English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 10 October 2014, 22:42   #21
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
heh, the site is mantained by my german collegue and sometime some typo find its way in... just use the main page and browse from there:
http://www.aeonofsands.com/
Or use the FB and G+ pages that I update semiregularly:
https://www.facebook.com/aeonofsands
https://plus.google.com/u/0/+Aeonofsands/posts

As for the images, I have to say I'm flattered, but we don't have a policy about it except for the sites or boards pointing to ours; I'll ask Florian and let you know, thanks!
Marcuz is offline  
Old 17 January 2015, 01:30   #22
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
We have opened a development blog for Aeon; I have planned to publish about a few parts of the work, more in a "area of interest" than in a chronological way.

Stuff like the plot building and integration, dialogues, interface, and graphic process.
The main topic on my side is the reasoning and method behind the craziness, to whom may be interested!

I will not post frequently, because of time constraints though, and me and my collegue will pass the ball to each other when we will have an article ready.

If you want to have a look, the first post is about NPCs building!
http://blog.aeonofsands.com/

Marcuz is offline  
Old 17 January 2015, 01:50   #23
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
A bit OT but sometimes i wonder what kind of RPG could be obtained tweaking actual 3D engines a la gloom, AB3d and fears...
saimon69 is offline  
Old 17 January 2015, 02:45   #24
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
Great stuff, looks very nice .. Liked the facebook page, https://www.facebook.com/aeonofsands ...
is there plans for ports to other Os like Morphos/Os4 ?
kriz is offline  
Old 17 January 2015, 03:11   #25
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
Quote:
Originally Posted by kriz View Post
Great stuff, looks very nice .. Liked the facebook page, https://www.facebook.com/aeonofsands ...
is there plans for ports to other Os like Morphos/Os4 ?
Thank you!
Plans for porting are limited at the usual platforms at the moment. Before I started to work on AoS, I tried For years to do something like that for Amiga AGA, but the amount of work required made it not viable then. I hope in the future to remedy that but not anywhere soon...
Marcuz is offline  
Old 18 September 2015, 15:23   #26
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
Hello!
Tomorrow and saturday I will be at the Gameover 2015 indie festival in Milan, with a playable demo of Aeon of Sands; if some of you guys is in the neighborhood, come visit us!

Marcuz is offline  
Old 18 September 2015, 15:58   #27
Neil79
Autistic 'n IRN!
 
Join Date: Jul 2012
Location: -
Posts: 2,978
Make sure to join this group bud
https://www.facebook.com/groups/1534627476758967/

For dedicated Dungeon Crawler fans
Neil79 is offline  
Old 18 September 2015, 17:15   #28
jbenam
Italian Amiga Zealot
 
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
Quote:
Originally Posted by Marcuz View Post
Hello!
Tomorrow and saturday I will be at the Gameover 2015 indie festival in Milan, with a playable demo of Aeon of Sands; if some of you guys is in the neighborhood, come visit us!
Awesome!
Please post a gameplay vid on YT for us that can't attend the festival!
jbenam is offline  
Old 18 September 2015, 17:22   #29
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
Quote:
Originally Posted by Neil79 View Post
Make sure to join this group bud
https://www.facebook.com/groups/1534627476758967/

For dedicated Dungeon Crawler fans
I was in already Neil!

Quote:
Originally Posted by jbenam View Post
Awesome!
Please post a gameplay vid on YT for us that can't attend the festival!
Thanks! I'll try with my mobile phone, sadly I'm a bit light on camera gear.
Marcuz is offline  
Old 18 September 2015, 18:14   #30
Neil79
Autistic 'n IRN!
 
Join Date: Jul 2012
Location: -
Posts: 2,978
Neil79 is offline  
Old 18 September 2015, 21:03   #31
kriz
Junior Member
 
kriz's Avatar
 
Join Date: Sep 2001
Location: No(R)Way
Age: 41
Posts: 3,185
Very cool, best of look at the Indie Festival.. Looking forward to plat and try this... (y)
kriz is offline  
Old 22 September 2015, 17:53   #32
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
Quote:
Originally Posted by jbenam View Post
Awesome!
Please post a gameplay vid on YT for us that can't attend the festival!
Here you go, session of AoS playing on the festival mega screen

