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Old 12 August 2019, 13:25   #41
vulture
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That's so impressive seko!
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Old 12 August 2019, 16:49   #42
Shatterhand
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Yes, it's looking very good!

But it really would benefit being faster. I am sure you could do it on 50fps even on Blitz Basic.

Do you need/want help to optimize your code and see if we could reach the 50 fps mark? (Not that I am a great coder or anything, but if I could help you, I'd be glad to do it)
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Old 12 August 2019, 18:51   #43
seko
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Quote:
Originally Posted by Shatterhand View Post
Yes, it's looking very good!

But it really would benefit being faster. I am sure you could do it on 50fps even on Blitz Basic.

Do you need/want help to optimize your code and see if we could reach the 50 fps mark? (Not that I am a great coder or anything, but if I could help you, I'd be glad to do it)



Dear Shatterhand
I made two videos.


first video



The standard Amiga 1200 with only 4 MB fast ram.The game code changed.And better speed I think it's fast enough, because enemies are fast. They catch thomas.You need to press the buttons very quickly to punch or kick.

You will see below video.


[ Show youtube player ]






second video
real amiga 1200 with apollo 1240 + dce scanmagic scandoubler and Vga monitor samsung 21 ".i did tested.i saw similar from first video



[ Show youtube player ]
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Old 12 August 2019, 19:00   #44
Shatterhand
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Ok Frigging hell, this is looking bloody fast now, hahaha
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Old 16 August 2019, 12:07   #45
seko
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Test second enemy on screen .no hit and fall.



Relaese notes
-----------------------------------------------------------------
- add the second enemy man

Next step fix
-----------------------------------------------------------------
-The second enemy man hits and knife will fix

- will add level 1 ending Boss character



[ Show youtube player ]
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Old Yesterday, 01:37   #46
Hewitson
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Looking great so far. The game seems to run really nicely on the 040, obviously a fair bit of optimisation needed.
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