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Old 18 April 2018, 17:36   #1
dlfrsilver
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Cybernoid the Fighting Machine

Hi Toni, I need your insight about the game Cybernoid the Fighting Machine.

I'm using Winuae with your A500 config file, and the CTraw dump i made, and which has no disk error and that is not modified.

The game use a long track for protection sized $3380, and all the other tracks are AmigaDos.

The game loading stops on track 3, and winuae breaks each time.

Can you help me by checking where could stand the problem ?

The CTraw file is in the Zone.

Last edited by dlfrsilver; 31 August 2021 at 22:46.
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Old 18 April 2018, 17:40   #2
Toni Wilen
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Moved. You are not getting it by posting in totally wrong thread.
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Old 18 April 2018, 17:47   #3
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Quote:
Originally Posted by Toni Wilen View Post
Moved. You are not getting it by posting in totally wrong thread.
Ah ok. But then can you load the CTraw and tell me what kind of bizarre thing makes Winuae stopping on loading please ?
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Old 18 April 2018, 18:00   #4
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Just tried with quickstart A500 KS1.2 OCS 512MB chip and works

Edit: seems that it doesn't like fastmem
work also for >=KS1.3 ECS 1MB chip machine

Last edited by ross; 18 April 2018 at 18:05.
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Old 18 April 2018, 18:07   #5
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Quote:
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Just tried with quickstart A500 KS1.2 OCS 512MB chip and works
I'd like to have such an OCS machine too.

On topic: boot is neatly encrypted.
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Old 18 April 2018, 18:17   #6
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I'd like to have such an OCS machine too.
megalol
Quote:
On topic: boot is neatly encrypted.
yes, I was just looking now
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Old 18 April 2018, 18:25   #7
Toni Wilen
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It looks like it does some chip memory copying and assumes something that is not true if fast RAM exists. Probable reason is game's AllocMem(x,MEMF_CHIP) call returning "too small" start address because most of OS structures get allocated from fast ram if fast ram is available.
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Old 18 April 2018, 18:38   #8
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Quote:
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yes, I was just looking now
Can be easily defeated though as there are not that many different decryption loops (so coding an "intelligent" decrypter which "guesses" next decryption loop is possible). I do like the movep loop though.
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Old 18 April 2018, 18:46   #9
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Thank you gentlemen

PS : I forgot something. The longtrack use a Weak Bits part....

This means no IPF possible.

Last edited by dlfrsilver; 31 August 2021 at 22:46.
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Old 18 April 2018, 19:17   #10
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Quote:
Originally Posted by Toni Wilen View Post
It looks like it does some chip memory copying and assumes something that is not true if fast RAM exists. Probable reason is game's AllocMem(x,MEMF_CHIP) call returning "too small" start address because most of OS structures get allocated from fast ram if fast ram is available.
yes, practically code overwrite itself
there is a long ($8db8 bytes) copy to fixed address $88 and code executing the loop is from a low address (near $8000) due to a previous chipmem allocation (in chip only machine this low address is everytime already used)
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Old 18 April 2018, 20:43   #11
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[OT]
@StingRay, revenge.

From Ziriax WHDLoad:

; v1.3ß, 14.03.2918, ross [me and stingray, we are from the future ]
; - Ultimate version support

; v1.2, 14.02.2918, stingray
; - ButtonWait support added (Mantis #3816)
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Old 19 April 2018, 00:07   #12
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Haha, I made that in the future because I needed to test on the 512MB OCS machine which wasn't possible yet in 2018.

In other news, just for fun I've coded a decrypter for the Cybernoid bootloader, didn't take long and there are only 123 decryption loops (not counting the one which decrypts the final piece of code once protection track has been checked) which is kinda disappointing as the fun was over before it even started. :P
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Old 19 April 2018, 07:26   #13
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Haha, I made that in the future because I needed to test on the 512MB OCS machine which wasn't possible yet in 2018.
ROFLMAO

Quote:
In other news, just for fun I've coded a decrypter for the Cybernoid bootloader, didn't take long and there are only 123 decryption loops (not counting the one which decrypts the final piece of code once protection track has been checked) which is kinda disappointing as the fun was over before it even started. :P
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Old 19 April 2018, 23:07   #14
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Originally Posted by dlfrsilver View Post
[...] PS : I forgot something. The longtrack use a Weak Bits part....
This means no IPF possible.
So it exists games that cannot be preserved by SPS/KryoFlux ?...
Did not know about it.
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Old 19 April 2018, 23:08   #15
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Quote:
Originally Posted by malko View Post
So it exists games that cannot be preserved by SPS/KryoFlux ?...
Did not know about it.
The CTA is not supporting ALL the weak bits games. Only some of them.
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Old 19 April 2018, 23:22   #16
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Reading the CTA presentation page I understood that formats not recognized automatically can be scripted manually. No ?
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Old 20 April 2018, 00:04   #17
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Quote:
Originally Posted by malko View Post
Reading the CTA presentation page I understood that formats not recognized automatically can be scripted manually. No ?
Yes, but i don't have the "manual" for that.
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Old 20 April 2018, 07:52   #18
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Quote:
Originally Posted by malko View Post
So it exists games that cannot be preserved by SPS/KryoFlux ?...
Did not know about it.
There is an SPS image available for Cybernoid and I have compared the files, they are exactly the same as in dlfrsilver's image.
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Old 20 April 2018, 09:30   #19
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Thanks for the precisions mates
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Old 20 April 2018, 14:48   #20
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Quote:
Originally Posted by StingRay View Post
There is an SPS image available for Cybernoid and I have compared the files, they are exactly the same as in dlfrsilver's image.
Ok, i must see with IFW then. Because the CTA as it is is not making a working IPF out of the CTraw file i posted.
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