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Old 04 October 2022, 23:35   #201
qupe
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Does anyone know or have anymore info on this?

https://demozoo.org/productions/204720/
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Old 05 October 2022, 08:26   #202
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Does anyone know or have anymore info on this?

https://demozoo.org/productions/204720/

No, but i read Amos
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Old 05 October 2022, 08:34   #203
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That version does what Galahad proposed a long time ago; don't make the bubbles drop, just use a simple disappear animation.

I like the compromise that the earlier C64 version does; it uses a disappear animation but then also makes stars drop down afterwards.

I think for most of the time an OCS A500 can handle everything at 32 colors and 50fps.
The short and rare situations that will have 25fps are just ok. With this mindset you can play and have fun like with Tiny Bobble and Tinyus
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Old 06 October 2022, 10:13   #204
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@Thread

We got Bubble Heroes for 030 AGA machines in 1999! Great game and two player mode!
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Old 06 October 2022, 15:55   #205
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@Thread

We got Bubble Heroes for 030 AGA machines in 1999! Great game and two player mode!
Scroll back to OP and back again.
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Old 06 October 2022, 16:57   #206
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We got Bubble Heroes for 030 AGA machines in 1999! Great game and two player mode!
The coder, Alessandro Morolli,was an acquaintance of mine on the 90s
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Old 06 October 2022, 17:31   #207
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The coder, Alessandro Morolli,was an acquaintance of mine on the 90s
With Morolli, I did Steal Saviour for PC. He is a great Man and coder!
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Old 06 October 2022, 18:21   #208
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Scroll back to OP and back again.
Fine, you mentioned it already so why the thread? It is just as good IMHO and has a kooky Italian/Japanese vibe that is perfect for the genre! It shows that quite a fast CPU is needed to get these colourful arcade type games smooth! Why do we need a OCS conversion? That seems a tall ask if you ask me!
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Old 06 October 2022, 19:17   #209
Galahad/FLT
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Fine, you mentioned it already so why the thread? It is just as good IMHO and has a kooky Italian/Japanese vibe that is perfect for the genre! It shows that quite a fast CPU is needed to get these colourful arcade type games smooth! Why do we need a OCS conversion? That seems a tall ask if you ask me!
The literal thread title is asking if OCS is a reasonable choice, and 11 pages in would suggest its not been dismissed out of hand.
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