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Old 30 January 2019, 11:32   #61
earok
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Thanks JOTD! Gave it a quick test and it seems solid, it'll go in the Feb update of CD32 & Beer.

One minor note - I notice that the old slave is included in the archive (NorthAndSouth.slave vs North&South.slave) - was this intentional?
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Old 30 January 2019, 11:44   #62
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nope, it's a problem. I'll fix this. Use the one with "And". "&" symbol may cause issues on some systems (in Linux it's the symbol for "run in background" so I changed it but forgot to update the rest)
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Old 17 February 2019, 20:13   #63
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Added the Turrican Trilogy to post#1, please read the details.
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Old 24 February 2019, 21:09   #64
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Superfrog floppy slave in the zone: joypad controls (pause=play, esc=fwd+bwd) + 2nd button jump

Slave only uses chipmem, but I have a fastmem version available

Last edited by jotd; 24 February 2019 at 23:31.
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Old 24 February 2019, 22:10   #65
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Just had a quick try in WinUAE. Seems to work fine.
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Old 24 February 2019, 23:52   #66
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thanks for testing it. One quick question: CD32 version seems to lack CD32 pad support too, and it's probably not Codetapper's fault. I see no reference to "lowlevel.library" in the executable.

I'll add it back, but was just curious. Strange for a CD32 game not to have CD32 pad support for pause & quit current game.
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Old 25 February 2019, 00:33   #67
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Another lame 1:1 disk to CD32 port i guess.
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Old 25 February 2019, 00:44   #68
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Well I think it's on the contrary the only example where they didn't even care porting the pause & quit options. Even lame Core Design CD32 ports had CD32 pad controls.
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Old 26 February 2019, 18:38   #69
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Superfrog is now done. Bubble Bobble is next (already 1 version working with button 2 as jump)
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Old 26 February 2019, 19:16   #70
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This is a nice effort, thank you.
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Old 27 February 2019, 08:22   #71
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Quote:
Originally Posted by jotd View Post
Bubble Bobble is next (already 1 version working with button 2 as jump)
Damn, nice. Going to take that for CD32 and Beer

Two button jump on Bubble Bobble works for both players, I assume?
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Old 27 February 2019, 09:55   #72
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I haven't tested it but it should I have to adapt to all the versions, no need to release an half-patch.
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Old 27 February 2019, 11:44   #73
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Battle Toads...pleeeeeeeeeease.
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Old 08 March 2019, 11:36   #74
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Quote:
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Battle Toads...pleeeeeeeeeease.
Oddly enough I started a project on that myself to put jump on second button. It kind of worked but there were larger frustrations with that game that just made me give up (eg, the hitboxes on the flying enemies were far too small - though I suppose that itself could have been fixed).


Anyway, I've got a request for Barbarian - just for it to be playable without a keyboard (just fire on joystick 1 for 1P and fire on joystick 0 for 2P would be fine). I could maybe have a look at adding that myself to the slave, but I still don't know where to begin!

Last edited by earok; 08 March 2019 at 11:44.
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Old 22 March 2019, 18:03   #75
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Death Mask! It's much more bearable with strafing.
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Old 11 May 2019, 12:17   #76
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Hello,

These patches are great, thank you very much JOTD. Like the others Bubble Bobble is greatly enhanced with 2 buttons gameplay.

I have a little problem with the floppy version of Superfrog, the jump length of Superfrog is still the same and don't seem related to the duration i press the jump button.
This doesn't happen with the CD32 version which works perfectly. The only problem i found with the CD32 version is it displays two times on the whdload launch screen the key help to skip current level, very minor issue

Does anyone have the same problem with the floppy version or is it my setup ?
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Old 11 May 2019, 13:40   #77
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Jeje yeah I dismissed your report because I tested it, but if you say it only happens with floppy version I'll test again.

BTW Desert Strike is about to be released with CD32 enhanced controls (no need for keyboard, even level passwords are hardcoded to avoid typing them), Chaos Engine 2 (AGA) was also released to use CD32 buttons for pause, esc, etc...

Feel free to keep suggesting games, and bump requests if needed.
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Old 11 May 2019, 14:21   #78
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Very nice for Desert Strike en Chaos Engine 2, thank you

Yes, problem is only with floppy version. If it can help, i noticed on floppy version that you can jump higher if you press up with the jump button together.
But maybe it is my setup ?

For suggesting games, i think of two great games which can benefit for second button : Brian the Lion and Venus the flytrap
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Old 11 May 2019, 16:03   #79
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Superfrog jump issue confirmed here with floppy. And fixed

Last edited by jotd; 11 May 2019 at 17:33.
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Old 11 May 2019, 16:57   #80
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I'll re-suggest Death Mask, because you never know!
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