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Old 13 June 2011, 21:00   #21
Lonewolf10
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Quote:
Originally Posted by Joe Maroni View Post
[ Show youtube player ]

look how fast it is possible to rip sprites..

Cool video. How did you get the single magnified frame at the bottom right of the GfxRip? Was that part of your video editing or a part of GfxRip I have overlooked?


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Old 13 June 2011, 21:10   #22
Joe Maroni
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i´ve used CamStudio for this vid....not edited...everythign was done with gfxri...except the right palette...
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Old 14 June 2011, 15:16   #23
zenox98
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Quote:
Originally Posted by Lonewolf10 View Post
Cool video. How did you get the single magnified frame at the bottom right of the GfxRip? Was that part of your video editing or a part of GfxRip I have overlooked?


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GfxRip 1.08 has an option - key U - for a zoom window.
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Old 14 June 2011, 18:31   #24
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GfxRip 1.08 has an option - key U - for a zoom window.
Thanks.


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Old 11 April 2018, 19:22   #25
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Just some images to show how I grab AM mode sprites...

Single-page format available here
Hello, Looking for this Util but broken Link , any chance to download some where? thank you !!

is this maybe? https://github.com/rofl0r/GfxRip thanks
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Old 11 April 2018, 21:05   #26
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Old 12 April 2018, 18:20   #27
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Thank you!
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Old 12 April 2018, 18:27   #28
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between learning how to rip sprites and I take the time to do it, someone who knows how to do it could help me to rip the Desert Strike helicopter please? I'm playing a bit with a Desert Strike engine and it would be great to use that great Apache. thanks in advance.

Here my Idea:

From Minute 1:32:00
[ Show youtube player ]

The Start of the Engine (Spanish sorry)
[ Show youtube player ]

the work in progress
[ Show youtube player ]
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Old 14 April 2018, 15:45   #29
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it is not easy to rip the sprites from the game...
every sprite (technically not sprites, more blitter objects) has different height and width.
I've attached some sprites...I've already got around 116 BOBs so far...and there are still many left...
Attached Images
    
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Old 15 April 2018, 00:11   #30
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Originally Posted by Joe Maroni View Post
it is not easy to rip the sprites from the game...
every sprite (technically not sprites, more blitter objects) has different height and width.
I've attached some sprites...I've already got around 116 BOBs so far...and there are still many left...
Oh man! Cool! I hope you can get the all rotation secuence with the helix spinning animation , thank you very much I hope you can get it , cheers!
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Old 15 April 2018, 07:00   #31
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look in the Zone..i've put there all sprites i've already got..hope this helps a little bit...
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Old 15 April 2018, 18:57   #32
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look in the Zone..i've put there all sprites i've already got..hope this helps a little bit...
Thank you so Much! Joe! I many appreciated! cheers!
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Old 29 May 2018, 10:27   #33
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Originally Posted by Joe Maroni View Post
i´ve used CamStudio for this vid....not edited...everythign was done with gfxri...except the right palette...

How did you get the right palette? Did you used WinUAE for this?
I can't find the correct palette in GfxRip
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Old 31 May 2018, 07:26   #34
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Originally Posted by Maximo2010 View Post
How did you get the right palette? Did you used WinUAE for this?
I can't find the correct palette in GfxRip
If you can't find the right palette, use a gfx program to replace with the right colors. I prefer Paint Shop Pro 7.
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Old 18 September 2018, 13:52   #35
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Can't download this from where I am(dangerous site/warning/etc.)
Is there a chance to put the gfxrip content of the site somewhere like the zone ?
(http://retrospec.sgn.net/game-links.php?link=gfxrip)
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Old 02 April 2019, 17:23   #36
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I just tried to rip sprites from Fire & Ice but no lucky. I still can't find the right palette. My goal was this Cool Coyote.
I decided to rip this character sprite in the easiest way - by using UAE. Everything went smoothly hoever there is only one problem:
the size of this sprites is too big. I do not know if there is any easier way

Here you have a sample for comparison and this blue Toucan on the right is a failed
rip (bad palette)


The gate, I think is ok.
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Old 02 April 2019, 23:03   #37
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I do not know if there is any easier way
This job went pretty smooth with Maptapper. The palette looks right to me (color0 changed on purpose). The main trouble is the heights varied from 12 to 48 pixels. Once the first sprite is located drop to 32 rip width and 12 rip height. The bpl height overrides rip height so the pink area can shrink. For every coyote save the sprite pair, scroll to the next one and adjust height until the planes mesh properly.

Use Irfanview batch to make canvas 32x48 for all 66 then make panorama to stitch them all together. Make a binary map file 0,1,2...65. Use that along with the long strip in Maptapper to produce the sheet.

EDIT: Coyote tail sprites come after. They're 16x20 + or -.
Toucan is not a sprite. 4 plane+mask ilbm. It came out OK.

Last edited by clenched; 05 April 2019 at 07:11. Reason: delete attachment
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Old 03 April 2019, 13:52   #38
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Wow, you rock! I knew that this program can do it! I did not expect this. I thought nobody would ever rip-off this amazing sprite
I will try to do something with Maptapper.. anyway I'm glad that finally someone did it. Thanks a lot, clenched!
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Old 03 April 2019, 21:19   #39
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Another sheet: Toucan level, different palette. Anchor point for resize canvas at bottom and contrasting color.

Last edited by clenched; 05 April 2019 at 08:41. Reason: delete attachment
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Old 04 April 2019, 20:15   #40
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Nice! There are still other frames from the second stage. I checked the frames and it works great I noticed that the tail is separated. Why? Because the tail is pinned to the Hero (every time) so when you crouch and you go down from the hill or you falling down - the tail animation will start and loop again.

I made some gif

Last edited by Maximo2010; 04 April 2019 at 20:50.
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