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View Poll Results: What game do you want to see ported to the Amiga?
Rolling Thunder (Arcade) 12 6.67%
Gauntlet (Arcade) 16 8.89%
Shinobi (Arcade) 29 16.11%
Pacman (Arcade) 7 3.89%
Final Fight (Arcade) 19 10.56%
Rastan (Arcade) 17 9.44%
Side Arms (Arcade) 1 0.56%
Nemesis/Gradius (Arcade) 11 6.11%
Raiden (Arcade) 7 3.89%
Raiden II (Arcade) 3 1.67%
Space Invaders (Arcade) 0 0%
Bad Dudes vs Dragon Ninja (Arcade) 4 2.22%
Wonder Boy (Arcade) 25 13.89%
Axelay (SNES) 3 1.67%
Double Dragon (Arcade) 6 3.33%
None - Do my own game! 20 11.11%
Voters: 180. You may not vote on this poll

 
 
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Old 20 August 2019, 00:58   #21
Amigajay
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We had good Amiga games in Deluxe Pacman and Gauntlet 2/Garrison, so an easy choice for me is Rolling Thunder, hard to believe the Spectrum version is still the best home version, i loved it at the time and drooled over the Amiga/ST screenshots in the advert, if i only knew as a kid it played like dog poo!
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Old 20 August 2019, 01:01   #22
malko
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Wonderboy
But it's more difficult than Rygar I think.
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Old 20 August 2019, 01:07   #23
seuden
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Originally Posted by DamienD View Post
If you put it that way then you know my answer, it absolutely has to be Shinobi!!!
Agreed, absolutely love the arcade version. Not even tried it on Amiga.
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Old 20 August 2019, 01:08   #24
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With this being said..... that discussion about the ED-209 robot from Axelay was REALLY because you were thinking about porting Axelay to Amiga? I was going to ask you if thats what you had in mind, but then I thought you weren't crazy enough

http://109.228.4.199/kryten.png
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Old 20 August 2019, 01:10   #25
DamienD
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Quote:
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Wonderboy
But it's more difficult than Rygar I think.
No way; Rygar is probably 100 times harder...

With Wonder Boy, stage backgrounds / enemies basically repeat

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Originally Posted by seuden View Post
Agreed, absolutely love the arcade version. Not even tried it on Amiga.
Don't my friend, it's absolutely abysmal
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Old 20 August 2019, 01:16   #26
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No way; Rygar is probably 100 times harder...
No probably about it.

Would need to update the scroll routine and then game over.
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Old 20 August 2019, 01:32   #27
Shatterhand
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Wonderboy is more work because it has like 2912981984219 levels and secrets to figure out etc, but technicaly its a simpler game. No Parallax, less colors on screen, less stuff moving, it only scrolls to right (with the ocasional vertical movement that's triggered automatically by the game, not by player movement), so scrolling routine can be a lot simpler and just trash whatever has already passed by, enemy behaviour is generally simpler...

An A500 could do Wonderboy with no problems. Technically it's a very simple game to reproduce.

Problem is, like I said, it has a shtiload of levels. Longplays videos of it are around 70 minutes long. Rygar is half of that. It is going to be a long and boring task to map all levels to have them intact on an Amiga port.

But it's very doable.

LOL. Exactly

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Old 20 August 2019, 01:38   #28
malko
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Originally Posted by DamienD View Post
No way; Rygar is probably 100 times harder...

With Wonder Boy, stage backgrounds / enemies basically repeat [...]
So give it another go on MAME my friend
[ Show youtube player ]

Wonderboy has many platforms that goes left/right, up/down, fall. Finding the bonuses/eggs/dolls and placing them (some appears only if you jump on a specific place). Changing the scroll routine when you have the skateboard or loose it, etc. Bosses are bigger also.
And even if the background may repeat, the traps are different.

This is what I meant by "more difficult".
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Old 20 August 2019, 08:13   #29
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I would like to see a port of arcade Power drift and Salamander on Amiga.
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Old 20 August 2019, 08:29   #30
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Tough one from that list!

I'd like to see wonderboy, closely followed by shinobi.
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Old 20 August 2019, 08:31   #31
Steril707
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I'd also say, McGeezer should do his own game.

Would be amazing to see what he could achieve on AGA being unleashed from the restraints of doing a 1:1 port, with Invent (or me? ) doing the graphics..

Show us what AGA can do, Geezer...
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Old 20 August 2019, 09:04   #32
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I would like to see a port of arcade Power drift and Salamander on Amiga.
Power Drift was coded by ZZKJ (so decently); am afraid that an improvement like fedepede04 did with outrun might simply not be possible, but who knows?
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Old 20 August 2019, 09:16   #33
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Are we talking only about arcade games to choose to port? Or other systems are allowed too? I think ms dos got some nice hidden gems like:
Epic Pinball
Psycho Pinball
Zyclunt also known as Blade Warrior
Iron Blood
Raptor
Sideline
Prehistoric 2
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Old 20 August 2019, 09:36   #34
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Don't my friend, it's absolutely abysmal
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Old 20 August 2019, 10:09   #35
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I voted for Final Fight.
Simply because there's no Capcom style beat em up on the Amiga, and it really lacks quality titles in this genre.

I would be perfectly happy with your unique beat em up, doesn't have to be FF.

Shinobi would be great, but we already have these type of games pretty well done (like Shadow Dancer).
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Old 20 August 2019, 10:24   #36
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I voted "do your own", but am fully aware that would involve having to somehow do graphics, sound and music assets which complicates matters quite a bit. Maybe a good mash up so you can borrow assets from existing games
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Old 20 August 2019, 10:41   #37
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Shinobi would be great, but we already have these type of games pretty well done (like Shadow Dancer).
And even Shinobi itself...

[ Show youtube player ]
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Old 20 August 2019, 10:49   #38
Steril707
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Woah, that's butt ugly..
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Old 20 August 2019, 10:52   #39
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And even Shinobi itself...
Yes, but it's not that great port... we also have Final Fight, but...
Shadow Dancer is very cool port.

As for beat em up, except Golden Axe (that was imho, bellow average beat em up (even on Arcade)), there is no single good beat em up on Amiga.

Amiga really needs something like: Punisher, Cadilacs and Dinsaurs, Captain Commando, Final Fight, etc...
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Old 20 August 2019, 11:12   #40
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What about an original Amiga ECS/OCS beat'm up ?

Here mock-up of 16 colors graphics


Last edited by JudasEZT; 20 August 2019 at 15:03.
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