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Old 22 September 2005, 01:29   #61
Baseley09
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LOL yeah how the hell did that happen! hehe

That edit feature is great ive not seen such future forum software before.
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Old 22 September 2005, 08:41   #62
CodyJarrett
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Quote:
Originally Posted by Baseley09
That conversion looks great from the shots, is that really it or are those library shots, all other Amiga versions look gack.
Those are definitely Amiga screenshots - I grabbed them using WinUAE and the CD32 version.

However, if I recall correctly, it doesn't play so well.
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Old 22 September 2005, 08:44   #63
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If I remember correctly the sacrificed a lot of animation frames to try and keep the gfx looking so good!

Unfortunately they forgot to include gameplay and responsive controls! it's a shame as I firmly believe the AGA amiga's could handle this sort of game if it was programmed properly with a programmer who actually knew how to code properly!
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Old 22 September 2005, 11:01   #64
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In fact i as have stated earlier, The X680X0 was the CPS2 workstation.

CPS1 and CPS2 are hardware board "console" derivated versions of the X680X0

CPS1 and CPS2 games were software created on X680x0. WMBS !
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Old 22 September 2005, 11:33   #65
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Quote:
Originally Posted by Baseley09
Ive never found the Super SF2 X68K rom, i spoke to someone who claimed to have dumped a 10mb HD version, tho Ive only ever found the prequel.
You won't find a *rom* of it, as it came on floppy disks. I have it somewhere, it has 4 disks, if I recall correctly.
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Old 22 September 2005, 12:56   #66
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hey windowskiller, can you upload it in the zone please ?

I really love to get it ^^
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Old 22 September 2005, 14:16   #67
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SSf2 Turbo came on 11 disks if my memory serves my rightly and is HD only!

There was a 4 disk game but I think that was just street fighter 2!
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Old 22 September 2005, 15:31   #68
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I was talking about the x68k version!

@dlfrsilver: Yes. I think I have the disk images as well as the hard disk image. The latter is easier to use, so I'll upload that one. Just give me some hours, I'm not at home right now.
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Old 22 September 2005, 15:38   #69
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okidoki ^^
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Old 22 September 2005, 17:17   #70
Baseley09
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Quote:
Originally Posted by WindowsKiller
You won't find a *rom* of it, as it came on floppy disks. I have it somewhere, it has 4 disks, if I recall correctly.
Heh you know what I mean, if you do have the HD dump version or floppy XDF's that would be great if you could share the wealth. It would be neat if there were HD version of regular SF2, loading the disks can be a bane.
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Old 23 September 2005, 15:56   #71
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I'm uploading it right now.
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Old 19 August 2006, 10:26   #72
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I've just tried SSF2T the 11 disk version and have graphic glitches here and there, no matter what setting I use in WinUAE... also tried the CD32 version and same there. Can someone try the game out and confirm this?

Wanted to play this game, but not fun with gfx glitches and very few sound effects. But the game runs smooth and the control is fine (some people here said they had problem with that).
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Old 21 August 2006, 21:13   #73
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A longplay recording of Super Street Fighter II turbo.... now you people who hasn't had the pleasure to try this game on the Amiga can see what it's like:

http://recordedamigagames.ath.cx/mod...dex.php?id=197

Should have practised before playing.
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Old 22 August 2006, 09:54   #74
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how much memory do you think the arcade sprites of a SF2 character would take? (including fireball)
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Old 22 August 2006, 11:42   #75
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But doesn't the CD32 have enough memory to handle that?. It load each fight to the memory and not the whole game. One fight consists of 2 chars and sound.... that can't be overkill, can it?
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Old 22 August 2006, 21:26   #76
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Hi
Super Street fighter 2 Graphics Gugly and Small
Super Street fighter 2 turbo very bad game play

Maybe someone could poke around inside SSTF2T and see if anything could be done to improve the game?

Street Fighter 2 The World Warrior is ok once on HD and youve got 2 button pads - if only it had CD32 Pad support

To say you cant convert STF2 over to Amiga then you cant convert it to Snes or Mega Drive or X68000 The Amiga conversions are bad because they where programed bad
Just look at Fightin Spirit and Shadow Dancer
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Old 22 August 2006, 21:40   #77
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Shadow Dancer, lol? ... Shadow Fighter I hope.

Though Shadow Dancer is from Arcade or something...... so might be that one you mean... but that game already have very few sprites.
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Old 23 August 2006, 11:49   #78
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Quote:
Originally Posted by Ironclaw
But doesn't the CD32 have enough memory to handle that?. It load each fight to the memory and not the whole game. One fight consists of 2 chars and sound.... that can't be overkill, can it?
Actually I would try to code SF2 around the 6button cd32 control pad, not much point in having a nice looking game if you can't do a fireball,dragonpunch,huricane kick smoothly.

But you are right 2mb ram for 2 characters sprite data, sfx, background music, background sprites, and character control should be enough.
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Old 23 August 2006, 11:56   #79
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Quote:
Originally Posted by redblade
But you are right 2mb ram for 2 characters sprite data, sfx, background music, background sprites, and character control should be enough.
No background music is needed as it is CD track.

The Amiga doesn't have any good fighting games.... sure, good gfx in some... but I only like games like marvel vs superheroes, killer instinct.... fast games, smooth.. with lots of combos and advanced stuff...

Best so far is SSF2T as it has combos and the speed can be toggled in options. But not so smooth.... and not so many combos... best I managed was a 8 hit combo with Ken... but didn't try that much so...
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Old 23 August 2006, 19:01   #80
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Yeah soz Shadow Fighter
Shadow dancing thats what i do in my spear time

What set up are you playing Super Turbo on cos Ive only played it on Uae - Will try it on A1200 but its seemed unplayable -Blows dont even contect?

Now that Old Arcade style games are getting converted to Pc - Street Fighter 2 is just a matter of time as well as many other classics and hybreads but can any one port these to the Number One machine
Amiga?
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