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Old 29 September 2019, 18:29   #81
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Originally Posted by Gordon View Post
Army control/weapon disribution in cannon fodder
Enyone else used the feature, which allowed to give all the grenades/missiles to the new group and later reclaming it?

*Very cool feature.*
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Old 29 September 2019, 21:30   #82
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Saving to RAM disk in Hired guns.
Also the sound when you fire and hit something metallic.
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Old 01 October 2019, 22:29   #83
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The serial-linkup feature of Armour Geddon. One player would be the "pilot" and move the vehicles around, the other would be the "commander" and manage the base and watch the map to give the pilot instructions, and *occasionally* taking out a second vehicle. This made the game not only more playable and fun, but substantially easier since base management didn't get neglected during operations.

This game *really* needs an online multiplayer remake.
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Old 02 October 2019, 16:47   #84

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The creature in Exile that you can send to fetch stuff in tight places, acts as a decoy, and bumps stuff Fnik?
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Old 10 October 2019, 06:04   #85
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well because i did c64 first back then i was more selective on my amiga and was more tactical player there and lesser platform gamer.

so wings of fury , in the platform area that was neat.
impossible mission also a first choise

rest is
millinium and deuteros
M.P.S.M. = multi player soccer manager
Kennedy Approach

sorry list is short, to many games and all/most was catch up at pc, later most games could be run there aswell, settlers and so on.

still love powermonger , and other odd no release on diffrent playform
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