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Old 05 October 2019, 02:19   #121
ransom1122
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Quote:
Originally Posted by sonninnos View Post
Most likely it uses the same broken method that VICE and UAE cores did in their virtual keyboards just a while back. It is not hard to fix, especially if hints are taken from those above mentioned cores. I've never used or had an Amstrad, so the best thing to do is to go and create an issue to the CPC repo.

The key is released immediately at the next frame and does not honor the used controllers keydown and keyup, so it is pure luck that any software has time to read it. Fore example in one Amiga game only F1 and F2 worked always, but F3 and F4 never. But no problem with a keyboard tester program.
Both Caprise32 & CocoDS core so they same thing with down arrow onky registers I press and resets on down arrow. L1 & R1 work fine for triggers, holding down cause the flipper to stay up. It's just the down arrow. It's a no go for RA.

I can't be bothered to submit github issues, so I might just leave it as it is.
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Old 06 October 2019, 00:31   #122
d4rk3lf
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I always thought that CPC was very underrated machine..

But this... ...this is simply amazing!

I hope they maintain same framerate and playability once they place enemies and everything else in that outrun clone.
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