also quite a fan of CRT Lottes, since it also has many tweakable options and i modified it with the tv-colors stuff.

Attached Files
File Type: rar crt-lottes-tv.rar (2.2 KB, 35 views)

Last edited by guest.r; 18 November 2017 at 02:57. Reason: Slightly increased brightness, screenie.
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Old 18 November 2017, 00:22   #145
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Nice one too.

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Old 18 November 2017, 05:31   #146
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Quote:
Originally Posted by guest.r View Post
Well, i've been contemplating my old TV again and discovered it's producing some kinky color aberrations.
I tried to emulate it and it's a quite similar thing.
I'm also quite a fan of CRT Lottes, since it also has many tweakable options and i modified it with the tv-colors stuff.
That's looking close to what I'm after, which adjustments did you make?
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Old 18 November 2017, 07:41   #147
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not bad at all but i use to prefer this : but perhaps a little scanline or something like that could be better for others. But without scanlines i found
the result pretty good. My goal is always to try to make it look like the same game with a better resolution.
filters used : 1: 5xbr-v3.8c 2: AASF1 3: GS2xsmartfilter ... lores single (winuae) because this game is lores and single lines.
but if you monitor is more blurry than mine you can just keep filters 1 and 2 and on crt just 5xbr-v3.8c (i guess for the crt).


Last edited by turrican3; 18 November 2017 at 08:04.
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Old 18 November 2017, 12:57   #148
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Quote:
Originally Posted by breech View Post
That's looking close to what I'm after, which adjustments did you make?
I added a horizontal edge scan for green/magenta tinting application.
On my TV surfaces leave green and magenta shades.

PVM shaders use theese tintings too, but in vertical direction.

@turrican3

If you want you can try some of the smoothing/scaling shaders for FS-UAE also. There are some like super-xbr, xbr-super, dreamscape.
I'm adding a nice ScaleFX - aa shader if you want to try it, similar to the screenie above.
Attached Files
File Type: rar scalefx-aa.rar (6.0 KB, 30 views)

Last edited by guest.r; 18 November 2017 at 14:03.
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Old 18 November 2017, 18:58   #149
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Quote:
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@turrican3

If you want you can try some of the smoothing/scaling shaders for FS-UAE also. There are some like super-xbr, xbr-super, dreamscape.
I'm adding a nice ScaleFX - aa shader if you want to try it, similar to the screenie above.
It's an idea but i did a config file for each games is there a way to transfer them from winuae to fs-uae easily ?? are they
compatible ?
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Old 18 November 2017, 21:16   #150
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They are not compatible. But for testing purpose you can easily create an A500/1MB profile.
I recommend using 1 floppy games for testing though.
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Old 26 November 2017, 15:44   #151
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After a request for this nice shader i managed to port it to FS-UAE. It has many options, you can edit the #defines with Notepad++ and find your best setup.

For newcomers, create a Shaders folder inside of the Data folder of the FS-UAE directory and unpack the shader inside.

Then in the launcher, under Additional configuration (the cogwheel icon), enter the lines:

Code:
keep_aspect = 1.0
line_doubling = 0
low_resolution = 1
shader = crt-easymode-halation
Happyhats!
Attached Files
File Type: rar crt-easymode-halation.rar (2.8 KB, 35 views)

Last edited by guest.r; 26 November 2017 at 22:03.
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Old 26 November 2017, 20:47   #152
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Quote:
Originally Posted by guest.r View Post
shader = crt-easymode-halation
It's on my system.

Code:
[SHADERS] Initialize
[SHADERS] Checking shader crt-easymode-halation
[SHADERS] Checking shader /home/stw/FS-UAE/Data/Shaders/crt-easymode-halation.shader
[SHADERS] GL_INFO_LENGTH was 0
[SHADERS] Compiled vertex shader successfully
0:27(16): error: could not implicitly convert operands to arithmetic operator
0:27(16): error: operands to arithmetic operators must be numeric
0:27(12): error: no matching function for call to `exp(error)'; candidates are:
0:27(12): error:    float exp(float)
0:27(12): error:    vec2 exp(vec2)
0:27(12): error:    vec3 exp(vec3)
0:27(12): error:    vec4 exp(vec4)
0:28(13): warning: `k' used uninitialized
0:29(9): warning: `k' used uninitialized

WARNING: [SHADERS] Failed to compile fragment shader
WARNING: [SHADERS] No shader passes loaded
[SHADERS] Done loading shader
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Old 26 November 2017, 22:03   #153
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I've updated the shader, it's a bit heavy, but should work better now i guess.
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Old 27 November 2017, 15:49   #154
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Bugfix.

As requested, Daum port too. (Dosbox).
Thankfully, it compiles the fast way.
I think retrofans will understand the OT.
I changed some (default) settings to show they are working.
To achieve the best effect please experiment in RA and then edit the #defines.

Edit: a mighty halation bugfix.
Attached Files
File Type: rar CRT-easymode-hl-Daum.rar (3.7 KB, 30 views)

Last edited by guest.r; 27 November 2017 at 16:35.
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Old 27 November 2017, 19:09   #155
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Quote:
Originally Posted by guest.r View Post
I've updated the shader
That fixed the warning and the error. But now there's another one:
Code:
0:49(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
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Old 27 November 2017, 20:30   #156
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I think got this one too.
This one is configured a bit differently.

Hope it works now.

Edit: optimized for AMD Linux drivers
Attached Files
File Type: rar crt-easymode-halation.rar (2.7 KB, 30 views)

Last edited by guest.r; 28 November 2017 at 19:28.
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Old 28 November 2017, 18:45   #157
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Quote:
Originally Posted by guest.r View Post
Hope it works now.
No, sorry. The nitpicky Mesa shader compiler is still complaining...

Code:
0:51(18): error: no matching function for call to `texture(sampler2D, vec2)'; candidates are:
0:51(14): error: no matching function for call to `pow(error, vec4)'; candidates are:
0:51(14): error:    float pow(float, float)
0:51(14): error:    vec2 pow(vec2, vec2)
0:51(14): error:    vec3 pow(vec3, vec3)
0:51(14): error:    vec4 pow(vec4, vec4)
0:51(9): error: cannot construct `mat4' from a non-numeric data type
0:51(2): error: `return' with wrong type error, in function `get_color_matrix' returning mat4
0:105(19): error: could not implicitly convert operands to relational operator
0:105(19): error: RHS of `&&' must be scalar boolean
0:169(6): error: operands of `==' must have the same type
0:170(11): error: operands of `==' must have the same type
0:171(11): error: operands of `==' must have the same type
0:172(11): error: operands of `==' must have the same type
0:173(11): error: operands of `==' must have the same type
0:174(11): error: operands of `==' must have the same type
0:175(11): error: operands of `==' must have the same type
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Old 28 November 2017, 19:29   #158
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I re-uploaded the shader, can you test it again please?
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Old 28 November 2017, 20:51   #159
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Quote:
Originally Posted by guest.r View Post
I re-uploaded the shader, can you test it again please?
Yeah, you did it. Now it works and it looks great. I lowered is the corner size a bit and now it looks perfect with lores forced and line doubling disabled.
I already liked this kind of shader in retroarch with libretro-fsuae core and now I can use it with fs-uae directly, many thanks.
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Old 02 December 2017, 23:34   #160
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New sort of TV shader, a bit inspired with the popular ntsc effect.
Has many tweakable options...

Edit: some tweaks, looks nicer now.
Attached Files
File Type: rar crt-guest-tv.rar (2.9 KB, 27 views)

Last edited by guest.r; 03 December 2017 at 14:29.
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