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Old 18 October 2019, 19:51   #121
Anubis
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I've no idea. It works for games I played. (RGL & some classics back from the day)
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Old 18 October 2019, 22:06   #122
Zak
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Quote:
Originally Posted by hexaae View Post
Honestly what I really didn't like in C64 (even today trying some emulators) was its poor definition due to blocky "pixels"... I even prefer Speccy's defects (color bleeding and unnatural color palette) compared to the poor defintion and blocky gfx of C64
Ok for more colors (C64 palette sucks too anyway) but after 10 mins it always caused a headache to me, especially in motion:



Too confusing for my eyes.
The color bleeding is because in HiRes on Spectrum you can only fill 8x8 pixel blocks. When you switch to LoRes you can use normal filling without color bleeding, but it would be very blocky, more than on C64.
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Old 18 October 2019, 23:48   #123
hexaae
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ZX Spin 0.7 (missing just 2xAY) and RetroVirtualMachine (no ULA+ 64 colors?) are the very best IMHO...
I was wrong ZX Uno machine under RetroVirtualMachine does support ULA+ 64 colors!
So RVM has the wider support for all sound/video variations I know of...
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Old 19 October 2019, 01:29   #124
Dunny
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I've had a ZXSpin update on the cards for a long time now - 0.7s is too unstable on Win10 for my liking and there's some new features that I want to add in. Unfortunately my current projects (and work) get in the way, but once SpecBAS is done I'll be going back to ZXSpin again.

God alone knows when that will be though.
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Old 19 October 2019, 02:22   #125
hexaae
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Originally Posted by Dunny View Post
I've had a ZXSpin update on the cards for a long time now - 0.7s is too unstable on Win10 for my liking and there's some new features that I want to add in. Unfortunately my current projects (and work) get in the way, but once SpecBAS is done I'll be going back to ZXSpin again.

God alone knows when that will be though.
Can't wait!
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