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Old 27 February 2011, 23:17   #1
8bitbubsy
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Gauntlet III intro song

Is this one ripped? Seems to be a non-standard format, ProWizard can't detect any modules from memory.

If there's any docs on the format then I'll code a player for it, maybe make import functionality in my ProTracker port.
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Old 27 February 2011, 23:20   #2
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Exotica has it : http://www.exotica.org.uk/wiki/Gaunt...he_Final_Quest
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Old 27 February 2011, 23:28   #3
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It's a custom format indeed :/ I wonder if there's any docs for it.
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Old 27 February 2011, 23:35   #4
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Maybe Don_Adan can help you with the format.
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Old 02 March 2011, 14:09   #5
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I think I managed to disassemble the player part of the custom RAM dump of Gauntlet III:

http://pastebin.com/Qa4zTrQv

What a mess
Maybe a crazy geek in here can try to find out what parts of the file (cust.MUS0) it reads? Like, to figure out what byte offset is for sample volume, for amount of patterns etc... I know it's an extremely hard and time consuming process. It might be nearly impossible unless you're a genie.

Here's the DeliCustom dump of the replayer+data+samples: http://16-bits.org/cust.MUS0

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Old 03 March 2011, 18:32   #6
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There's a disassembly here which is easier to work with: http://pastebin.com/5a0yKwVk
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Old 03 March 2011, 19:07   #7
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isn't this music in the Tim Follin format "TF." deli-player plays it perfectly, been listening to this for years. why bother with all this code work?
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Old 03 March 2011, 20:26   #8
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Quote:
Originally Posted by Greyfox View Post
isn't this music in the Tim Follin format "TF." deli-player plays it perfectly, been listening to this for years. why bother with all this code work?
No it isn't, it's a custom format.. The dumps contains 68k code (replayer + song data + samples). The only player that will play it (that I know of) is DeliPlayer, which is an annoying resource hogging player.

Leffmann: Thanks, this is much more structured.
I can already see certain effect routines like vibrato, set volume etc... too bad the tables are not proper labeled and parsed.
One day I'll try ty convert this to C and figure out what the var names should be.

Last edited by 8bitbubsy; 03 March 2011 at 20:37.
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Old 03 March 2011, 22:01   #9
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Quote:
Originally Posted by 8bitbubsy View Post
Is this one ripped? Seems to be a non-standard format, ProWizard can't detect any modules from memory.

If there's any docs on the format then I'll code a player for it, maybe make import functionality in my ProTracker port.
There is not any single documention for it. This format is not "Soundtracker" based. It was made as fileformat, for all crossplatforms. Atari ST / Amiga / C64 / Sepctrum ....
Only the follin brothers would know. And the game authors.

the delitracker custom format, was the only way to play it in some kind of standard method. Even it is a hack..
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Old 04 March 2011, 02:09   #10
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Quote:
Originally Posted by zeg View Post
There is not any single documention for it. This format is not "Soundtracker" based. It was made as fileformat, for all crossplatforms. Atari ST / Amiga / C64 / Sepctrum ....
Only the follin brothers would know. And the game authors.

the delitracker custom format, was the only way to play it in some kind of standard method. Even it is a hack..
Yep I know, as said it's just the replayer in 68k assembly binary code + data... The only way to figure out how it works is to try and understand the disassemblied source or ask one of the developers.
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Old 04 March 2011, 18:01   #11
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Yep I know, as said it's just the replayer in 68k assembly binary code + data... The only way to figure out how it works is to try and understand the disassemblied source or ask one of the developers.
I have added some example delitracker .s file for this format for you. Please have a look.
http://valinor.amigascne.org/pub/ami...er/Gauntlet3.s

bye bye
zeg
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Old 05 March 2011, 00:46   #12
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Quote:
Originally Posted by 8bitbubsy
The link doesn't load/work...
Works fine here. Check the attachment.
Attached Files
File Type: s Gauntlet3.s (53.1 KB, 266 views)

Last edited by TCD; 05 March 2011 at 00:59.
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Old 19 February 2012, 12:36   #13
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I just made a WAV capture of the intro song using DeliPlayer (choosing oversampling, disabling click-prevent and interpolation), getting 100% L and R separation for no channel data loss...
Then I did some extern crossing with some of the volume of each channel together so you get a nice panning -> MP3 VBR V0 export. Very high quality export, I am amazed!

http://dl.dropbox.com/u/4846123/Tim%...ro%20Music.mp3

Last edited by 8bitbubsy; 19 February 2012 at 12:47.
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