[ Show youtube player ]
Marcuz is offline  
Old 22 September 2015, 18:36   #33
jbenam
Italian Amiga Zealot
 
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
Quote:
Originally Posted by Marcuz View Post
Here you go, session of AoS playing on the festival mega screen

[ Show youtube player ]
Awesome, looks wicked!
Too bad the video was took from so far away
jbenam is offline  
Old 22 September 2015, 18:41   #34
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
I know, and I've uploaded just as curiosity.
We're still a way, in any case, from a complete alpha of the game or to think to campaign AoS, I just wanted to share a little bit of the fun I had at Gameover
Marcuz is offline  
Old 09 March 2016, 16:06   #35
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
New update is out!
Check on our blog for an animated snippet of our new open air dungeon and status info!

Last edited by Marcuz; 09 March 2016 at 20:05.
Marcuz is offline  
Old 09 March 2016, 16:48   #36
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
Quote:
Originally Posted by saimon69 View Post
A bit OT but sometimes i wonder what kind of RPG could be obtained tweaking actual 3D engines a la gloom, AB3d and fears...
Basically: Might & Magic 6 - 8

(there is no such thing as "late" on this site)
gimbal is offline  
Old 09 March 2016, 17:03   #37
jbenam
Italian Amiga Zealot
 
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
Quote:
Originally Posted by Marcuz View Post
New update is out!
Check on our blog for an animated snippet of our new open air dungeon and status info!
FLIPPING AMAZING!

This gets me a lot more pumped up than when the first Grimrock came out
jbenam is offline  
Old 09 March 2016, 17:11   #38
Thorham
Computer Nerd
 
Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
Quote:
Originally Posted by Marcuz View Post
New update is out!
Check on our blog for an animated snippet of our new open air dungeon and status info!
Cool, but your link is botched:

Code:
http://www."http.com//blog.aeonofsands.com/2016/03/monthly-update-march.html"
This seems to work:

Code:
http://blog.aeonofsands.com/2016/03/monthly-update-march.html
One thing: Amiga port
Thorham is online now  
Old 09 March 2016, 20:17   #39
Marcuz
Registered User
 
Marcuz's Avatar
 
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
Quote:
Originally Posted by jbenam View Post
FLIPPING AMAZING!

This gets me a lot more pumped up than when the first Grimrock came out
Hey mate thank you, that's very nice, we hope to something cool in the end

Quote:
Originally Posted by Thorham View Post
Cool, but your link is botched:

Code:
http://www."http.com//blog.aeonofsands.com/2016/03/monthly-update-march.html"
This seems to work:

Code:
http://blog.aeonofsands.com/2016/03/monthly-update-march.html
One thing: Amiga port
Many thanks Thorham, fixed! And, yeah, an Amiga port is something that I really wish too, and for a long time; it will not happen as a 1:1 conversion, nor before the release for the current platforms, though.

We talked about a more straightforward version (the main one is story heavy, and I mean 80.000 words divided in 100 dialogues heavy) while I would like for an hypothetic Amiga version to be more action oriented, with custom dungeons.

The two unknowns here are the success or lack thereof of the main game, that will dictate how we will spend our time after the release, and how easily our LUA code can be accommodated by the Amiga version, which “should not” be too difficult.

If it will ever happen, though, we would aim it to AmigaOs 3.1, or earlier, neither of us is at the moment interested in the successive versions.
Marcuz is offline  
Old 01 April 2016, 17:53   #40
Thorham
Computer Nerd
 
Thorham's Avatar
 
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
Quote:
Originally Posted by Marcuz View Post
how easily our LUA code can be accommodated by the Amiga version
Lua 5.3 compiles great on 68k even with SASC, and doesn't run too slowly. As long as there are no heavy loops in your Lua code, it should run decently enough on even a 68030.
Thorham is online now  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Legend of Grimrock 2 - RPG Dungeon Crawler Announced Neil79 Retrogaming General Discussion 24 14 October 2014 01:14
aeon faq from amigaworld turrican3 Amiga scene 0 03 March 2010 04:57
Plese suggest an easy Dungeon Master-like RPG Overdoc Nostalgia & memories 19 18 May 2005 17:03
Crawling ADFs PixelsAtDawn support.WinUAE 11 17 May 2002 02:22

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:38.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.11752 seconds with 13 queries